[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 3200x1800" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008 # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = 3200 overwriteHeight = 1802 [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = 3200 overwriteHeight = 1520 [TextureRedefine] #TV4 width = 1152 height = 648 overwriteWidth = 3200 overwriteHeight = 1800 [TextureRedefine] #half-res1, soft pass toon shader, width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = 1600 overwriteHeight = 900 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1600 overwriteHeight = 725 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1600 overwriteHeight = 720 [TextureRedefine] #half-res4 width = 640 height = 361 overwriteWidth = 1600 overwriteHeight = 901 [TextureRedefine] #q-res1 Main bloom pass, AO width = 320 height = 180 formats = 0x001 #Scale depth masking, not bloom overwriteWidth = 800 overwriteHeight = 450 #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = 800 #overwriteHeight = 362 #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = 800 #overwriteHeight = 360 [TextureRedefine] # O width = 80 height = 45 overwriteWidth = 200 overwriteHeight = 112 [TextureRedefine] # M width = 80 height = 44 overwriteWidth = 200 overwriteHeight = 110 [TextureRedefine] # G width = 40 height = 22 overwriteWidth = 100 overwriteHeight = 55 [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = 1800 overwriteHeight = 900 [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = 1920 #overwriteHeight = 1080