[Definition] titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 name = Resolution path = "Pokken Tournament/Graphics/Resolution" description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits. Made by M&&M. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 1280x720 (Native Render) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 320x180 (Native Render) $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 640x360 (Native Render) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 960x540 (Native Render) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 1600x900 (Native Render) $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 1920x1080 (Native Render) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 2560x1440 (Native Render) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 3200x1800 (Native Render) $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 3840x2160 (Native Render) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 1280 [Preset] name = 5120x2880 (Native Render) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $renderWidth = 960 [TextureRedefine] # Game Resolution width = 1280 height = 720 formatsExcluded = 0x33 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth)*1280 overwriteHeight = ($height/$gameHeight)*720 [TextureRedefine] # In-Game Resolution width = 960 height = 720 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*960 overwriteHeight = ($height/$gameHeight)*720 [TextureRedefine] # Blur Map width = 640 height = 368 overwriteWidth = ($width/$gameWidth)*640 overwriteHeight = ($height/$gameHeight)*368 [TextureRedefine] # Blur Map width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth)*640 overwriteHeight = ($height/$gameHeight)*360 [TextureRedefine] # Blur Map width = 480 height = 288 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*480 overwriteHeight = ($height/$gameHeight)*288 [TextureRedefine] # Blur Mip width = 256 height = 256 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256 overwriteHeight = ($height/$gameHeight)*256 [TextureRedefine] # Blur Mip width = 256 height = 144 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256 overwriteHeight = ($height/$gameHeight)*144 [TextureRedefine] # Blur Mip width = 128 height = 128 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128 overwriteHeight = ($height/$gameHeight)*128 [TextureRedefine] # Bloom Mip width = 128 height = 80 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128 overwriteHeight = ($height/$gameHeight)*80 [TextureRedefine] # Blur Mip width = 128 height = 72 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128 overwriteHeight = ($height/$gameHeight)*72 [TextureRedefine] # Bloom Mip width = 120 height = 72 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*120 overwriteHeight = ($height/$gameHeight)*72 [TextureRedefine] # Blur Mip width = 64 height = 64 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64 overwriteHeight = ($height/$gameHeight)*64 [TextureRedefine] # Blur Mip width = 64 height = 36 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64 overwriteHeight = ($height/$gameHeight)*36 [TextureRedefine] # Blur Mip width = 32 height = 32 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32 overwriteHeight = ($height/$gameHeight)*32 [TextureRedefine] # Blur Mip width = 32 height = 18 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32 overwriteHeight = ($height/$gameHeight)*18 [TextureRedefine] # Blur Mip width = 16 height = 16 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16 overwriteHeight = ($height/$gameHeight)*16 [TextureRedefine] # Blur Mip width = 16 height = 9 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16 overwriteHeight = ($height/$gameHeight)*9 [TextureRedefine] # Blur Mip width = 8 height = 8 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8 overwriteHeight = ($height/$gameHeight)*8 [TextureRedefine] # Blur Mip width = 8 height = 4 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8 overwriteHeight = ($height/$gameHeight)*4 [TextureRedefine] # Blur Mip width = 4 height = 2 formats = 0x816 overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*4 overwriteHeight = ($height/$gameHeight)*2