[Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = "Splatoon - 3840x2160" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x19,0x1a overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] #TV width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] # quarter-res alpha width = 320 height = 180 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] # squid sisters width = 1024 height = 576 overwriteWidth = 3072 overwriteHeight = 1728 [TextureRedefine] # zoom blur width = 512 height = 288 overwriteWidth = 1536 overwriteHeight = 864 [TextureRedefine] # sub zoom blur width = 448 height = 252 overwriteWidth = 1344 overwriteHeight = 756 [TextureRedefine] # player icon - GL_SRGB8_ALPHA8 width = 128 height = 128 formats = 0x000 #Need to find format #overwriteWidth = 384 #overwriteHeight = 384 [TextureRedefine] # player icon - GL_RGBA8 width = 256 height = 256 formats = 0x01a #Need to get scaling properly #overwriteWidth = 768 #overwriteHeight = 768 [TextureRedefine] # player name - GL_RGBA8 width = 128 height = 32 formats = 0x01a overwriteWidth = 384 overwriteHeight = 96 [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] # multiplayer width = 848 height = 480 overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] # half-res alpha (multiplayer) width = 424 height = 240 overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] # a bloom mip width = 160 height = 90 formats = 0x816 overwriteWidth = 480 overwriteHeight = 270