#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader e54c6857324898f3 const float resScale = ; uniform ivec4 uf_remappedPS[20]; layout(binding = 0) uniform samplerCubeArray textureUnitPS0;// Tex0 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler0 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x29119000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf4385000 res 1280x720x1 dim 1 tm: 4 format 021f compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4a8d000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e11000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 0 border: 0 layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex0 = 0.0; float cubeMapArrayIndex1 = 0.0; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale); if( activeMaskStackC[1] == true ) { R0i.w = floatBitsToInt(texelFetch(textureUnitPS5, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).x); } if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0))); PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].w)); // 1 R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i)); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) * 1.0); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].z)); // 2 R125i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0); PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(PV1i.w))); PS0i = R127i.w; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; R127i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; // 4 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV1i.w))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV1i.z))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(R127i.w))); PV0i.w = R123i.w; // 5 backupReg0i = R127i.y; backupReg0i = R127i.y; backupReg0i = R127i.y; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; // 6 PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); // 7 backupReg0i = R125i.x; R125i.x = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); PV1i.x = R125i.x; R126i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); PV1i.y = R126i.y; R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); PV1i.z = R127i.z; R127i.y = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[5].w)); PS1i = R127i.y; // 8 R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[5].x)); PV0i.x = R1i.x; R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(uf_remappedPS[5].y)); PV0i.y = R1i.y; R0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[5].z)); PV0i.z = R0i.z; PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.z)); // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(R126i.y) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R0i.z)); R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R125i.x) + intBitsToFloat(PS1i))); PV0i.y = R123i.y; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 11 R123i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(R127i.y)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 12 R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; R4i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.x)), intBitsToFloat(PS1i))); R1i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); R1i.z = clampFI32(R1i.z); PV0i.z = R1i.z; R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.y)), intBitsToFloat(PS1i))); R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(PS1i))); PS0i = R2i.z; // 13 if( (intBitsToFloat(PV0i.z) == 0.0)) discard; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R2i.y = floatBitsToInt(tempResultf); PS1i = R2i.y; } if( activeMaskStackC[1] == true ) { R3i.xy = floatBitsToInt(texelFetch(textureUnitPS3, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xy); R5i.xyzw = floatBitsToInt(texelFetch(textureUnitPS2, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyzw); R6i.xyz = floatBitsToInt(texelFetch(textureUnitPS4, ivec2(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y)), 0).xyz); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 backupReg0i = R1i.x; R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.y))); PV0i.x = R1i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R3i.x)) + intBitsToFloat(0x3f800347))); PV0i.y = R123i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R2i.y))); PV0i.z = R125i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.y))); PV0i.w = R127i.w; PS0i = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000)); // 1 R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); PV1i.x = R126i.x; R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z)); PV1i.y = R127i.y; R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); PV1i.z = R126i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y))); PV1i.w = R123i.w; R127i.z = int(intBitsToFloat(PS0i)); PS1i = R127i.z; // 2 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); PS0i = R127i.x; // 3 backupReg0i = R127i.z; backupReg0i = R127i.z; R124i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); R126i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); R127i.z = backupReg0i & 0x00000004; PV1i.z = R127i.z; R125i.w = backupReg0i & 0x00000002; PS1i = floatBitsToInt(sqrt(intBitsToFloat(R6i.y))); // 4 R0i.x = ((PV1i.z == 0)?(R3i.x):(R3i.x)); R0i.y = ((PV1i.z == 0)?(R3i.y):(R3i.y)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(R6i.y))); PV0i.w = R123i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); PS0i = floatBitsToInt(tempResultf); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R0i.z = ((R127i.z == 0)?(R127i.x):(R126i.y)); PV1i.z = R0i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); R3i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); PS1i = R3i.z; // 6 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41300000)); // 7 backupReg0i = R0i.z; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z))); R126i.y = floatBitsToInt(min(intBitsToFloat(R3i.z), intBitsToFloat(R124i.x))); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); R127i.w = floatBitsToInt(exp2(intBitsToFloat(PS0i))); PS1i = R127i.w; // 8 backupReg0i = R0i.y; R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R0i.w),1.0,0.0))); PV0i.x = R3i.x; PV0i.y = R3i.x; PV0i.z = R3i.x; PV0i.w = R3i.x; tempResultf = log2(intBitsToFloat(PV1i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 9 backupReg0i = R0i.y; backupReg1i = R125i.z; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R2i.z))); R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x41000000)); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R126i.w))); PS1i = R122i.x; // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); // 11 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R125i.z))); tempResultf = log2(intBitsToFloat(PV0i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 12 R124i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d22f983)); R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40a00000)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.x)); tempResultf = log2(intBitsToFloat(R1i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 13 R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R4i.y))); R2i.y = R2i.w; R2i.y = clampFI32(R2i.y); PV1i.y = R2i.y; R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.w))); R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R0i.z)) + intBitsToFloat(R2i.z))); PV1i.w = R124i.w; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i))); PS1i = R126i.w; // 14 PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[8].z))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV1i.y))); PV0i.w = R127i.w; PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); // 15 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].y))); R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.x))); R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].x))); PS1i = R4i.x; // 16 R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PV1i.x))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[9].z))); R3i.w = floatBitsToInt(float(R125i.w)); R3i.w = clampFI32(R3i.w); PS0i = R3i.w; // 17 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.y = tempi.x; R3i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); PS1i = R3i.y; // 18 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = tempi.x; // 19 predResult = (uf_remappedPS[6].w != 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.y; backupReg1i = R0i.z; R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + 1.0); PS0i = R127i.y; // 1 backupReg0i = R0i.x; backupReg1i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),-0.0),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = tempi.x; // 2 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.z = tempi.x; // 3 backupReg0i = R127i.y; redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(R1i.y)),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId); R127i.x = floatBitsToInt(cubeMapSTM.x); R127i.y = floatBitsToInt(cubeMapSTM.y); R127i.z = floatBitsToInt(cubeMapSTM.z); R127i.w = cubeMapFaceId; PV1i.x = R127i.x; PV1i.y = R127i.y; PV1i.z = R127i.z; PV1i.w = R127i.w; R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[15].y))); PS1i = R0i.w; // 4 backupReg0i = R126i.x; backupReg0i = R126i.x; backupReg1i = R126i.z; backupReg2i = R126i.y; backupReg1i = R126i.z; redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); R126i.x = floatBitsToInt(cubeMapSTM.x); R126i.y = floatBitsToInt(cubeMapSTM.y); R126i.z = floatBitsToInt(cubeMapSTM.z); R126i.w = cubeMapFaceId; PV0i.x = R126i.x; PV0i.y = R126i.y; PV0i.z = R126i.z; PV0i.w = R126i.w; R0i.z = PV1i.w; PS0i = R0i.z; // 5 R2i.x = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[6].x) + 1.0)); R1i.z = PV0i.w; R1i.w = uf_remappedPS[15].x; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R127i.z))); // 6 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + 1.5)); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + 1.5)); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(R126i.z))); // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); PV1i.x = R123i.x; R0i.y = PV0i.w; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); PV1i.w = R123i.w; R0i.x = PV0i.z; PS1i = R0i.x; // 8 R1i.x = PV1i.x; R1i.y = PV1i.w; } if( activeMaskStackC[2] == true ) { R0i.xyz = floatBitsToInt(textureLod(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex1),intBitsToFloat(R0i.w)).xyz); R1i.xyz = floatBitsToInt(textureLod(textureUnitPS0, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex0),intBitsToFloat(R1i.w)).xyz); } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(backupReg0i))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(R0i.z))); R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[16].x))); PS0i = R0i.x; // 1 backupReg0i = R4i.x; backupReg1i = R4i.y; backupReg2i = R4i.z; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[16].y))); PS1i = R0i.y; // 2 R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[16].z))); } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].y))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) * intBitsToFloat(0x3dcccccd)); PV0i.y = R127i.y; R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x))); PV0i.z = R127i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); // 4 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 5 PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3ecccccd))); // 6 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].x))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[18].z))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.y))); PV0i.y = floatBitsToInt(max(intBitsToFloat(R3i.x), 0.0)); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.x))); PV0i.w = R2i.w; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R4i.z))); PS0i = R126i.x; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); R127i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 0.0)); R0i.w = floatBitsToInt(1.0); // 2 R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); PV0i.w = R123i.w; // 3 R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.w)) + 1.0)); PV1i.z = R123i.z; // 4 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].y)) + -(intBitsToFloat(R0i.y)))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].x)) + -(intBitsToFloat(R0i.x)))); PV0i.y = R123i.y; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[18].z)) + -(intBitsToFloat(R0i.z)))); PV0i.w = R123i.w; // 5 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x))); PV1i.z = R123i.z; // 6 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].y)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[19].x)) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.w))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.z))); // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; // 10 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.x))); } // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); }