#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //shadows // shader 2ccf4df3c71a294b layout(binding = 33, std140) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; layout(binding = 34, std140) uniform uniformBlockPS2 { vec4 uf_blockPS2[1024]; }; layout(binding = 35, std140) uniform uniformBlockPS3 { vec4 uf_blockPS3[1024]; }; layout(binding = 40, std140) uniform uniformBlockPS8 { vec4 uf_blockPS8[1024]; }; layout(binding = 42, std140) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; layout(binding = 43, std140) uniform uniformBlockPS11 { vec4 uf_blockPS11[1024]; }; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c43d000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 layout(location = 1) in vec4 passParameterSem130; layout(location = 2) in vec4 passParameterSem128; layout(location = 3) in vec4 passParameterSem144; layout(location = 4) in vec4 passParameterSem136; layout(location = 5) in vec4 passParameterSem137; layout(location = 0) out vec4 passPixelColor0; layout(location = 2) out vec4 passPixelColor2; layout(location = 4) out vec4 passPixelColor4; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R30i = ivec4(0); ivec4 R48i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[4]; bool activeMaskStackC[5]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem130); R2i = floatBitsToInt(passParameterSem128); R3i = floatBitsToInt(passParameterSem144); R4i = floatBitsToInt(passParameterSem136); R5i = floatBitsToInt(passParameterSem137); if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; PS0i = R4i.w; // 1 R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); R8i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); PS1i = R122i.x; // 2 R10i.xyz = ivec3(0,0,0); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); R1i.w = 0; PS0i = R1i.w; // 3 PS1i = int(uint(intBitsToFloat(R127i.z))); // 4 R126i.x = int(uint(PS1i) * uint(0x00000050)); PS0i = R126i.x; // 5 PS1i = int(uint(intBitsToFloat(R127i.x))); // 6 PV0i.w = R126i.x + PS1i; tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); R7i.x = floatBitsToInt(tempResultf); PS0i = R7i.x; // 7 R6i.x = PV0i.w << 0x00000002; R6i.y = PV0i.w << 0x00000005; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); PS1i = R0i.x; } if( activeMaskStackC[1] == true ) { R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); } if( activeMaskStackC[1] == true ) { // 0 R3i.x = R6i.y + 0x00000e10; R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.x))); PV0i.z = R8i.x << R3i.z; R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R7i.x))); PS0i = R4i.z; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); // 2 R3i.y = PV1i.x & 0x0000ffff; } while( activeMaskStackC[1] == true ) { if( activeMaskStackC[1] == true ) { // 0 R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R2i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R1i.w; PV0i.y = R3i.x + R1i.w; R7i.w = 0; R1i.w = backupReg0i + int(1); PS0i = R1i.w; // 1 R6i.x = PV0i.y << 0x00000002; } if( activeMaskStackC[1] == true ) { R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); } if( activeMaskStackC[1] == true ) { // 0 PV0i.w = R6i.z << R3i.z; // 1 PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); // 2 PV0i.y = PV1i.z & 0x0000ffff; // 3 PS1i = PV0i.y * 0x00000005; // 4 R6i.x = PS1i + 0x00000004; R6i.w = PS1i + 0x00000003; } if( activeMaskStackC[1] == true ) { R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); // 2 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); // 3 backupReg0i = R10i.x; backupReg1i = R10i.y; backupReg2i = R10i.z; R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); } } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.z = R8i.y << R3i.z; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); // 2 R3i.y = PV1i.x & 0x0000ffff; // 3 predResult = (R3i.y > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R9i.x = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R1i.w = (R3i.y > R9i.x)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R9i.x; backupReg0i = R9i.x; R9i.x = backupReg0i + int(1); PV0i.y = R3i.x + backupReg0i; // 1 R6i.x = PV0i.y << 0x00000002; } if( activeMaskStackC[2] == true ) { R6i.x = floatBitsToInt(0.0); } if( activeMaskStackC[2] == true ) { // 0 PV0i.z = R6i.x << R3i.z; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); // 2 PV0i.w = PV1i.x & 0x0000ffff; // 3 PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; // 4 PS0i = PV1i.y * 0x00000005; // 5 R6i.x = PS0i + 0x00000005; R6i.y = PS0i + 0x00000004; R6i.w = PS0i + int(1); } if( activeMaskStackC[2] == true ) { R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); R8i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.z; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); R127i.w = clampFI32(R127i.w); PV0i.w = R127i.w; // 5 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); PS1i = R127i.z; // 6 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); // 7 backupReg0i = R10i.x; backupReg1i = R10i.y; backupReg2i = R10i.z; R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.y = R8i.z << R3i.z; // 1 PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); // 2 R11i.z = PV1i.x & 0x0000ffff; // 3 predResult = (R11i.z > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R3i.y = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R1i.w = (R11i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R3i.y; backupReg0i = R3i.y; R3i.y = backupReg0i + int(1); PV0i.z = R3i.x + backupReg0i; // 1 R6i.x = PV0i.z << 0x00000002; } if( activeMaskStackC[2] == true ) { R6i.y = floatBitsToInt(vec2(0.0,0.0).x); } if( activeMaskStackC[2] == true ) { // 0 PV0i.y = R6i.y << R3i.z; // 1 PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); // 2 PV0i.z = PV1i.w & 0x0000ffff; // 3 PV1i.x = R8i.w + PV0i.z; // 4 PS0i = PV1i.x * 0x00000005; // 5 R6i.x = PS0i + 0x00000003; R6i.y = PS0i + 0x00000005; R6i.z = PS0i + 0x00000004; R6i.w = PS0i + int(1); } if( activeMaskStackC[2] == true ) { R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); PS0i = R127i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.x; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.y = R127i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); R127i.w = clampFI32(R127i.w); R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); PS0i = R126i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); // 6 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); // 7 PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); PV1i.z = clampFI32(PV1i.z); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); // 9 backupReg0i = R10i.x; backupReg1i = R10i.y; backupReg2i = R10i.z; R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); tempResultf = log2(intBitsToFloat(R6i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 1 R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); PS1i = R8i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R0i.y = tempi.x; PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); // 3 backupReg0i = R5i.z; R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.z = ((PS1i == 0)?(0):(0)); R2i.w = ((PS1i == 0)?(0):(0x3f800000)); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); // 2 R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); // 3 predResult = (R2i.w == 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.x = clampFI32(PV0i.x); R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); PV0i.w = R127i.w; // 1 R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); // 2 R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); // 3 R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); // 4 predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); R2i.w = 0x3f800000; PV0i.w = R2i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R127i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); PS0i = clampFI32(PS0i); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); R1i.w = PS0i; R5i.w = PS0i; PS1i = R5i.w; // 6 backupReg0i = R3i.w; R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); // 1 predResult = (intBitsToFloat(R3i.w) > 0.0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R127i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R127i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); // 4 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); PS0i = R1i.x; // 5 R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); PV1i.z = clampFI32(PV1i.z); R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R1i.y; // 6 R2i.w = PV1i.z; R1i.w = PV1i.z; PS0i = R1i.w; } if( activeMaskStackC[4] == true ) { R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); } if( activeMaskStackC[4] == true ) { // 0 PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); // 1 PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); // 2 backupReg0i = R4i.w; R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); R1i.w = 0x3f800000; PV0i.w = R1i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R127i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); R126i.y = clampFI32(R126i.y); PS0i = R126i.y; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); PV1i.z = R127i.z; PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); R2i.w = PS0i; PS1i = R2i.w; // 6 R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); R1i.w = R126i.y; R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); PS0i = R1i.x; // 7 R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); PS1i = R5i.w; } if( activeMaskStackC[3] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); } if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); PV0i.y = R126i.y; // 1 R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); // 2 PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 3 R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R1i.z; R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.z; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS3[8].x)); R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS3[8].y)); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); R2i.w = 0; PS0i = R2i.w; // 1 R0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[8].w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[8].z)); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[5].x)); // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS10[2].y)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].x)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[5].x)); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[5].x)); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); PS0i = R3i.w; // 3 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, uf_blockPS3[20].z)); R1i.z = 0; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].z)); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); PS1i = R2i.y; // 4 R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, uf_blockPS3[20].y)); R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, uf_blockPS3[20].x)); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); PS0i = R2i.z; } if( activeMaskStackC[1] == true ) { // 0 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); PV0i.w = R123i.w; // 1 backupReg0i = R0i.x; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); PV1i.y = R123i.y; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV0i.z))); // 2 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.y))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.y))); PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.z))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 4 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.x))); R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); // 5 R6i.xyz = ivec3(R2i.x,R2i.y,R2i.z); R6i.w = R2i.w; // 6 R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); R4i.w = R3i.w; // 7 R5i.xyz = ivec3(R1i.y,R1i.z,R1i.z); R5i.w = R1i.z; } // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); }