#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows // shader 13727f533f0b02e5 uniform ivec4 uf_remappedPS[28]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a5f0000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1a5d8000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 layout(location = 1) in vec4 passParameterSem143; layout(location = 2) in vec4 passParameterSem130; layout(location = 3) in vec4 passParameterSem128; layout(location = 4) in vec4 passParameterSem144; layout(location = 5) in vec4 passParameterSem142; layout(location = 6) in vec4 passParameterSem136; layout(location = 0) out vec4 passPixelColor0; layout(location = 2) out vec4 passPixelColor2; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[5]; bool activeMaskStackC[6]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStack[3] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStackC[4] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem143); R2i = floatBitsToInt(passParameterSem130); R3i = floatBitsToInt(passParameterSem128); R4i = floatBitsToInt(passParameterSem144); R5i = floatBitsToInt(passParameterSem142); R6i = floatBitsToInt(passParameterSem136); if( activeMaskStackC[1] == true ) { R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); R126i.y = R1i.x; PS0i = R126i.y; // 1 R127i.x = PV0i.w; R125i.y = R1i.y; R126i.z = R2i.x; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.x))); PV1i.w = R123i.w; R125i.z = R2i.y; PS1i = R125i.z; // 2 R126i.x = R127i.y; PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); R127i.w = R2i.z; R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); PS0i = R124i.x; // 3 R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); PS1i = R124i.z; // 4 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.z))); // 5 backupReg0i = R125i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.y = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.z),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.z = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(uf_remappedPS[1].z)))); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R127i.w = floatBitsToInt(tempResultf); PS0i = R127i.w; // 9 R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[1].x)),-(intBitsToFloat(uf_remappedPS[1].y)),1.0,0.0))); PV1i.x = R1i.x; PV1i.y = R1i.x; PV1i.z = R1i.x; PV1i.w = R1i.x; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); PS1i = R0i.x; // 10 PV0i.x = ((0.0 >= intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); PS0i = floatBitsToInt(tempResultf); // 11 R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); R2i.w = ((PV0i.x == 0)?(0):(0)); R1i.z = ((PV0i.x == 0)?(0):(0x3f800000)); PS1i = R1i.z; // 12 predResult = (R1i.z == 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = R1i.x; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.x = clampFI32(PV0i.x); R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); PV0i.z = R127i.z; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); PV1i.w = R123i.w; // 2 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); // 3 R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); // 4 predResult = (intBitsToFloat(uf_remappedPS[2].x) >= -(intBitsToFloat(R4i.w))); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); R7i.w = 0x3f800000; PV0i.w = R7i.w; R6i.w = uf_remappedPS[4].x; R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); PS0i = R6i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R4i.x; // 4 R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); PV0i.y = R10i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[9].w))); R9i.x = uf_remappedPS[8].x; R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); PS0i = R9i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[9].z)) + intBitsToFloat(PV0i.z))); R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R11i.y = uf_remappedPS[8].y; R11i.y = floatBitsToInt(intBitsToFloat(R11i.y) / 2.0); PS1i = R11i.y; } if( activeMaskStackC[3] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); R8i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[9].y)) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[9].x)) + intBitsToFloat(PS0i))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); PS0i = R4i.z; // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); R12i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R11i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); PS0i = R1i.y; // 1 backupReg0i = R5i.x; R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); PS1i = R5i.x; // 2 backupReg0i = R5i.y; R5i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[4] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R10i.y; R10i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); R10i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(backupReg0i))); R9i.z = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.z)); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); PS0i = R1i.y; } if( activeMaskStackC[3] == true ) { R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R10i.xy)).xyzw); R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R8i.w) >= intBitsToFloat(R9i.z))?1.0:0.0); PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R127i.w; // 3 PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); // 5 R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R1i.y != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) /resScale * 0.5 + intBitsToFloat(R10i.x))); R1i.y = floatBitsToInt(-(intBitsToFloat(R11i.y))); PV0i.y = R1i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R11i.y; R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); PS0i = R2i.y; // 1 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); } if( activeMaskStackC[4] == true ) { R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R9i.z))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R9i.z))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.x))?1.0:0.0); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R5i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R9i.z))?1.0:0.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[10].x)); // 2 backupReg0i = R4i.w; PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)); PS0i = R4i.w; // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); // 4 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.y)); // 6 R8i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); // 7 predResult = (intBitsToFloat(R4i.w) > 0.0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R1i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R7i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R9i.x; // 3 R4i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); PV1i.y = R11i.y; R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); R8i.x = uf_remappedPS[14].x; R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); PS1i = R8i.x; // 4 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(uf_remappedPS[16].w))); R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); R10i.y = uf_remappedPS[14].y; R10i.y = floatBitsToInt(intBitsToFloat(R10i.y) / 2.0); PS0i = R10i.y; } if( activeMaskStackC[4] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); } if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R4i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = R10i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R4i.y))); PS0i = R1i.y; // 1 R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); } if( activeMaskStackC[5] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R11i.y))); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); R11i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R3i.z)); PS0i = R11i.y; } if( activeMaskStackC[4] == true ) { R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R11i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); PS0i = R1i.z; // 5 R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R10i.y))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = R10i.y; R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[5] == true ) { R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.y))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R11i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.x))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R11i.y))?1.0:0.0); R127i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.z))?1.0:0.0); PS0i = R127i.y; // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R11i.y))?1.0:0.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); // 6 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.y)))); PV0i.x = R123i.x; // 7 backupReg0i = R8i.y; R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R8i.x = uf_remappedPS[14].x; R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); R8i.y = uf_remappedPS[14].y; R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0); R2i.w = 0x3f800000; PV0i.w = R2i.w; R6i.w = uf_remappedPS[4].x; R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); PS0i = R6i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R9i.x; // 4 backupReg0i = R3i.w; R4i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); PV0i.y = R10i.y; R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); // 5 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[16].w))); R4i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); } if( activeMaskStackC[3] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) /resScale * 0.5 + intBitsToFloat(R4i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = R8i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) /resScale * 0.5 + intBitsToFloat(R4i.y))); PS0i = R1i.y; // 1 R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R4i.x)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); } if( activeMaskStackC[4] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R10i.y))); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.x))?1.0:0.0); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.w))?1.0:0.0); R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.z)); PS0i = R10i.y; } if( activeMaskStackC[3] == true ) { R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R10i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); PS0i = R1i.z; // 5 R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = R8i.y; R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[4] == true ) { R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.y))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.x))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.y))?1.0:0.0); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[4].x) == intBitsToFloat(R3i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[17].x)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.y))?1.0:0.0); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.x)); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R127i.y; // 4 PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); // 6 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); PV0i.x = R127i.x; R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); // 8 R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R2i.w = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),-(intBitsToFloat(R2i.w))) + intBitsToFloat(uf_remappedPS[18].z))); PS0i = R122i.x; // 1 backupReg0i = R0i.z; backupReg1i = R0i.w; R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].x)) + 1.0); R6i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PS0i)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); PV1i.w = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[19].x), intBitsToFloat(0x33d6bf95))); R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); PS1i = R0i.x; // 2 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].x), intBitsToFloat(uf_remappedPS[21].y))); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); R2i.z = 0; R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), intBitsToFloat(uf_remappedPS[21].y))); R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); PS0i = R126i.x; // 3 R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].w), intBitsToFloat(uf_remappedPS[21].y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z), intBitsToFloat(uf_remappedPS[21].y))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); // 4 PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[22].x))); // 5 R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R126i.x)) + 1.0)); R123i.w = clampFI32(R123i.w); PV1i.w = R123i.w; // 6 R4i.xyz = ivec3(uf_remappedPS[23].x,uf_remappedPS[23].y,uf_remappedPS[23].z); tempResultf = log2(intBitsToFloat(PV1i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 7 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS0i))); // 8 R3i.xyz = ivec3(uf_remappedPS[24].x,uf_remappedPS[24].y,uf_remappedPS[24].z); R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); PS0i = R2i.x; } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].y)) + intBitsToFloat(uf_remappedPS[26].y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].x)) + intBitsToFloat(uf_remappedPS[26].x))); PV0i.y = R123i.y; // 1 R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); PV1i.z = R127i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[25].z)) + intBitsToFloat(uf_remappedPS[26].z))); PV1i.w = R123i.w; // 2 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.z))); PV0i.x = R126i.x; PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[27].z)) + intBitsToFloat(uf_remappedPS[27].w)); PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R0i.w)); PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x)); // 3 backupReg0i = R0i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.z)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); PV1i.w = R123i.w; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 4 backupReg0i = R0i.y; backupReg1i = R0i.x; PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.x)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x))); PV0i.z = R123i.z; R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); // 5 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)); // 6 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.y))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.x))); // 7 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.y))); PS1i = R5i.y; // 8 R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.z))); PV0i.z = R5i.z; // 9 R0i.xyz = ivec3(R5i.x,R5i.y,PV0i.z); R0i.w = R5i.w; // 10 R1i.xyz = ivec3(R2i.w,R2i.z,R2i.z); R1i.w = R2i.z; } // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }