[Definition] titleIds = 0005000010129000,0005000010129200 name = Resolution path = "DuckTales: Remastered/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1920 $gameHeight = 1088 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1088 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1088 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1088 # Common HD Resolutions [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1088 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1088 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 [TextureRedefine] # TV Resolution width = 1920 height = 1080 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] # Rendering Resolution width = 1920 height = 1088 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] # Vignette Texture width = 1088 height = 576 formats = 0x031 overwriteWidth = ($width/$gameWidth) * 1088 overwriteHeight = ($height/$gameHeight) * 576 # Blur [TextureRedefine] width = 480 height = 272 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270