[Definition] titleIds = 0005000010180600,0005000010180700,0005000010180500 name = Resolution path = "Captain Toad: Treasure Tracker/Graphics/Resolution" description = Changes the resolution of the game. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 ("21:9") $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 // Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 0x008 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1152 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1128 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #shadow width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 600 [TextureRedefine] #sparkly mine width = 896 height = 480 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 ##672x405 [TextureRedefine] #Depth 8 width = 640 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #Depth width = 640 height = 360 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #heat haze zoomed width = 576 height = 368 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #816 fire transition, ? width = 512 height = 512 formats = 0x816 # #0x431,0x235,0x034 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 512 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 500 height = 300 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 300 [TextureRedefine] # width = 480 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] #heat haze width = 288 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] #Transition fire width = 282 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 160 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 256 height = 128 formats = 0x816,0x806 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 250 height = 150 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 240 height = 135 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] # mine sparkles width = 224 height = 128 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] # mine sparkles width = 213 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 [TextureRedefine] width = 160 height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #Transition fire width = 141 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 #[TextureRedefine] #haze #width = 128 #height = 16 #formats = 0x823 #overwriteWidth = ($width/$gameWidth) * 128 #overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 125 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # Transition fire width = 70 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 62 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #transition fire width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 35 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 35 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 32 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 31 height = 18 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 31 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] #Transition fire width = 17 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 17 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 15 height = 9 formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 #[TextureRedefine]# #width = 8 #height = 8 #formats = 0x816 #,0x823 #overwriteWidth = ($width/$gameWidth) * 8 #overwriteHeight = ($height/$gameHeight) * 8