[Definition] titleIds = 000500001016E100,0005000010178F00,00050000101D9300 name = Resolution path = "Shovel Knight/Graphics/Resolution" description = Changes the game's resolution. Made by Atom. version = 4 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 # Common HD Resolutions [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 # TV Resolution [TextureRedefine] width = 1920 height = 1088 formats = 0x0000001a,0x00000011 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 formats = 0x0000001a,0x00000011 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 1600 height = 960 formats = 0x0000001a,0x00000011 overwriteWidth = ($width/$gameWidth) * 1600 overwriteHeight = ($height/$gameHeight) * 960 [TextureRedefine] width = 1280 height = 720 formats = 0x0000001a,0x00000011 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad Resolution [TextureRedefine] width = 864 height = 480 formats = 0x0000001a overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x0000001a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480