[Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Resolution path = "Xenoblade Chronicles X/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 256x144 $width = 256 $height = 144 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 427x240 $width = 427 $height = 240 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Quality [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 #formats = 0x816,0x810,0x41a,0x008,0x001,0x01a formatsExcluded = 0x031 #NLA flyover XCX logo screen tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #ingame menu width = 1024 height = 720 tileModesExcluded = 0x001 ###formats = 0x01a,0x810,0x011,0x816 # 0x41a overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 480 #formats = formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 height = 368 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 #dialog prompt fixes, XCX Logo NLA overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 tileModesExcluded = 0x001 # fmv sub colour formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # shadows 1024 for smoother transition width = 512 height = 512 formats = 0x005 overwriteWidth = ($height/$gameHeight) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 512 height = 288 #formats = overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] # fog width = 448 height = 240 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # fog width = 426 height = 240 overwriteWidth = ($width/$gameWidth) * 426 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # #Bloom, DOF width = 320 height = 192 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] # Bloom, DOF width = 320 height = 180 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 144 ###formats = 0x816 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] # PR screen width = 256 height = 256 formats = 0x810 #,0x011 #0x816 overwriteWidth = ($height/$gameHeight) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine]# sky width = 255 height = 255 formats = 0x810 #formatsExcluded = 0x01a,0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($height/$gameHeight) * 255 overwriteHeight = ($height/$gameHeight) * 255 [TextureRedefine] # Bloom width = 160 height = 96 ###formats = 0x816 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] #bloom width = 160 height = 90 ###formats = 0x816 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # width = 128 height = 128 #formats = 0x806 #,0x035,0x034,0x033,0x031 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 127 height = 127 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 ###formats = 0x80e # 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 overwriteWidth = ($width/$gameWidth) * 127 overwriteHeight = ($height/$gameHeight) * 127 [TextureRedefine] width = 96 height = 48 ###formats = 0x816 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 46 ###formats = 0x816 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 46 [TextureRedefine] width = 64 height = 64 ###formats = 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 ###formats = 0x806 #0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] # width = 32 height = 32 formats = 0x806 #001a breaks flashlight scene overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] # width = 16 height = 8 ###formats = 0x008,0x806,0x80e # ,0x431,0x031 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] # width = 8 height = 8 ##formats = 0x806,0x81e,0x80e # ,0x431,0x031 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 4 height = 4 ###formats = 0x81e,0x80e formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 4 overwriteHeight = ($height/$gameHeight) * 4 [TextureRedefine] width = 1 height = 1 ###formats = 0x008,0x81e,0x01a formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 1 overwriteHeight = ($height/$gameHeight) * 1