[Definition] titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Resolution path = "Bayonetta 2/Graphics/Resolution" description = Changes the resolution of the game. Made by Slashiee and getdls. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = -- 21:9 -- resolutions $width = 2560 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x720 (21:9) $width = 2560 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2160 (21:9) $width = 5120 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = --- SSAA res Tweaks - Set scaling to Stretch $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 (Vertical 200%, 2160) $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 (Vertical 200%, 1440) $width = 2560 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 (Vertical 200%, 4320) $width = 3840 $height = 4320 $gameWidth = 1280 $gameHeight = 720 #Colour depth [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 368 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 360 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 192 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 180 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 176 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] # Game Resolution width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Blur Map width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Blur Map width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Motion Blur Map width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Motion Blur Map width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # Bloom Map width = 320 height = 176 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 176 [TextureRedefine] # depth loading etc width = 256 height = 256 formats = 0x011 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] # depth loading etc width = 128 height = 128 formats = 0x011 #,0x1a depth = 1 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] # Bloom Mip width = 96 height = 48 overwriteWidth = ($width / $gameWidth) * 96 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # Bloom Mip width = 80 height = 48 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # depth loading etc width = 64 height = 64 depth = 1 formats = 0x011 #,0x1a overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] # Bloom Mip width = 64 height = 32 formats = 0x1a overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] # Bloom Mip width = 48 height = 32 overwriteWidth = ($width / $gameWidth) * 48 overwriteHeight = ($height / $gameHeight) * 32 #[TextureRedefine] # particles #width = 8 #height = 8 #formats = 0x01a #overwriteWidth = ($width / $gameWidth) * 8 #overwriteHeight = ($height / $gameHeight) * 8 # #[TextureRedefine] # grading? #width = 4 #height = 4 #formats = 0x80e #overwriteWidth = ($width / $gameWidth) * 4 #overwriteHeight = ($height / $gameHeight) * 4