[Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1920x1080 (HD Default) $width = 1920 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.5 $scaleShader = 1.0 [Preset] name = 1920x1080 (HD) x2 sub scaling $width = 1920 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 2 $dither = 0.65 $scaleShader = 1.0 [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.5 $scaleShader = (1920.0/2560.0) [Preset] name = 5760x1080 (48:9 HD) $width = 5760 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.5 $scaleShader = (1920.0/5760.0) [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.65 $scaleShader = 1.0 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.66 $scaleShader = 1.0 #(1920.0/2560.0) [Preset] name = 2560x1440 x2 sub scaling $width = 2560 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 2 $dither = 0.75 $scaleShader = (1920.0/2560.0) [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.66 $scaleShader = (2560.0/3440.0) #[Preset] ## Too broken, disabled #name = 7680x1440 (48:9) #$width = 7680 #$height = 1440 #$gameWidth= 1920 #$gameHeight= 1080 #$internalRes = 1 #$dither = 0.66 #$scaleShader = (2560.0/7680.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.75 $scaleShader = 1.0 [Preset] name = 3840x2160 (4k - Native x2) $width = 3840 $height = 2160 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.76 $scaleShader = 0.51 [Preset] name = 3840x2160 (4k - Native x2) x2 sub scaling $width = 3840 $height = 2160 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 2 $dither = 0.745 $scaleShader = 0.51 [Preset] name = 5120x2160 (4k 21:9) $width = 5120 $height = 2160 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.76 $scaleShader = 0.51 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 0.95 $scaleShader = 0.5 [Preset] name = 5120x2880 x2 sub scaling $width = 5120 $height = 2880 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 2 $dither = 0.95 $scaleShader = 0.35 // Enthusiast [Preset] name = 7680x4320 (8k - Native x3) $width = 7680 $height = 4320 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 1.5 $scaleShader = 1.0 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 $dither = 1.5 $scaleShader = 1.0 [TextureRedefine] width = 1920 height = 1088 #formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 #formatsExcluded = 0x41A overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] #Shadows width = 1024 height = 1024 formats = 0x005 #,0x034,0x431,0x034 overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (1024*$internalRes) [TextureRedefine] #Shadows width = 1024 height = 544 formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034 overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 #formats = 0x816,0x806,0x019,0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 960 height = 544 #formats = 0x816,0x806,0x019,0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 512 height = 512 formats = 0x806,0x019,0x01a overwriteWidth = ($width/$gameWidth) * (512*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$internalRes) [TextureRedefine] width = 480 height = 272 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (272*$internalRes) [TextureRedefine] width = 480 height = 270 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (270*$internalRes) #[TextureRedefine] #width = 360 #height = 346 ##formats = #overwriteWidth = ($width/$gameWidth) * (360*$internalRes*$scaleShader) #overwriteHeight = ($height/$gameHeight) * (346*$internalRes) [TextureRedefine] width = 256 height = 144 #formats = 0x816 #formatsExcluded = 0x01a overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (144*$internalRes) [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (256*$internalRes) [TextureRedefine] width = 256 height = 144 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (144*$internalRes) [TextureRedefine] width = 240 height = 135 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * (240*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (135*$internalRes) [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (128*$internalRes) [TextureRedefine] width = 128 height = 80 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (80*$internalRes) [TextureRedefine] width = 120 height = 67 #formats = overwriteWidth = ($width/$gameWidth) * (120*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (67*$internalRes) [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (64*$internalRes) [TextureRedefine] width = 64 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (48*$internalRes) [TextureRedefine] width = 60 height = 33 #formats = overwriteWidth = ($width/$gameWidth) * (60*$internalRes*$scaleShader) overwriteHeight = ($height/$gameHeight) * (33*$internalRes) #[TextureRedefine] #width = 4 #height = 4 ##formats = #overwriteWidth = ($width/$gameWidth) * (4*$internalRes) #overwriteHeight = ($height/$gameHeight) * (4*$internalRes)