#version 420 #extension GL_ARB_texture_gather : enable const float bloomFactor = 0.4; // shader c612390d4c70f430 uniform ivec4 uf_remappedPS[5]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf597f000 res 480x270x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R123f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw); // 0 R7f.x = R0f.x * intBitsToFloat(0x3b088889); PV0f.x = R7f.x; R7f.y = R0f.y * intBitsToFloat(0x3b72b9d6); PV0f.y = R7f.y; // 1 R0f.x = PV0f.x + intBitsToFloat(0x3b088889); R0f.y = PV0f.y; R1f.z = PV0f.y; R1f.x = PV0f.x + intBitsToFloat(0xbb088889); PS1f = R1f.x; // 2 R2f.x = R7f.x + intBitsToFloat(0x3b888889); R2f.y = R7f.y; R4f.z = R7f.y; R4f.x = R7f.x + intBitsToFloat(0xbb888889); PS0f = R4f.x; R3f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xz,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 backupReg0f = R0f.y; backupReg1f = R0f.x; backupReg2f = R0f.w; PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.z); PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg0f); PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg1f); PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg2f); R0f.x = R7f.x + intBitsToFloat(0x3bccccce); PS0f = R0f.x; // 1 R123f.x = (R3f.w * intBitsToFloat(uf_remappedPS[0].x) + PV0f.w); PV1f.x = R123f.x; R123f.y = (R3f.y * intBitsToFloat(uf_remappedPS[0].x) + PV0f.y); PV1f.y = R123f.y; R123f.z = (R3f.x * intBitsToFloat(uf_remappedPS[0].x) + PV0f.z); PV1f.z = R123f.z; R123f.w = (R3f.z * intBitsToFloat(uf_remappedPS[0].x) + PV0f.x); PV1f.w = R123f.w; R0f.y = R7f.y; PS1f = R0f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[0].y) * R1f.y + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[0].y) * R1f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[0].y) * R1f.w + PV1f.x); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[0].y) * R1f.z + PV1f.w); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbbccccce); PS0f = R1f.x; // 3 backupReg0f = R2f.z; R3f.x = (intBitsToFloat(uf_remappedPS[0].z) * R2f.w + PV0f.z); R3f.y = (intBitsToFloat(uf_remappedPS[0].z) * R2f.x + PV0f.y); R2f.z = (intBitsToFloat(uf_remappedPS[0].z) * backupReg0f + PV0f.w); R2f.w = (intBitsToFloat(uf_remappedPS[0].z) * R2f.y + PV0f.x); R1f.y = R7f.y; PS1f = R1f.y; // 4 R2f.x = R7f.x + intBitsToFloat(0x3c088889); R2f.y = R7f.y; R6f.z = R7f.y; R6f.x = R7f.x + intBitsToFloat(0xbc088889); PS0f = R6f.x; R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[0].z) * R4f.x + R3f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[0].z) * R4f.w + R3f.x); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[0].z) * R4f.z + R2f.z); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[0].z) * R4f.y + R2f.w); PV0f.w = R123f.w; R3f.x = R7f.x + intBitsToFloat(0x3c2aaaab); PS0f = R3f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R0f.x + PV0f.x); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R0f.w + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R0f.z + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R0f.y + PV0f.w); PV1f.w = R123f.w; R3f.y = R7f.y; PS1f = R3f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[0].w) * R1f.w + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[0].w) * R1f.z + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[0].w) * R1f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[0].w) * R1f.x + PV1f.x); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbc2aaaab); PS0f = R1f.x; // 3 R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[1].x) + PV0f.x); R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[1].x) + PV0f.y); R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[1].x) + PV0f.z); R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[1].x) + PV0f.w); R1f.y = R7f.y; PS1f = R1f.y; // 4 R5f.x = R7f.x + intBitsToFloat(0x3c4cccce); R5f.y = R7f.y; R4f.z = R7f.y; R4f.x = R7f.x + intBitsToFloat(0xbc4cccce); PS0f = R4f.x; R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[1].x) * R6f.z + R0f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].x) * R6f.y + R5f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].x) * R6f.x + R5f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].x) * R6f.w + R0f.x); PV0f.w = R123f.w; R0f.x = R7f.x + intBitsToFloat(0x3c6eeef0); PS0f = R0f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R3f.w + PV0f.w); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R3f.y + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R3f.x + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R3f.z + PV0f.x); PV1f.w = R123f.w; R0f.y = R7f.y; PS1f = R0f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[1].y) * R1f.y + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].y) * R1f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].y) * R1f.w + PV1f.x); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].y) * R1f.z + PV1f.w); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbc6eeef0); PS0f = R1f.x; // 3 backupReg0f = R2f.z; R3f.x = (intBitsToFloat(uf_remappedPS[1].z) * R2f.w + PV0f.z); R3f.y = (intBitsToFloat(uf_remappedPS[1].z) * R2f.x + PV0f.y); R2f.z = (intBitsToFloat(uf_remappedPS[1].z) * backupReg0f + PV0f.w); R2f.w = (intBitsToFloat(uf_remappedPS[1].z) * R2f.y + PV0f.x); R1f.y = R7f.y; PS1f = R1f.y; // 4 R2f.x = R7f.x + intBitsToFloat(0x3c888889); R2f.y = R7f.y; R6f.z = R7f.y; R6f.x = R7f.x + intBitsToFloat(0xbc888889); PS0f = R6f.x; R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[1].z) * R4f.x + R3f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].z) * R4f.w + R3f.x); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].z) * R4f.z + R2f.z); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].z) * R4f.y + R2f.w); PV0f.w = R123f.w; R3f.x = R7f.x + intBitsToFloat(0x3c99999a); PS0f = R3f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R0f.x + PV0f.x); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R0f.w + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R0f.z + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R0f.y + PV0f.w); PV1f.w = R123f.w; R3f.y = R7f.y; PS1f = R3f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[1].w) * R1f.w + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[1].w) * R1f.z + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[1].w) * R1f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[1].w) * R1f.x + PV1f.x); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbc99999a); PS0f = R1f.x; // 3 R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[2].x) + PV0f.x); R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[2].x) + PV0f.y); R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[2].x) + PV0f.z); R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[2].x) + PV0f.w); R1f.y = R7f.y; PS1f = R1f.y; // 4 R5f.x = R7f.x + intBitsToFloat(0x3caaaaab); R5f.y = R7f.y; R4f.z = R7f.y; R4f.x = R7f.x + intBitsToFloat(0xbcaaaaab); PS0f = R4f.x; R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[2].x) * R6f.z + R0f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].x) * R6f.y + R5f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].x) * R6f.x + R5f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].x) * R6f.w + R0f.x); PV0f.w = R123f.w; R0f.x = R7f.x + intBitsToFloat(0x3cbbbbbc); PS0f = R0f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R3f.w + PV0f.w); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R3f.y + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R3f.x + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R3f.z + PV0f.x); PV1f.w = R123f.w; R0f.y = R7f.y; PS1f = R0f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[2].y) * R1f.y + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].y) * R1f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].y) * R1f.w + PV1f.x); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].y) * R1f.z + PV1f.w); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbcbbbbbc); PS0f = R1f.x; // 3 backupReg0f = R2f.z; R3f.x = (intBitsToFloat(uf_remappedPS[2].z) * R2f.w + PV0f.z); R3f.y = (intBitsToFloat(uf_remappedPS[2].z) * R2f.x + PV0f.y); R2f.z = (intBitsToFloat(uf_remappedPS[2].z) * backupReg0f + PV0f.w); R2f.w = (intBitsToFloat(uf_remappedPS[2].z) * R2f.y + PV0f.x); R1f.y = R7f.y; PS1f = R1f.y; // 4 R2f.x = R7f.x + intBitsToFloat(0x3cccccce); R2f.y = R7f.y; R6f.z = R7f.y; R6f.x = R7f.x + intBitsToFloat(0xbcccccce); PS0f = R6f.x; R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[2].z) * R4f.x + R3f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].z) * R4f.w + R3f.x); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].z) * R4f.z + R2f.z); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].z) * R4f.y + R2f.w); PV0f.w = R123f.w; R3f.x = R7f.x + intBitsToFloat(0x3cdddddf); PS0f = R3f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[2].w) * R0f.x + PV0f.x); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].w) * R0f.w + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].w) * R0f.z + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].w) * R0f.y + PV0f.w); PV1f.w = R123f.w; R3f.y = R7f.y; PS1f = R3f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[2].w) * R1f.w + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[2].w) * R1f.z + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[2].w) * R1f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[2].w) * R1f.x + PV1f.x); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbcdddddf); PS0f = R1f.x; // 3 R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[3].x) + PV0f.x); R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[3].x) + PV0f.y); R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[3].x) + PV0f.z); R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[3].x) + PV0f.w); R1f.y = R7f.y; PS1f = R1f.y; // 4 R5f.x = R7f.x + intBitsToFloat(0x3ceeeef0); R5f.y = R7f.y; R4f.z = R7f.y; R4f.x = R7f.x + intBitsToFloat(0xbceeeef0); PS0f = R4f.x; R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[3].x) * R6f.z + R0f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].x) * R6f.y + R5f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].x) * R6f.x + R5f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].x) * R6f.w + R0f.x); PV0f.w = R123f.w; R0f.x = R7f.x + intBitsToFloat(0x3d000000); PS0f = R0f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[3].y) * R3f.w + PV0f.w); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].y) * R3f.y + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].y) * R3f.x + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].y) * R3f.z + PV0f.x); PV1f.w = R123f.w; R0f.y = R7f.y; PS1f = R0f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[3].y) * R1f.y + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].y) * R1f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].y) * R1f.w + PV1f.x); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].y) * R1f.z + PV1f.w); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbd000000); PS0f = R1f.x; // 3 backupReg0f = R2f.z; R3f.x = (intBitsToFloat(uf_remappedPS[3].z) * R2f.w + PV0f.z); R3f.y = (intBitsToFloat(uf_remappedPS[3].z) * R2f.x + PV0f.y); R2f.z = (intBitsToFloat(uf_remappedPS[3].z) * backupReg0f + PV0f.w); R2f.w = (intBitsToFloat(uf_remappedPS[3].z) * R2f.y + PV0f.x); R1f.y = R7f.y; PS1f = R1f.y; // 4 R2f.x = R7f.x + intBitsToFloat(0x3d088889); R2f.y = R7f.y; R6f.z = R7f.y; R6f.x = R7f.x + intBitsToFloat(0xbd088889); PS0f = R6f.x; R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[3].z) * R4f.x + R3f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].z) * R4f.w + R3f.x); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].z) * R4f.z + R2f.z); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].z) * R4f.y + R2f.w); PV0f.w = R123f.w; R3f.x = R7f.x + intBitsToFloat(0x3d111112); PS0f = R3f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[3].w) * R0f.x + PV0f.x); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].w) * R0f.w + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].w) * R0f.z + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].w) * R0f.y + PV0f.w); PV1f.w = R123f.w; R3f.y = R7f.y; PS1f = R3f.y; // 2 R123f.x = (intBitsToFloat(uf_remappedPS[3].w) * R1f.w + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[3].w) * R1f.z + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[3].w) * R1f.y + PV1f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[3].w) * R1f.x + PV1f.x); PV0f.w = R123f.w; R1f.x = R7f.x + intBitsToFloat(0xbd111112); PS0f = R1f.x; // 3 R0f.x = (R5f.w * intBitsToFloat(uf_remappedPS[4].x) + PV0f.x); R0f.y = (R5f.z * intBitsToFloat(uf_remappedPS[4].x) + PV0f.y); R5f.z = (R5f.y * intBitsToFloat(uf_remappedPS[4].x) + PV0f.z); R5f.w = (R5f.x * intBitsToFloat(uf_remappedPS[4].x) + PV0f.w); R1f.y = R7f.y; PS1f = R1f.y; // 4 R5f.x = R7f.x + intBitsToFloat(0x3d19999a); R5f.y = R7f.y; R4f.z = R7f.y; R4f.x = R7f.x + intBitsToFloat(0xbd19999a); PS0f = R4f.x; R6f.xyzw = (textureLod(textureUnitPS0, R6f.xz,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[4].x) * R6f.z + R0f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[4].x) * R6f.y + R5f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[4].x) * R6f.x + R5f.w); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[4].x) * R6f.w + R0f.x); PV0f.w = R123f.w; R0f.x = R7f.x + intBitsToFloat(0x3d222223); PS0f = R0f.x; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[4].y) * R3f.w + PV0f.w); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[4].y) * R3f.y + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[4].y) * R3f.x + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[4].y) * R3f.z + PV0f.x); PV1f.w = R123f.w; R0f.y = R7f.y; PS1f = R0f.y; // 2 backupReg0f = R7f.x; R123f.x = (intBitsToFloat(uf_remappedPS[4].y) * R1f.y + PV1f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[4].y) * R1f.x + PV1f.z); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[4].y) * R1f.w + PV1f.x); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[4].y) * R1f.z + PV1f.w); PV0f.w = R123f.w; R7f.x = backupReg0f + intBitsToFloat(0xbd222223); PS0f = R7f.x; // 3 backupReg0f = R2f.x; backupReg1f = R2f.z; backupReg2f = R2f.y; R2f.x = (intBitsToFloat(uf_remappedPS[4].z) * R2f.w + PV0f.z); R2f.y = (intBitsToFloat(uf_remappedPS[4].z) * backupReg0f + PV0f.y); R2f.z = (intBitsToFloat(uf_remappedPS[4].z) * backupReg1f + PV0f.w); R2f.w = (intBitsToFloat(uf_remappedPS[4].z) * backupReg2f + PV0f.x); R4f.xyzw = (textureLod(textureUnitPS0, R4f.xz,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R7f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); // 0 R123f.x = (intBitsToFloat(uf_remappedPS[4].z) * R4f.x + R2f.y); PV0f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[4].z) * R4f.w + R2f.x); PV0f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[4].z) * R4f.z + R2f.z); PV0f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[4].z) * R4f.y + R2f.w); PV0f.w = R123f.w; // 1 R123f.x = (intBitsToFloat(uf_remappedPS[4].w) * R0f.x + PV0f.x); PV1f.x = R123f.x; R123f.y = (intBitsToFloat(uf_remappedPS[4].w) * R0f.w + PV0f.y); PV1f.y = R123f.y; R123f.z = (intBitsToFloat(uf_remappedPS[4].w) * R0f.z + PV0f.z); PV1f.z = R123f.z; R123f.w = (intBitsToFloat(uf_remappedPS[4].w) * R0f.y + PV0f.w); PV1f.w = R123f.w; // 2 backupReg0f = R7f.x; backupReg1f = R7f.y; backupReg2f = R7f.z; backupReg3f = R7f.w; R7f.x = (intBitsToFloat(uf_remappedPS[4].w) * backupReg0f + PV1f.x * bloomFactor); R7f.y = (intBitsToFloat(uf_remappedPS[4].w) * backupReg1f + PV1f.w * bloomFactor); R7f.z = (intBitsToFloat(uf_remappedPS[4].w) * backupReg2f + PV1f.z * bloomFactor); R7f.w = (intBitsToFloat(uf_remappedPS[4].w) * backupReg3f + PV1f.y * bloomFactor); // export passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); }