[Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;) path = "Xenoblade Chronicles X/Enhancements/Fancy FX" description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls. version = 4 #Disabled, causes gfx errors on 1.15.x Enable if fixed. #[TextureRedefine] #width = 1280 #height = 720 #formats = 0x816 #overwriteFormat = 0x820 # #[TextureRedefine] #width = 1280 #height = 720 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] #width = 1280 #height = 720 formats = 0x008 overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 formats = 0x810 overwriteFormat = 0x81e #[TextureRedefine] #breaks skell view #width = 640 #height = 368 #formats = 0x816 #overwriteFormat = 0x820 # #[TextureRedefine] #width = 640 #height = 360 #formats = 0x816 #overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 368 formats = 0x007 overwriteFormat = 0x00f [TextureRedefine] width = 640 height = 360 formats = 0x007 overwriteFormat = 0x00f #[TextureRedefine] # breaks skell view #width = 640 #height = 368 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] #width = 640 #height = 360 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] # fog 1.5 match stencil width = 448 height = 240 formats = 0x820 overwriteFormat = 0x823 [TextureRedefine] width = 426 height = 240 formats = 0x820 overwriteFormat = 0x823 [TextureRedefine] # #Bloom, DOF width = 320 height = 192 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] # #Bloom, DOF width = 320 height = 192 formats = 0x001 overwriteFormat = 0x005 [TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x001 overwriteFormat = 0x005 [TextureRedefine] # #Bloom, DOF width = 320 height = 192 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] # Bloom 2nd width = 160 height = 96 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] #bloom 2nd width = 160 height = 90 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] #bloom 3rd level width = 96 height = 48 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] #bloom 3rd level width = 80 height = 46 formats = 0x816 overwriteFormat = 0x820 [Preset] name = 1080 -> 1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.75 $dither = 0.15 $scaleShader = (1440.0/1080.0) $scaleBlur = 0.5 [Preset] name = 1440 -> 2880 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $internalRes = (1440.0/2160.0) $dither = 0.25 $scaleShader = 1.0 #round 1.5 shadow to 2.0 $scaleBlur = 0.75 [Preset] name = 2880+ (probably won't look good) $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 $internalRes = 0.5 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0