[Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Resolution path = "Super Mario 3D World/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif and getdls. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1152 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1128 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] #Heat haze width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 600 [TextureRedefine] #sparkly mine width = 896 height = 480 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #Depth 8 width = 640 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #Depth width = 640 height = 360 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #heat haze zoomed width = 576 height = 368 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #bowser carnival width = 640 height = 352 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] #B C width = 634 height = 357 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 634 overwriteHeight = ($height/$gameHeight) * 357 [TextureRedefine] width = 629 height = 354 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 629 overwriteHeight = ($height/$gameHeight) * 354 [TextureRedefine] width = 624 height = 351 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 624 overwriteHeight = ($height/$gameHeight) * 351 [TextureRedefine] width = 618 height = 348 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 618 overwriteHeight = ($height/$gameHeight) * 348 [TextureRedefine] width = 613 height = 345 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 613 overwriteHeight = ($height/$gameHeight) * 345 [TextureRedefine] width = 608 height = 342 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 342 [TextureRedefine] width = 602 height = 339 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 602 overwriteHeight = ($height/$gameHeight) * 339 [TextureRedefine] width = 597 height = 336 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 597 overwriteHeight = ($height/$gameHeight) * 336 [TextureRedefine] width = 592 height = 333 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 592 overwriteHeight = ($height/$gameHeight) * 333 [TextureRedefine] width = 586 height = 330 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 586 overwriteHeight = ($height/$gameHeight) * 330 [TextureRedefine] width = 581 height = 327 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 581 overwriteHeight = ($height/$gameHeight) * 327 [TextureRedefine] width = 576 height = 324 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 324 [TextureRedefine] width = 570 height = 321 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 570 overwriteHeight = ($height/$gameHeight) * 321 [TextureRedefine] width = 565 height = 318 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 565 overwriteHeight = ($height/$gameHeight) * 318 [TextureRedefine] width = 560 height = 315 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 315 [TextureRedefine] width = 554 height = 312 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 554 overwriteHeight = ($height/$gameHeight) * 312 [TextureRedefine] width = 549 height = 309 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 549 overwriteHeight = ($height/$gameHeight) * 309 [TextureRedefine] width = 544 height = 306 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 306 [TextureRedefine] width = 538 height = 303 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 538 overwriteHeight = ($height/$gameHeight) * 303 [TextureRedefine] width = 533 height = 300 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 533 overwriteHeight = ($height/$gameHeight) * 300 [TextureRedefine] width = 528 height = 297 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 528 overwriteHeight = ($height/$gameHeight) * 297 [TextureRedefine] width = 522 height = 294 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 522 overwriteHeight = ($height/$gameHeight) * 294 [TextureRedefine] width = 517 height = 291 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 517 overwriteHeight = ($height/$gameHeight) * 291 [TextureRedefine] #816 fire transition, 80e? width = 512 height = 512 formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 512 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 512 height = 288 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] width = 512 height = 256 formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 506 height = 285 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 506 overwriteHeight = ($height/$gameHeight) * 285 [TextureRedefine] width = 501 height = 282 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 501 overwriteHeight = ($height/$gameHeight) * 282 [TextureRedefine] width = 500 height = 300 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 300 [TextureRedefine] width = 496 height = 279 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 496 overwriteHeight = ($height/$gameHeight) * 279 [TextureRedefine] width = 490 height = 276 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 490 overwriteHeight = ($height/$gameHeight) * 276 [TextureRedefine] width = 485 height = 273 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 485 overwriteHeight = ($height/$gameHeight) * 273 [TextureRedefine] # width = 480 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 480 height = 270 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 474 height = 267 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 474 overwriteHeight = ($height/$gameHeight) * 267 [TextureRedefine] width = 469 height = 264 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 469 overwriteHeight = ($height/$gameHeight) * 264 [TextureRedefine] width = 464 height = 261 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 464 overwriteHeight = ($height/$gameHeight) * 261 [TextureRedefine] width = 458 height = 258 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 458 overwriteHeight = ($height/$gameHeight) * 258 [TextureRedefine] width = 453 height = 255 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 453 overwriteHeight = ($height/$gameHeight) * 255 [TextureRedefine] width = 448 height = 252 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 252 [TextureRedefine] width = 442 height = 249 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 442 overwriteHeight = ($height/$gameHeight) * 249 [TextureRedefine] width = 437 height = 246 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 437 overwriteHeight = ($height/$gameHeight) * 246 [TextureRedefine] width = 432 height = 243 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 432 overwriteHeight = ($height/$gameHeight) * 243 [TextureRedefine] width = 426 height = 239 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 426 overwriteHeight = ($height/$gameHeight) * 239 [TextureRedefine] width = 421 height = 236 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 421 overwriteHeight = ($height/$gameHeight) * 236 [TextureRedefine] width = 416 height = 233 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 233 [TextureRedefine] width = 410 height = 231 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 410 overwriteHeight = ($height/$gameHeight) * 231 [TextureRedefine] width = 405 height = 228 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 405 overwriteHeight = ($height/$gameHeight) * 228 [TextureRedefine] width = 400 height = 225 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 400 overwriteHeight = ($height/$gameHeight) * 225 [TextureRedefine] width = 394 height = 222 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 394 overwriteHeight = ($height/$gameHeight) * 222 [TextureRedefine] width = 389 height = 219 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 389 overwriteHeight = ($height/$gameHeight) * 219 [TextureRedefine] width = 384 height = 216 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 216 [TextureRedefine] width = 378 height = 213 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 378 overwriteHeight = ($height/$gameHeight) * 213 [TextureRedefine] width = 373 height = 210 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 373 overwriteHeight = ($height/$gameHeight) * 210 [TextureRedefine] width = 368 height = 207 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 368 overwriteHeight = ($height/$gameHeight) * 207 [TextureRedefine] width = 362 height = 204 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 362 overwriteHeight = ($height/$gameHeight) * 204 [TextureRedefine] width = 357 height = 201 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 357 overwriteHeight = ($height/$gameHeight) * 201 [TextureRedefine] width = 352 height = 198 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 352 overwriteHeight = ($height/$gameHeight) * 198 [TextureRedefine] width = 346 height = 194 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 346 overwriteHeight = ($height/$gameHeight) * 194 [TextureRedefine] width = 341 height = 191 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 341 overwriteHeight = ($height/$gameHeight) * 191 [TextureRedefine] width = 336 height = 188 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 336 overwriteHeight = ($height/$gameHeight) * 188 [TextureRedefine] width = 330 height = 186 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 330 overwriteHeight = ($height/$gameHeight) * 186 [TextureRedefine] width = 325 height = 183 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 325 overwriteHeight = ($height/$gameHeight) * 183 [TextureRedefine] width = 320 height = 180 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 317 height = 178 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 317 overwriteHeight = ($height/$gameHeight) * 178 [TextureRedefine] width = 314 height = 177 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 314 overwriteHeight = ($height/$gameHeight) * 177 [TextureRedefine] #heat haze width = 288 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] #Transition fire width = 282 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 160 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 256 height = 128 formats = 0x816,0x806 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 250 height = 150 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 253 height = 142 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 253 overwriteHeight = ($height/$gameHeight) * 142 [TextureRedefine] width = 250 height = 141 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 141 [TextureRedefine] width = 248 height = 139 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 248 overwriteHeight = ($height/$gameHeight) * 139 [TextureRedefine] width = 245 height = 138 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 245 overwriteHeight = ($height/$gameHeight) * 138 [TextureRedefine] width = 242 height = 136 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 242 overwriteHeight = ($height/$gameHeight) * 136 [TextureRedefine] width = 240 height = 135 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] width = 237 height = 133 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 237 overwriteHeight = ($height/$gameHeight) * 133 [TextureRedefine] width = 234 height = 132 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 234 overwriteHeight = ($height/$gameHeight) * 132 [TextureRedefine] width = 232 height = 130 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 232 overwriteHeight = ($height/$gameHeight) * 130 [TextureRedefine] width = 229 height = 129 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 229 overwriteHeight = ($height/$gameHeight) * 129 [TextureRedefine] width = 226 height = 127 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 226 overwriteHeight = ($height/$gameHeight) * 127 [TextureRedefine] # mine sparkles width = 224 height = 128 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 224 height = 112 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 112 [TextureRedefine] width = 221 height = 124 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 221 overwriteHeight = ($height/$gameHeight) * 124 [TextureRedefine] width = 218 height = 123 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 218 overwriteHeight = ($height/$gameHeight) * 123 [TextureRedefine] width = 216 height = 121 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 216 overwriteHeight = ($height/$gameHeight) * 121 [TextureRedefine] # mine sparkles width = 213 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 [TextureRedefine] width = 213 height = 119 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 119 [TextureRedefine] width = 210 height = 118 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 210 overwriteHeight = ($height/$gameHeight) * 118 [TextureRedefine] width = 208 height = 116 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 208 overwriteHeight = ($height/$gameHeight) * 116 [TextureRedefine] width = 205 height = 115 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 205 overwriteHeight = ($height/$gameHeight) * 115 [TextureRedefine] width = 202 height = 114 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 202 overwriteHeight = ($height/$gameHeight) * 114 [TextureRedefine] width = 200 height = 112 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 200 overwriteHeight = ($height/$gameHeight) * 112 [TextureRedefine] width = 160 height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 160 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 158 height = 89 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 158 overwriteHeight = ($height/$gameHeight) * 89 [TextureRedefine] width = 157 height = 88 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 157 overwriteHeight = ($height/$gameHeight) * 88 [TextureRedefine] width = 156 height = 87 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 87 [TextureRedefine] width = 154 height = 87 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 154 overwriteHeight = ($height/$gameHeight) * 87 [TextureRedefine] width = 153 height = 86 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 153 overwriteHeight = ($height/$gameHeight) * 86 [TextureRedefine] width = 152 height = 85 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 152 overwriteHeight = ($height/$gameHeight) * 85 [TextureRedefine] width = 150 height = 84 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 150 overwriteHeight = ($height/$gameHeight) * 84 [TextureRedefine] width = 149 height = 84 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 149 overwriteHeight = ($height/$gameHeight) * 84 [TextureRedefine] width = 148 height = 83 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 148 overwriteHeight = ($height/$gameHeight) * 83 [TextureRedefine] width = 146 height = 82 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 146 overwriteHeight = ($height/$gameHeight) * 82 [TextureRedefine] width = 145 height = 81 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 145 overwriteHeight = ($height/$gameHeight) * 81 [TextureRedefine] width = 144 height = 81 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 144 overwriteHeight = ($height/$gameHeight) * 81 [TextureRedefine] width = 142 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 142 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 72 formats = 0x816 #,0x035 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 72 [TextureRedefine] #Transition fire width = 141 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #haze width = 128 height = 16 formats = 0x823 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 126 height = 71 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 126 overwriteHeight = ($height/$gameHeight) * 71 [TextureRedefine] width = 125 height = 70 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 70 [TextureRedefine] width = 125 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 124 height = 69 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 124 overwriteHeight = ($height/$gameHeight) * 69 [TextureRedefine] width = 122 height = 69 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 122 overwriteHeight = ($height/$gameHeight) * 69 [TextureRedefine] width = 121 height = 68 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 121 overwriteHeight = ($height/$gameHeight) * 68 [TextureRedefine] width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 118 height = 66 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 118 overwriteHeight = ($height/$gameHeight) * 66 [TextureRedefine] width = 117 height = 66 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 117 overwriteHeight = ($height/$gameHeight) * 66 [TextureRedefine] width = 116 height = 65 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 116 overwriteHeight = ($height/$gameHeight) * 65 [TextureRedefine] width = 114 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 114 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 113 height = 63 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 113 overwriteHeight = ($height/$gameHeight) * 63 [TextureRedefine] width = 112 height = 63 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 112 overwriteHeight = ($height/$gameHeight) * 63 [TextureRedefine] width = 110 height = 62 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 62 [TextureRedefine] width = 109 height = 61 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 109 overwriteHeight = ($height/$gameHeight) * 61 [TextureRedefine] width = 108 height = 60 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 108 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] width = 106 height = 59 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 106 overwriteHeight = ($height/$gameHeight) * 59 [TextureRedefine] width = 105 height = 59 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 105 overwriteHeight = ($height/$gameHeight) * 59 [TextureRedefine] width = 104 height = 58 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 104 overwriteHeight = ($height/$gameHeight) * 58 [TextureRedefine] width = 102 height = 57 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 102 overwriteHeight = ($height/$gameHeight) * 57 [TextureRedefine] width = 101 height = 57 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 101 overwriteHeight = ($height/$gameHeight) * 57 [TextureRedefine] width = 100 height = 56 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 100 overwriteHeight = ($height/$gameHeight) * 56 [TextureRedefine] width = 98 height = 55 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 98 overwriteHeight = ($height/$gameHeight) * 55 [TextureRedefine] width = 97 height = 54 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 97 overwriteHeight = ($height/$gameHeight) * 54 [TextureRedefine] width = 96 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 86 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 86 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 85 height = 47 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 85 overwriteHeight = ($height/$gameHeight) * 47 [TextureRedefine] width = 84 height = 47 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 84 overwriteHeight = ($height/$gameHeight) * 47 [TextureRedefine] width = 82 height = 46 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 82 overwriteHeight = ($height/$gameHeight) * 46 [TextureRedefine] width = 81 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 81 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 80 height = 45 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 79 height = 44 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 79 overwriteHeight = ($height/$gameHeight) * 44 [TextureRedefine] width = 78 height = 44 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 78 overwriteHeight = ($height/$gameHeight) * 44 [TextureRedefine] width = 78 height = 43 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 78 overwriteHeight = ($height/$gameHeight) * 43 [TextureRedefine] width = 77 height = 43 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 77 overwriteHeight = ($height/$gameHeight) * 43 [TextureRedefine] width = 76 height = 43 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 76 overwriteHeight = ($height/$gameHeight) * 43 [TextureRedefine] width = 76 height = 42 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 76 overwriteHeight = ($height/$gameHeight) * 42 [TextureRedefine] width = 75 height = 42 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 75 overwriteHeight = ($height/$gameHeight) * 42 [TextureRedefine] width = 74 height = 42 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 74 overwriteHeight = ($height/$gameHeight) * 42 [TextureRedefine] width = 74 height = 41 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 74 overwriteHeight = ($height/$gameHeight) * 41 [TextureRedefine] width = 73 height = 41 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 73 overwriteHeight = ($height/$gameHeight) * 41 [TextureRedefine] width = 72 height = 40 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 72 overwriteHeight = ($height/$gameHeight) * 40 [TextureRedefine] width = 71 height = 40 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 71 overwriteHeight = ($height/$gameHeight) * 40 [TextureRedefine] # Transition fire width = 70 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 70 height = 39 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 39 [TextureRedefine] width = 69 height = 39 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 69 overwriteHeight = ($height/$gameHeight) * 39 [TextureRedefine] width = 68 height = 38 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 68 overwriteHeight = ($height/$gameHeight) * 38 [TextureRedefine] width = 67 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 67 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 66 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 66 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 65 height = 36 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 65 overwriteHeight = ($height/$gameHeight) * 36 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 64 height = 36 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 36 [TextureRedefine] width = 63 height = 35 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 63 overwriteHeight = ($height/$gameHeight) * 35 [TextureRedefine] width = 62 height = 35 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 62 overwriteHeight = ($height/$gameHeight) * 35 [TextureRedefine] width = 62 height = 34 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 62 overwriteHeight = ($height/$gameHeight) * 34 [TextureRedefine] width = 61 height = 34 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 61 overwriteHeight = ($height/$gameHeight) * 34 [TextureRedefine] width = 60 height = 34 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 34 [TextureRedefine] width = 62 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #transition fire width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 35 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 35 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 59 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 59 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] width = 58 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 58 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] width = 58 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 58 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 57 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 57 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 56 height = 31 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 56 overwriteHeight = ($height/$gameHeight) * 31 [TextureRedefine] width = 55 height = 31 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 55 overwriteHeight = ($height/$gameHeight) * 31 [TextureRedefine] width = 54 height = 30 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 54 overwriteHeight = ($height/$gameHeight) * 30 [TextureRedefine] width = 53 height = 29 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 53 overwriteHeight = ($height/$gameHeight) * 29 [TextureRedefine] width = 52 height = 29 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 52 overwriteHeight = ($height/$gameHeight) * 29 [TextureRedefine] width = 51 height = 28 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 51 overwriteHeight = ($height/$gameHeight) * 28 [TextureRedefine] width = 50 height = 28 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 50 overwriteHeight = ($height/$gameHeight) * 28 [TextureRedefine] width = 49 height = 27 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 49 overwriteHeight = ($height/$gameHeight) * 27 [TextureRedefine] width = 48 height = 27 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 48 overwriteHeight = ($height/$gameHeight) * 27 [TextureRedefine] width = 47 height = 26 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 47 overwriteHeight = ($height/$gameHeight) * 26 [TextureRedefine] width = 46 height = 26 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 46 overwriteHeight = ($height/$gameHeight) * 26 [TextureRedefine] width = 46 height = 25 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 46 overwriteHeight = ($height/$gameHeight) * 25 [TextureRedefine] width = 45 height = 25 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 45 overwriteHeight = ($height/$gameHeight) * 25 [TextureRedefine] width = 44 height = 25 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 44 overwriteHeight = ($height/$gameHeight) * 25 [TextureRedefine] width = 44 height = 24 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 44 overwriteHeight = ($height/$gameHeight) * 24 [TextureRedefine] width = 43 height = 24 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 43 overwriteHeight = ($height/$gameHeight) * 24 [TextureRedefine] width = 42 height = 23 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 42 overwriteHeight = ($height/$gameHeight) * 23 [TextureRedefine] width = 41 height = 23 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 41 overwriteHeight = ($height/$gameHeight) * 23 [TextureRedefine] width = 32 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 31 height = 18 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 31 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] #Transition fire width = 17 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 17 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 15 height = 9 formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 [TextureRedefine] # circus width = 1272 height = 720 overwriteWidth = ($width/$gameWidth) * 1272 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1264 height = 720 overwriteWidth = ($width/$gameWidth) * 1264 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1256 height = 720 overwriteWidth = ($width/$gameWidth) * 1256 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1248 height = 720 overwriteWidth = ($width/$gameWidth) * 1248 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1240 height = 720 overwriteWidth = ($width/$gameWidth) * 1240 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1232 height = 720 overwriteWidth = ($width/$gameWidth) * 1232 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1224 height = 720 overwriteWidth = ($width/$gameWidth) * 1224 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1216 height = 720 overwriteWidth = ($width/$gameWidth) * 1216 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1208 height = 720 overwriteWidth = ($width/$gameWidth) * 1208 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1200 height = 720 overwriteWidth = ($width/$gameWidth) * 1200 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1192 height = 720 overwriteWidth = ($width/$gameWidth) * 1192 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1184 height = 720 overwriteWidth = ($width/$gameWidth) * 1184 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1176 height = 720 overwriteWidth = ($width/$gameWidth) * 1176 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1168 height = 720 overwriteWidth = ($width/$gameWidth) * 1168 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1160 height = 720 overwriteWidth = ($width/$gameWidth) * 1160 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1152 height = 720 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1144 height = 720 overwriteWidth = ($width/$gameWidth) * 1144 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1136 height = 720 overwriteWidth = ($width/$gameWidth) * 1136 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1128 height = 720 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1120 height = 720 overwriteWidth = ($width/$gameWidth) * 1120 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1112 height = 720 overwriteWidth = ($width/$gameWidth) * 1112 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1104 height = 720 overwriteWidth = ($width/$gameWidth) * 1104 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1096 height = 720 overwriteWidth = ($width/$gameWidth) * 1096 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1088 height = 720 overwriteWidth = ($width/$gameWidth) * 1088 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1080 height = 720 overwriteWidth = ($width/$gameWidth) * 1080 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1072 height = 720 overwriteWidth = ($width/$gameWidth) * 1072 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1064 height = 720 overwriteWidth = ($width/$gameWidth) * 1064 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1056 height = 720 overwriteWidth = ($width/$gameWidth) * 1056 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1048 height = 720 overwriteWidth = ($width/$gameWidth) * 1048 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1040 height = 720 overwriteWidth = ($width/$gameWidth) * 1040 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1032 height = 720 overwriteWidth = ($width/$gameWidth) * 1032 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1024 height = 720 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1016 height = 720 overwriteWidth = ($width/$gameWidth) * 1016 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1008 height = 720 overwriteWidth = ($width/$gameWidth) * 1008 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1000 height = 720 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 640 height = 320 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] # circus width = 636 height = 360 overwriteWidth = ($width/$gameWidth) * 636 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 632 height = 360 overwriteWidth = ($width/$gameWidth) * 632 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 628 height = 360 overwriteWidth = ($width/$gameWidth) * 628 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 624 height = 360 overwriteWidth = ($width/$gameWidth) * 624 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 620 height = 360 overwriteWidth = ($width/$gameWidth) * 620 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 616 height = 360 overwriteWidth = ($width/$gameWidth) * 616 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 612 height = 360 overwriteWidth = ($width/$gameWidth) * 612 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 608 height = 360 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 604 height = 360 overwriteWidth = ($width/$gameWidth) * 604 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 600 height = 360 overwriteWidth = ($width/$gameWidth) * 600 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 596 height = 360 overwriteWidth = ($width/$gameWidth) * 596 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 592 height = 360 overwriteWidth = ($width/$gameWidth) * 592 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 588 height = 360 overwriteWidth = ($width/$gameWidth) * 588 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 584 height = 360 overwriteWidth = ($width/$gameWidth) * 584 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 580 height = 360 overwriteWidth = ($width/$gameWidth) * 580 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 576 height = 360 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 572 height = 360 overwriteWidth = ($width/$gameWidth) * 572 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 568 height = 360 overwriteWidth = ($width/$gameWidth) * 568 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 564 height = 360 overwriteWidth = ($width/$gameWidth) * 564 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 560 height = 360 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 556 height = 360 overwriteWidth = ($width/$gameWidth) * 556 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 552 height = 360 overwriteWidth = ($width/$gameWidth) * 552 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 548 height = 360 overwriteWidth = ($width/$gameWidth) * 548 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 544 height = 360 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 540 height = 360 overwriteWidth = ($width/$gameWidth) * 540 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 536 height = 360 overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 532 height = 360 overwriteWidth = ($width/$gameWidth) * 532 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 528 height = 360 overwriteWidth = ($width/$gameWidth) * 528 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 524 height = 360 overwriteWidth = ($width/$gameWidth) * 524 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 520 height = 360 overwriteWidth = ($width/$gameWidth) * 520 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 516 height = 360 overwriteWidth = ($width/$gameWidth) * 516 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 512 height = 360 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 508 height = 360 overwriteWidth = ($width/$gameWidth) * 508 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 504 height = 360 overwriteWidth = ($width/$gameWidth) * 504 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 500 height = 360 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 318 height = 180 overwriteWidth = ($width/$gameWidth) * 318 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 316 height = 180 overwriteWidth = ($width/$gameWidth) * 316 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 314 height = 180 overwriteWidth = ($width/$gameWidth) * 314 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 312 height = 180 overwriteWidth = ($width/$gameWidth) * 312 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 310 height = 180 overwriteWidth = ($width/$gameWidth) * 310 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 308 height = 180 overwriteWidth = ($width/$gameWidth) * 308 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 306 height = 180 overwriteWidth = ($width/$gameWidth) * 306 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 304 height = 180 overwriteWidth = ($width/$gameWidth) * 304 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 302 height = 180 overwriteWidth = ($width/$gameWidth) * 302 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 300 height = 180 overwriteWidth = ($width/$gameWidth) * 300 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 298 height = 180 overwriteWidth = ($width/$gameWidth) * 298 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 296 height = 180 overwriteWidth = ($width/$gameWidth) * 296 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 294 height = 180 overwriteWidth = ($width/$gameWidth) * 294 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 292 height = 180 overwriteWidth = ($width/$gameWidth) * 292 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 290 height = 180 overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 288 height = 180 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 286 height = 180 formatsExcluded = 0x433 overwriteWidth = ($width/$gameWidth) * 286 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 284 height = 180 overwriteWidth = ($width/$gameWidth) * 284 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 282 height = 180 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 280 height = 180 overwriteWidth = ($width/$gameWidth) * 280 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 278 height = 180 overwriteWidth = ($width/$gameWidth) * 278 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 276 height = 180 overwriteWidth = ($width/$gameWidth) * 276 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 274 height = 180 overwriteWidth = ($width/$gameWidth) * 274 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 272 height = 180 overwriteWidth = ($width/$gameWidth) * 272 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 270 height = 180 overwriteWidth = ($width/$gameWidth) * 270 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 268 height = 180 overwriteWidth = ($width/$gameWidth) * 268 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 266 height = 180 formatsExcluded = 0x433 overwriteWidth = ($width/$gameWidth) * 266 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 264 height = 180 overwriteWidth = ($width/$gameWidth) * 264 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 262 height = 180 overwriteWidth = ($width/$gameWidth) * 262 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 260 height = 180 overwriteWidth = ($width/$gameWidth) * 260 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 258 height = 180 overwriteWidth = ($width/$gameWidth) * 258 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 256 height = 180 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 254 height = 180 overwriteWidth = ($width/$gameWidth) * 254 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 252 height = 180 overwriteWidth = ($width/$gameWidth) * 252 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 250 height = 180 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 160 height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 159 height = 90 overwriteWidth = ($width/$gameWidth) * 159 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 158 height = 90 overwriteWidth = ($width/$gameWidth) * 158 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 157 height = 90 overwriteWidth = ($width/$gameWidth) * 157 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 156 height = 90 overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 155 height = 90 overwriteWidth = ($width/$gameWidth) * 155 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 154 height = 90 overwriteWidth = ($width/$gameWidth) * 154 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 153 height = 90 overwriteWidth = ($width/$gameWidth) * 153 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 152 height = 90 overwriteWidth = ($width/$gameWidth) * 152 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 151 height = 90 overwriteWidth = ($width/$gameWidth) * 151 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 150 height = 90 overwriteWidth = ($width/$gameWidth) * 150 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 149 height = 90 overwriteWidth = ($width/$gameWidth) * 149 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 148 height = 90 overwriteWidth = ($width/$gameWidth) * 148 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 147 height = 90 overwriteWidth = ($width/$gameWidth) * 147 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 146 height = 90 overwriteWidth = ($width/$gameWidth) * 146 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 145 height = 90 overwriteWidth = ($width/$gameWidth) * 145 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 144 height = 90 overwriteWidth = ($width/$gameWidth) * 144 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 143 height = 90 overwriteWidth = ($width/$gameWidth) * 143 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 142 height = 90 overwriteWidth = ($width/$gameWidth) * 142 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 141 height = 90 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 140 height = 90 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 139 height = 90 overwriteWidth = ($width/$gameWidth) * 139 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 138 height = 90 overwriteWidth = ($width/$gameWidth) * 138 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 137 height = 90 overwriteWidth = ($width/$gameWidth) * 137 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 136 height = 90 overwriteWidth = ($width/$gameWidth) * 136 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 135 height = 90 overwriteWidth = ($width/$gameWidth) * 135 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 134 height = 90 overwriteWidth = ($width/$gameWidth) * 134 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 133 height = 90 overwriteWidth = ($width/$gameWidth) * 133 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 132 height = 90 overwriteWidth = ($width/$gameWidth) * 132 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 131 height = 90 overwriteWidth = ($width/$gameWidth) * 131 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 130 height = 90 overwriteWidth = ($width/$gameWidth) * 130 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 129 height = 90 overwriteWidth = ($width/$gameWidth) * 129 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 128 height = 90 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 127 height = 90 overwriteWidth = ($width/$gameWidth) * 127 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 126 height = 90 overwriteWidth = ($width/$gameWidth) * 126 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 125 height = 90 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 120 height = 67 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] # circus width = 80 height = 45 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 79 height = 45 overwriteWidth = ($width/$gameWidth) * 79 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 78 height = 45 overwriteWidth = ($width/$gameWidth) * 78 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 77 height = 45 overwriteWidth = ($width/$gameWidth) * 77 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 76 height = 45 overwriteWidth = ($width/$gameWidth) * 76 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 75 height = 45 overwriteWidth = ($width/$gameWidth) * 75 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 74 height = 45 overwriteWidth = ($width/$gameWidth) * 74 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 73 height = 45 overwriteWidth = ($width/$gameWidth) * 73 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 72 height = 45 overwriteWidth = ($width/$gameWidth) * 72 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 71 height = 45 overwriteWidth = ($width/$gameWidth) * 71 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 70 height = 45 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 69 height = 45 overwriteWidth = ($width/$gameWidth) * 69 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 68 height = 45 overwriteWidth = ($width/$gameWidth) * 68 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 67 height = 45 overwriteWidth = ($width/$gameWidth) * 67 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 66 height = 45 overwriteWidth = ($width/$gameWidth) * 66 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 65 height = 45 overwriteWidth = ($width/$gameWidth) * 65 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 64 height = 45 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 63 height = 45 overwriteWidth = ($width/$gameWidth) * 63 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 62 height = 45 overwriteWidth = ($width/$gameWidth) * 62 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 60 height = 33 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 ## Coopa castle [TextureRedefine] width = 637 height = 358 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 637 overwriteHeight = ($height/$gameHeight) * 358 [TextureRedefine] width = 632 height = 355 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 632 overwriteHeight = ($height/$gameHeight) * 355 [TextureRedefine] width = 626 height = 352 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 626 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] width = 621 height = 349 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 621 overwriteHeight = ($height/$gameHeight) * 349 [TextureRedefine] width = 616 height = 346 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 616 overwriteHeight = ($height/$gameHeight) * 346 [TextureRedefine] width = 610 height = 343 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 610 overwriteHeight = ($height/$gameHeight) * 343 [TextureRedefine] width = 608 height = 352 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] width = 608 height = 336 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 336 [TextureRedefine] width = 605 height = 340 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 605 overwriteHeight = ($height/$gameHeight) * 340 [TextureRedefine] width = 600 height = 337 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 600 overwriteHeight = ($height/$gameHeight) * 337 [TextureRedefine] width = 594 height = 334 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 594 overwriteHeight = ($height/$gameHeight) * 334 [TextureRedefine] width = 589 height = 331 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 589 overwriteHeight = ($height/$gameHeight) * 331 [TextureRedefine] width = 584 height = 328 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 584 overwriteHeight = ($height/$gameHeight) * 328 [TextureRedefine] width = 578 height = 325 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 578 overwriteHeight = ($height/$gameHeight) * 325 [TextureRedefine] width = 576 height = 336 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 336 [TextureRedefine] width = 576 height = 320 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] width = 573 height = 322 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 573 overwriteHeight = ($height/$gameHeight) * 322 [TextureRedefine] width = 568 height = 319 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 568 overwriteHeight = ($height/$gameHeight) * 319 [TextureRedefine] width = 562 height = 316 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 562 overwriteHeight = ($height/$gameHeight) * 316 [TextureRedefine] width = 557 height = 313 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 557 overwriteHeight = ($height/$gameHeight) * 313 [TextureRedefine] width = 552 height = 310 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 552 overwriteHeight = ($height/$gameHeight) * 310 [TextureRedefine] width = 546 height = 307 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 546 overwriteHeight = ($height/$gameHeight) * 307 [TextureRedefine] width = 544 height = 320 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] width = 544 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 541 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 541 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 536 height = 301 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 301 [TextureRedefine] width = 530 height = 298 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 530 overwriteHeight = ($height/$gameHeight) * 298 [TextureRedefine] width = 525 height = 295 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 525 overwriteHeight = ($height/$gameHeight) * 295 [TextureRedefine] width = 520 height = 292 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 520 overwriteHeight = ($height/$gameHeight) * 292 [TextureRedefine] width = 514 height = 289 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 514 overwriteHeight = ($height/$gameHeight) * 289 [TextureRedefine] width = 512 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 509 height = 286 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 509 overwriteHeight = ($height/$gameHeight) * 286 [TextureRedefine] width = 504 height = 283 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 504 overwriteHeight = ($height/$gameHeight) * 283 [TextureRedefine] width = 498 height = 280 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 498 overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] width = 493 height = 277 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 493 overwriteHeight = ($height/$gameHeight) * 277 [TextureRedefine] width = 488 height = 274 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 488 overwriteHeight = ($height/$gameHeight) * 274 [TextureRedefine] width = 482 height = 271 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 482 overwriteHeight = ($height/$gameHeight) * 271 [TextureRedefine] width = 477 height = 268 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 477 overwriteHeight = ($height/$gameHeight) * 268 [TextureRedefine] width = 472 height = 265 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 472 overwriteHeight = ($height/$gameHeight) * 265 [TextureRedefine] width = 466 height = 262 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 466 overwriteHeight = ($height/$gameHeight) * 262 [TextureRedefine] width = 461 height = 259 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 461 overwriteHeight = ($height/$gameHeight) * 259 [TextureRedefine] width = 456 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 456 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 450 height = 253 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 450 overwriteHeight = ($height/$gameHeight) * 253 [TextureRedefine] width = 448 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 448 height = 240 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 445 height = 250 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 445 overwriteHeight = ($height/$gameHeight) * 250 [TextureRedefine] width = 440 height = 247 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 440 overwriteHeight = ($height/$gameHeight) * 247 [TextureRedefine] width = 434 height = 244 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 434 overwriteHeight = ($height/$gameHeight) * 244 [TextureRedefine] width = 429 height = 241 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 429 overwriteHeight = ($height/$gameHeight) * 241 [TextureRedefine] width = 424 height = 238 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 424 overwriteHeight = ($height/$gameHeight) * 238 [TextureRedefine] width = 418 height = 235 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 418 overwriteHeight = ($height/$gameHeight) * 235 [TextureRedefine] width = 416 height = 240 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 416 height = 224 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 413 height = 232 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 413 overwriteHeight = ($height/$gameHeight) * 232 [TextureRedefine] width = 408 height = 229 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 408 overwriteHeight = ($height/$gameHeight) * 229 [TextureRedefine] width = 402 height = 226 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 402 overwriteHeight = ($height/$gameHeight) * 226 [TextureRedefine] width = 397 height = 223 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 397 overwriteHeight = ($height/$gameHeight) * 223 [TextureRedefine] width = 392 height = 220 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 392 overwriteHeight = ($height/$gameHeight) * 220 [TextureRedefine] width = 386 height = 217 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 386 overwriteHeight = ($height/$gameHeight) * 217 [TextureRedefine] width = 384 height = 224 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 384 height = 208 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] width = 381 height = 214 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 381 overwriteHeight = ($height/$gameHeight) * 214 [TextureRedefine] width = 376 height = 211 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 376 overwriteHeight = ($height/$gameHeight) * 211 [TextureRedefine] width = 370 height = 208 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 370 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] width = 365 height = 205 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 365 overwriteHeight = ($height/$gameHeight) * 205 [TextureRedefine] width = 360 height = 202 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 360 overwriteHeight = ($height/$gameHeight) * 202 [TextureRedefine] width = 354 height = 199 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 354 overwriteHeight = ($height/$gameHeight) * 199 [TextureRedefine] width = 352 height = 208 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 352 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] width = 352 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 352 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 349 height = 196 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 349 overwriteHeight = ($height/$gameHeight) * 196 [TextureRedefine] width = 344 height = 193 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 344 overwriteHeight = ($height/$gameHeight) * 193 [TextureRedefine] width = 338 height = 190 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 338 overwriteHeight = ($height/$gameHeight) * 190 [TextureRedefine] width = 333 height = 187 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 333 overwriteHeight = ($height/$gameHeight) * 187 [TextureRedefine] width = 328 height = 184 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 328 overwriteHeight = ($height/$gameHeight) * 184 [TextureRedefine] width = 322 height = 181 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 322 overwriteHeight = ($height/$gameHeight) * 181 [TextureRedefine] width = 318 height = 179 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 318 overwriteHeight = ($height/$gameHeight) * 179 [TextureRedefine] width = 316 height = 177 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 316 overwriteHeight = ($height/$gameHeight) * 177 [TextureRedefine] width = 254 height = 143 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 254 overwriteHeight = ($height/$gameHeight) * 143 [TextureRedefine] width = 252 height = 141 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 252 overwriteHeight = ($height/$gameHeight) * 141 [TextureRedefine] width = 249 height = 140 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 249 overwriteHeight = ($height/$gameHeight) * 140 [TextureRedefine] width = 246 height = 138 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 246 overwriteHeight = ($height/$gameHeight) * 138 [TextureRedefine] width = 244 height = 137 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 244 overwriteHeight = ($height/$gameHeight) * 137 [TextureRedefine] width = 241 height = 135 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 241 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] width = 238 height = 134 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 238 overwriteHeight = ($height/$gameHeight) * 134 [TextureRedefine] width = 236 height = 132 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 236 overwriteHeight = ($height/$gameHeight) * 132 [TextureRedefine] width = 233 height = 131 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 233 overwriteHeight = ($height/$gameHeight) * 131 [TextureRedefine] width = 230 height = 129 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 230 overwriteHeight = ($height/$gameHeight) * 129 [TextureRedefine] width = 228 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 228 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 225 height = 126 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 225 overwriteHeight = ($height/$gameHeight) * 126 [TextureRedefine] width = 224 height = 126 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 126 [TextureRedefine] width = 222 height = 125 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 222 overwriteHeight = ($height/$gameHeight) * 125 [TextureRedefine] width = 220 height = 123 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 220 overwriteHeight = ($height/$gameHeight) * 123 [TextureRedefine] width = 217 height = 122 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 217 overwriteHeight = ($height/$gameHeight) * 122 [TextureRedefine] width = 214 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 214 overwriteHeight = ($height/$gameHeight) * 120 [TextureRedefine] width = 212 height = 119 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 212 overwriteHeight = ($height/$gameHeight) * 119 [TextureRedefine] width = 209 height = 117 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 209 overwriteHeight = ($height/$gameHeight) * 117 [TextureRedefine] width = 206 height = 116 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 206 overwriteHeight = ($height/$gameHeight) * 116 [TextureRedefine] width = 204 height = 114 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 204 overwriteHeight = ($height/$gameHeight) * 114 [TextureRedefine] width = 201 height = 113 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 201 overwriteHeight = ($height/$gameHeight) * 113 [TextureRedefine] width = 198 height = 111 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 198 overwriteHeight = ($height/$gameHeight) * 111 [TextureRedefine] width = 197 height = 111 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 197 overwriteHeight = ($height/$gameHeight) * 111 [TextureRedefine] width = 196 height = 110 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 196 overwriteHeight = ($height/$gameHeight) * 110 [TextureRedefine] width = 194 height = 109 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 194 overwriteHeight = ($height/$gameHeight) * 109 [TextureRedefine] width = 193 height = 108 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 193 overwriteHeight = ($height/$gameHeight) * 108 [TextureRedefine] width = 159 height = 89 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 159 overwriteHeight = ($height/$gameHeight) * 89 [TextureRedefine] width = 158 height = 88 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 158 overwriteHeight = ($height/$gameHeight) * 88 [TextureRedefine] width = 156 height = 88 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 88 [TextureRedefine] width = 155 height = 87 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 155 overwriteHeight = ($height/$gameHeight) * 87 [TextureRedefine] width = 154 height = 86 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 154 overwriteHeight = ($height/$gameHeight) * 86 [TextureRedefine] width = 151 height = 85 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 151 overwriteHeight = ($height/$gameHeight) * 85 [TextureRedefine] width = 147 height = 82 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 147 overwriteHeight = ($height/$gameHeight) * 82 [TextureRedefine] width = 143 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 143 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 142 height = 79 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 142 overwriteHeight = ($height/$gameHeight) * 79 [TextureRedefine] width = 141 height = 79 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 79 [TextureRedefine] width = 140 height = 79 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 79 [TextureRedefine] width = 140 height = 78 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 78 [TextureRedefine] width = 139 height = 78 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 139 overwriteHeight = ($height/$gameHeight) * 78 [TextureRedefine] width = 138 height = 78 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 138 overwriteHeight = ($height/$gameHeight) * 78 [TextureRedefine] width = 138 height = 77 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 138 overwriteHeight = ($height/$gameHeight) * 77 [TextureRedefine] width = 137 height = 77 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 137 overwriteHeight = ($height/$gameHeight) * 77 [TextureRedefine] width = 136 height = 76 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 136 overwriteHeight = ($height/$gameHeight) * 76 [TextureRedefine] width = 135 height = 76 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 135 overwriteHeight = ($height/$gameHeight) * 76 [TextureRedefine] width = 134 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 134 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 133 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 133 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 132 height = 74 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 132 overwriteHeight = ($height/$gameHeight) * 74 [TextureRedefine] width = 131 height = 73 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 131 overwriteHeight = ($height/$gameHeight) * 73 [TextureRedefine] width = 130 height = 73 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 130 overwriteHeight = ($height/$gameHeight) * 73 [TextureRedefine] width = 129 height = 72 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 129 overwriteHeight = ($height/$gameHeight) * 72 [TextureRedefine] width = 127 height = 71 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 127 overwriteHeight = ($height/$gameHeight) * 71 [TextureRedefine] width = 126 height = 70 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 126 overwriteHeight = ($height/$gameHeight) * 70 [TextureRedefine] width = 124 height = 70 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 124 overwriteHeight = ($height/$gameHeight) * 70 [TextureRedefine] width = 123 height = 69 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 123 overwriteHeight = ($height/$gameHeight) * 69 [TextureRedefine] width = 122 height = 68 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 122 overwriteHeight = ($height/$gameHeight) * 68 [TextureRedefine] width = 119 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 119 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 115 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 115 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 111 height = 62 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 111 overwriteHeight = ($height/$gameHeight) * 62 [TextureRedefine] width = 110 height = 61 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 61 [TextureRedefine] width = 108 height = 61 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 108 overwriteHeight = ($height/$gameHeight) * 61 [TextureRedefine] width = 107 height = 60 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 107 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] width = 103 height = 58 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 103 overwriteHeight = ($height/$gameHeight) * 58 [TextureRedefine] width = 99 height = 55 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 99 overwriteHeight = ($height/$gameHeight) * 55 [TextureRedefine] width = 96 height = 54 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 54 [TextureRedefine] width = 95 height = 53 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 95 overwriteHeight = ($height/$gameHeight) * 53 [TextureRedefine] width = 94 height = 53 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 94 overwriteHeight = ($height/$gameHeight) * 53 [TextureRedefine] width = 94 height = 52 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 94 overwriteHeight = ($height/$gameHeight) * 52 [TextureRedefine] width = 93 height = 52 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 93 overwriteHeight = ($height/$gameHeight) * 52 [TextureRedefine] width = 92 height = 52 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 92 overwriteHeight = ($height/$gameHeight) * 52 [TextureRedefine] width = 92 height = 51 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 92 overwriteHeight = ($height/$gameHeight) * 51 [TextureRedefine] width = 91 height = 51 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 91 overwriteHeight = ($height/$gameHeight) * 51 [TextureRedefine] width = 90 height = 51 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 90 overwriteHeight = ($height/$gameHeight) * 51 [TextureRedefine] width = 90 height = 50 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 90 overwriteHeight = ($height/$gameHeight) * 50 [TextureRedefine] width = 89 height = 50 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 89 overwriteHeight = ($height/$gameHeight) * 50 [TextureRedefine] width = 88 height = 49 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 88 overwriteHeight = ($height/$gameHeight) * 49 [TextureRedefine] width = 87 height = 49 formats = 0x816,0x035 overwriteWidth = ($width/$gameWidth) * 87 overwriteHeight = ($height/$gameHeight) * 49 [TextureRedefine] width = 83 height = 46 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 83 overwriteHeight = ($height/$gameHeight) * 46 [TextureRedefine] width = 71 height = 39 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 71 overwriteHeight = ($height/$gameHeight) * 39 [TextureRedefine] width = 69 height = 38 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 69 overwriteHeight = ($height/$gameHeight) * 38 [TextureRedefine] width = 67 height = 38 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 67 overwriteHeight = ($height/$gameHeight) * 38 [TextureRedefine] width = 55 height = 30 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 55 overwriteHeight = ($height/$gameHeight) * 30 [TextureRedefine] width = 53 height = 30 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 53 overwriteHeight = ($height/$gameHeight) * 30 [TextureRedefine] width = 51 height = 29 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 51 overwriteHeight = ($height/$gameHeight) * 29 [TextureRedefine] width = 426 height = 240 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 426 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 346 height = 195 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 346 overwriteHeight = ($height/$gameHeight) * 195 [TextureRedefine] width = 341 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 341 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 106 height = 60 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 106 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] width = 85 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 85 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 42 height = 24 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 42 overwriteHeight = ($height/$gameHeight) * 24 ##1-5 Switch circus additional res [TextureRedefine] width = 608 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 544 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 512 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 256 height = 192 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] #low res reflection depth width = 256 height = 240 #formats = 0x816,0x80e overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] #low res reflection shader 810,19,a01 width = 240 height = 240 #formats = 0x816,0x80e overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 128 height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 96