[Definition] titleIds = 000500001010B100,0005000010111400,0005000010112600,0005000010138E00,0005000010139500,000500021010B101,0005000210111401 name = Resolution path = "Rayman Legends/Graphics/Resolution" description = Changes the resolution of the game. Made by ICUP321. version = 4 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1080 // Common HD Resolutions [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 [TextureRedefine] # TV Resolution width = 1920 height = 1088 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 856 height = 480 overwriteWidth = ($width/$gameWidth) * 856 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Half-Res width = 960 height = 544 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine] width = 960 height = 540 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 [TextureRedefine] # Screen Gradient width = 640 height = 368 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 448 height = 240 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 428 height = 240 overwriteWidth = ($width/$gameWidth) * 428 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 288 height = 160 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 285 height = 160 overwriteWidth = ($width/$gameWidth) * 285 overwriteHeight = ($height/$gameHeight) * 160