[Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Negative texture LOD bias path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures. version = 3 [Preset] name = LOD Default $0x031 = 0 $0x033 = 0 $0x034 = 0 $0x035 = 0 $0x431 = 0 $0x432 = 0 $0x433 = 0 $0x434 = 0 [Preset] #16x Anisotropic filter makes (ocean) textures to sharp, they should fade to blur. name = +2 LOD 34 smooth ocean mipmap transition. $0x031 = 0 $0x033 = 0 $0x034 = +2 $0x035 = 0 $0x431 = 0 $0x432 = 0 $0x433 = 0 $0x434 = 0 [Preset] name = LOD -0.5 (Sharper) $0x031 = -.5 $0x033 = -.5 $0x034 = -.5 $0x035 = -.5 $0x431 = -.5 $0x432 = -.5 $0x433 = -.5 $0x434 = -.5 [Preset] name = LOD -1 (Max for gameplay) $0x031 = -1 $0x033 = -1 $0x034 = -1 $0x035 = -1 $0x431 = -1 $0x432 = -1 $0x433 = -1 $0x434 = -1 [Preset] name = LOD -4 (Overkill - For screenshots) $0x031 = -4 $0x033 = -4 $0x034 = -4 $0x035 = -4 $0x431 = -4 $0x432 = -4 $0x433 = -4 $0x434 = -4 [TextureRedefine] formats = 0x031 # overwriteRelativeLodBias = $0x031 [TextureRedefine]#Per format, possible to have separate scaling if needed formats = 0x033 overwriteRelativeLodBias = $0x033 [TextureRedefine] formats = 0x034 overwriteRelativeLodBias = $0x034 [TextureRedefine] formats = 0x035 overwriteRelativeLodBias = $0x035 [TextureRedefine] formats = 0x431 overwriteRelativeLodBias = $0x431 [TextureRedefine] formats = 0x432 overwriteRelativeLodBias = $0x432 [TextureRedefine] formats = 0x433 overwriteRelativeLodBias = $0x433 [TextureRedefine] formats = 0x434 overwriteRelativeLodBias = $0x434