#version 420 #extension GL_ARB_texture_gather : enable // shader 9c98a67271f8cc75 layout(binding = 33, std140) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; layout(binding = 38, std140) uniform uniformBlockPS6 { vec4 uf_blockPS6[1024]; }; layout(binding = 42, std140) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1 layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2 layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0x3db3e800 res 96x96x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem2; layout(location = 2) in vec4 passParameterSem5; layout(location = 3) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } float textureShadow_1(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_2(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R18i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[3]; bool activeMaskStackC[4]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem2); R2i = floatBitsToInt(passParameterSem5); R3i = floatBitsToInt(passParameterSem6); if( activeMaskStackC[1] == true ) { R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R3i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw); R13i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xy); } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); PV0i.x = R123i.x; R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); PV0i.y = R127i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); PV0i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); R5i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); PS0i = R5i.x; // 1 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); PV1i.x = R1i.x; R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(PV0i.y)))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(PV0i.y)))); PS1i = R125i.w; // 2 R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[43].x)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[45].x)); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.w)))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.w)))); PS0i = R127i.y; // 3 backupReg0i = R127i.w; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.w)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i))); R126i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R125i.w)); PS1i = R126i.x; // 4 backupReg0i = R127i.x; R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(backupReg0i)); R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.x))); R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[43].z) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y)); PS0i = R127i.z; // 5 R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.w)); PV1i.x = R9i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x)); R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.w)); PV1i.z = R126i.z; R4i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); R5i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); PS1i = R5i.z; // 6 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS6[39].z) + -(uf_blockPS6[39].x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R125i.z))); R2i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000)); PS0i = R2i.y; // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(R127i.y))); PV1i.x = R123i.x; R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w))); R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); R5i.w = 0x3f800000; R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); PS1i = R4i.x; // 8 R2i.x = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000))); R2i.x = clampFI32(R2i.x); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); R0i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd)); PV0i.z = R0i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[44].z) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; R10i.x = floatBitsToInt(uf_blockPS1[0].y); PS0i = R10i.x; // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); R15i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.w)); PV1i.z = R15i.z; R0i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.z))); R0i.w = clampFI32(R0i.w); R9i.w = R13i.x; R9i.w = clampFI32(R9i.w); PS1i = R9i.w; // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; R12i.y = PV1i.z; PV0i.y = R12i.y; R9i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y)); PV0i.z = R9i.z; R6i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), uf_blockPS1[17].y)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y))); PS0i = R122i.x; // 11 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i))); R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS6[39].z) + -(uf_blockPS6[39].y))); R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS6[39].w); R3i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.z)), -(intBitsToFloat(R4i.z)))); R2i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); PS1i = R2i.w; } if( activeMaskStackC[1] == true ) { R3i.z = floatBitsToInt(textureLod(textureUnitPS11, intBitsToFloat(R3i.xy),0.0).x); } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),-(intBitsToFloat(R0i.y))) + intBitsToFloat(R3i.w))); PV0i.x = R123i.x; R125i.y = floatBitsToInt(uf_blockPS10[2].z + 1.0); R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[39].w),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z))); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); // 1 R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); PV1i.y = R11i.y; R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); R127i.z = clampFI32(R127i.z); PV1i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(R4i.x))) + intBitsToFloat(PV0i.x))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); PS1i = R10i.z; // 2 PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); PV0i.y = R123i.y; R16i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(R125i.y)); R16i.z = clampFI32(R16i.z); R11i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R0i.z))); R11i.z = clampFI32(R11i.z); PS0i = R11i.z; // 3 R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); PV1i.y = R123i.y; R17i.z = floatBitsToInt(intBitsToFloat(R2i.x) + uf_blockPS10[3].y); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); R0i.z = floatBitsToInt(tempResultf); PS1i = R0i.z; // 4 R10i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); PV0i.w = R10i.w; PS0i = int(intBitsToFloat(R2i.y)); // 5 PV1i.w = PS0i & int(1); R11i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); PS1i = R11i.w; // 6 R12i.z = ((PV1i.w == 0)?(0):(0x3f800000)); tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.x)); PS0i = floatBitsToInt(tempResultf); // 7 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); R4i.w = floatBitsToInt(uf_blockPS10[2].w); tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); R2i.w = floatBitsToInt(tempResultf); PS1i = R2i.w; } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, intBitsToFloat(R4i.w))); PV0i.x = R5i.x; R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, intBitsToFloat(R4i.w))); PV0i.y = R5i.y; R14i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, intBitsToFloat(R4i.w))); PV0i.z = R14i.z; R0i.w = 0; // 1 R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); R2i.y = PV0i.z; PV1i.y = R2i.y; R2i.z = 0; PV1i.z = R2i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); R0i.x = PV0i.x; PS1i = R0i.x; // 2 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w))); PS0i = R122i.x; // 3 R10i.y = floatBitsToInt(uf_blockPS1[1].y); R18i.z = floatBitsToInt(uf_blockPS1[2].y); R12i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i))); tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); PS1i = floatBitsToInt(tempResultf); // 4 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R0i.z))); // 5 R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.x))); // 6 predResult = (1.0 > intBitsToFloat(R11i.z)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) * 1.5); R127i.y = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); PV0i.z = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5); PS0i = floatBitsToInt(intBitsToFloat(R13i.z) * 1.5); // 1 backupReg0i = R2i.w; PV1i.x = PV0i.z & int(1); R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x))); R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w))); R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i))); PV1i.w = R2i.w; R122i.x = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 1.0)); PS1i = R122i.x; // 2 R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R3i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R5i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R4i.w = PV1i.x - R127i.y; PV0i.w = R4i.w; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); // 3 PV1i.x = PV0i.w << 0x00000002; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R13i.z))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), -(intBitsToFloat(R0i.w)))); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 4 R0i.x = PV1i.x + 0x0000002d; R0i.y = PV1i.x + 0x0000002b; R0i.z = PV1i.x + 0x0000002c; R0i.w = PV1i.x + 0x0000002a; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.y),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R3i.z = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i)); R3i.w = floatBitsToInt(tempResultf); PS1i = R3i.w; } if( activeMaskStackC[2] == true ) { R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R7i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); R8i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); } if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R3i.w))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R3i.w))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R3i.w))); PV0i.z = R127i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x))); PV0i.w = R123i.w; R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y))); PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = tempi.x; R126i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.x))); PS1i = R126i.z; // 2 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R18i.z)),intBitsToFloat(R3i.z)) + intBitsToFloat(R13i.z))); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PV0i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); R127i.y = floatBitsToInt(float(R4i.w)); PS0i = R127i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R13i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R14i.z)),1.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.x))); PS1i = R124i.y; // 4 backupReg0i = R127i.x; R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.y))); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.z))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z))); R5i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.y))); PS0i = R5i.z; // 5 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.y))); R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.z))); PV1i.w = R123i.w; // 6 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R126i.z))); PV0i.x = R1i.x; R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.x))); R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x))); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w))); PV0i.y = R123i.y; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R124i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R127i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV1i.x)); // 11 PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R126i.w; // 12 PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R5i.x; // 13 R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.w))); R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbb03126f)); R5i.w = clampFI32(R5i.w); } if( activeMaskStackC[2] == true ) { R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = ((1.0 > intBitsToFloat(R6i.y))?int(0xFFFFFFFF):int(0x0)); // 1 R0i.w = ((R4i.w > 0)?(PV0i.x):(0)); // 2 predResult = (R0i.w != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 PV0i.z = int(-1) + R4i.w; // 1 PV1i.y = PV0i.z << 0x00000002; PS1i = floatBitsToInt(float(PV0i.z)); // 2 R0i.x = PV1i.y + 0x0000002a; R0i.y = PV1i.y + 0x0000002d; R0i.z = PV1i.y + 0x0000002c; R0i.w = PV1i.y + 0x0000002b; R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); PS0i = R5i.z; } if( activeMaskStackC[3] == true ) { R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); } if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R3i.x))); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); PV1i.w = R123i.w; // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); PV0i.w = R123i.w; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.x)); PV0i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); // 5 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R5i.y; // 6 R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); R5i.w = clampFI32(R5i.w); } if( activeMaskStackC[3] == true ) { R5i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R6i.y; R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.x))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); // 1 R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.y))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R0i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3a83126f)); R0i.y = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3a83126f)); R127i.z = floatBitsToInt(intBitsToFloat(R12i.w) + -(intBitsToFloat(R9i.y))); R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); R123i.w = clampFI32(R123i.w); PV0i.w = R123i.w; R1i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5)); PS0i = R1i.x; // 1 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); R1i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3903126f) + 0.5)); R126i.z = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); R2i.w = 0x3f800000; R3i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a)); PS1i = R3i.w; // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.y))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); R123i.z = clampFI32(R123i.z); PV0i.z = R123i.z; R0i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); tempResultf = log2(intBitsToFloat(PV1i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 3 R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), intBitsToFloat(0xbf7d70a4))); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); R126i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40200001)); R127i.y = clampFI32(R127i.y); PS1i = R127i.y; // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd)); R123i.y = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666))); PV0i.y = R123i.y; R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); R0i.z = clampFI32(R0i.z); R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); PV0i.w = R127i.w; PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); // 5 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); R123i.w = clampFI32(R123i.w); PV1i.w = R123i.w; tempResultf = log2(intBitsToFloat(R127i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 6 R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.w))); PV0i.x = R127i.x; R2i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(0xbe593484))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i))); PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 7 PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983)); R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R10i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(0x3fc90da4))); PV1i.w = R123i.w; R125i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); PS1i = R125i.z; // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0)); PS0i = R2i.x; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R126i.z; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R3i.x; // 11 R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.z))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z))); R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R125i.z))) + uf_blockPS6[27].z)); R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.x))); R3i.z = floatBitsToInt(exp2(intBitsToFloat(R125i.w))); PS1i = R3i.z; } if( activeMaskStackC[1] == true ) { R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); R5i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R1i.xy),0.0).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R2i.xy)).xyz); R3i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x); } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R11i.x)) + intBitsToFloat(R4i.x))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R1i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); PV0i.z = R126i.z; R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R1i.w))); tempResultf = log2(intBitsToFloat(R0i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 1 backupReg0i = R0i.x; PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.w))); R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); PV1i.w = R123i.w; tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 2 R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + uf_blockPS10[1].z); R127i.x = clampFI32(R127i.x); R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(R17i.z)) + intBitsToFloat(R10i.w))); R6i.y = clampFI32(R6i.y); R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R15i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i))); R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); PS0i = R125i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); // 4 R123i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0)); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS6[16].w)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); R6i.w = 0; PS0i = R6i.w; // 5 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.z))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); PV1i.z = R127i.z; R4i.w = 0x3f800000; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV1i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[30].w)); // 7 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R16i.z)) + intBitsToFloat(R127i.z))); PV1i.y = R123i.y; R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w))); PV1i.w = R1i.w; // 8 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[3].z,intBitsToFloat(PV1i.y)) + uf_blockPS10[1].y)); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R126i.z))); R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); // 9 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x))); } if( activeMaskStackC[1] == true ) { // 0 PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS6[52].x); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w)); R123i.x = clampFI32(R123i.x); PV1i.x = R123i.x; // 2 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[13].w)); // 3 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w))); // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w))); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.w))); PV0i.z = R123i.z; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.x))); R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); PS1i = R6i.z; // 6 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); PV0i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; // 8 R4i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.x))); PV0i.x = R4i.x; R4i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); PV0i.y = R4i.y; R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.z))); PV0i.z = R4i.z; // 9 R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); R1i.w = R4i.w; // 10 R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); R0i.w = R6i.w; } // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }