[Definition] titleIds = 0005000010131F00,0005000010184E00,0005000010184D00 name = Resolution path = "Yoshi's Woolly World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = 1.0 // Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = 1.0 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = (720.0/540.0) // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = (720.0/900.0) [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $dither = 0.5 $scaleShader = 1.0 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $dither = 0.75 $scaleShader = (1440.0/1800.0) [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $dither = 0.85 $scaleShader = 1.0 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $dither = 1.0 $scaleShader = 1.0 // Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 [Preset] name = 3440x1440 ("21:9") $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $dither = 0.5 $scaleShader = 1.0 [Preset] name = 4300x1800 ("21:9") $width = 4300 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $dither = 0.75 $scaleShader = (1440.0/1800.0) #[Preset] # debug high res #name = 7680x4320 #$width = 7680 #$height = 4320 #$gameWidth = 1280 #$gameHeight = 720 #$dither = 1.25 #$scaleShader = 1.0 #Colour depth / De-band Ok Nvidia, possible broken on Intel/Ams #[TextureRedefine] #width = 1280 #height = 720 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] #width = 640 #height = 368 #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] #width = 640 #height = 360 #formats = 0x01a #overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 #formats = 0x033,0x007,0x01a formatsExcluded = 0x033 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Shadows width = 1024 height = 1024 #formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a formats = 0x005 overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader) [TextureRedefine] #Curtains / Shadows width = 864 height = 480 #formats = 0x034 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #Curtains / Shadows width = 854 height = 480 #formats = 0x034 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # 360 rounding width = 640 height = 368 #formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 #formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #180 rounding width = 320 height = 192 #formats = 0x816,0x019,0x01a,0x001 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 #formats = 0x816,0x019,0x01a,0x001 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 #[TextureRedefine] #skybox? #width = 256 #height = 256 #depth = 1 #formats = 0x008 #overwriteWidth = ($width/$gameWidth) * 256 #overwriteHeight = ($height/$gameHeight) * 256 # #[TextureRedefine] # haze? #width = 160 #height = 208 ##formats = 0x806,0x007,0x01a #overwriteWidth = ($width/$gameWidth) * 160 #overwriteHeight = ($height/$gameHeight) * 208 # #[TextureRedefine] # haze? #width = 150 #height = 200 ##formats = 0x806,0x007,0x01a #overwriteWidth = ($width/$gameWidth) * 150 #overwriteHeight = ($height/$gameHeight) * 200 [TextureRedefine] #90 rounding width = 160 height = 96 #formats = 0x806,0x007,0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = 0x806,0x007,0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] #45 rounding width = 96 height = 48 #formats = 0x806,0x01a overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 #formats = 0x806,0x01a overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # 22 rounding width = 64 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 40 height = 22 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22