#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 1bd1c50969e7e4ac // Monochromia // Link's equipment // original shader dumped using cemu 1.11.2, BotW 1.4.0 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem2; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); R2i = floatBitsToInt(passParameterSem2); R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); R5i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.x))); R5i.z = 0; PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); R125i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y))); PS0i = R125i.z; // 1 R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); R124i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); R8i.z = floatBitsToInt(roundEven(0.0)); R125i.w = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); R124i.z = int(intBitsToFloat(PV0i.w)); PS1i = R124i.z; // 2 R4i.x = 0x3f19999a; PV0i.y = PS1i >> 0x00000005; R4i.z = floatBitsToInt(1.0); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R4i.w))); PV0i.w = R126i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); // 3 PV1i.x = PV0i.y & 0x00000007; R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000)); R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS0i))); PV1i.z = R9i.z; R4i.w = 0; R126i.z = R124i.z & 0x0000001c; PS1i = R126i.z; // 4 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.z)), intBitsToFloat(uf_remappedPS[1].y))); R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV1i.z)); PV0i.z = R127i.z; R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.z))); PS0i = floatBitsToInt(float(PV1i.x)); // 5 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x))); PV1i.x = R123i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xc0000000)); R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); PS1i = R127i.x; // 6 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41200000)); R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); // 7 backupReg0i = R126i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.y = R126i.y; PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3fb8aa3b)); PS1i = R127i.y; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); PV0i.w = PV1i.y; PV0i.w = clampFI32(PV0i.w); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); // 9 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PS0i)); R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3dcccccd) + 1.0)); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y))); R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40400000)); R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); PS1i = R6i.x; // 10 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); PV0i.z = R126i.y; PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); PV0i.z = clampFI32(PV0i.z); R9i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000)); R126i.y = floatBitsToInt(float(R126i.z)); PS0i = R126i.y; // 11 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)); PV1i.x = clampFI32(PV1i.x); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.y)); PV1i.y = clampFI32(PV1i.y); R6i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x41000000)); PV1i.w = R124i.z & 0x00000002; R11i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25); PS1i = R11i.x; // 12 PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.x)); R9i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3d124925)); R13i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); PV0i.z = R13i.z; PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)); R14i.z = floatBitsToInt(float(PV1i.w)); R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) / 2.0); PS0i = R14i.z; // 13 R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); R15i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); PV1i.z = R15i.z; R10i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); R12i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(intBitsToFloat(PV0i.z))); PS1i = R12i.z; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R10i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(intBitsToFloat(PV1i.z))); PS0i = R10i.y; // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); PS1i = R126i.y; // 16 R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(intBitsToFloat(R10i.w))); R13i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R13i.y = clampFI32(R13i.y); R16i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R16i.z = clampFI32(R16i.z); R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * 4.0 + intBitsToFloat(0xc0400000))); R123i.w = clampFI32(R123i.w); PV0i.w = R123i.w; R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); PS0i = R127i.x; // 17 R125i.x = R124i.z & int(1); R5i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 4.0); R5i.y = clampFI32(R5i.y); PV1i.y = R5i.y; R11i.w = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R11i.w = clampFI32(R11i.w); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); // 18 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3f4ccccd)); PV0i.w = clampFI32(PV0i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); // 19 R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); PV1i.x = R9i.x; R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); PV1i.y = R4i.y; R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); PV1i.z = R10i.z; R7i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); R11i.z = floatBitsToInt(float(R125i.x)); PS1i = R11i.z; // 20 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.z = tempi.x; R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[5].z))); PS0i = R7i.x; // 0 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); PV0i.x = R126i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); PV0i.y = R124i.y; R125i.z = floatBitsToInt(intBitsToFloat(R7i.z) + 1.0); R125i.z = clampFI32(R125i.z); R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R7i.x))); PS0i = R125i.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 1.5); PS1i = R127i.x; // 2 PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(R125i.x))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), 0.0)); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 4 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); PV0i.x = R125i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); R8i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); PV0i.z = PS1i; PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); R6i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z))); PS0i = R6i.y; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); PS1i = R124i.z; // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R4i.w))))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV1i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 9 backupReg0i = R6i.x; R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3f666666)); R6i.x = clampFI32(R6i.x); PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x40a00000)); PV1i.y = clampFI32(PV1i.y); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z))); // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.y)) + 1.0)); PV0i.x = R123i.x; PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); // 11 PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29)); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x))); R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x))); PS1i = R12i.y; // 12 R124i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42c80000)); R124i.y = clampFI32(R124i.y); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x428c0000)); PV0i.w = clampFI32(PV0i.w); // 13 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e99999a)); // 14 R123i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.x))); R123i.w = clampFI32(R123i.w); PV0i.w = R123i.w; // 15 R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.z))); // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R3i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].w)), intBitsToFloat(R3i.y))); // 1 backupReg0i = R0i.x; backupReg1i = R0i.y; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg1i))); R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R17i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R8i.xy)).xyzw); R3i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz); R8i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R8i.xy)).xyz); // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(R6i.y))); PV0i.w = R125i.w; PS0i = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd)); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbf400000)); PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.y))); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41200000)); PS1i = clampFI32(PS1i); // 2 R126i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z)); PV0i.x = R126i.x; R124i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV1i.y)); PV0i.y = R124i.y; R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.w)); PV0i.z = R125i.z; R124i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000)); R124i.w = clampFI32(R124i.w); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PS1i))); PS0i = R127i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = tempi.x; R122i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R8i.w))); PS1i = R122i.x; // 4 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z))); PV0i.z = R123i.z; R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xbecccccd)); R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R124i.w))); R124i.y = clampFI32(R124i.y); PS0i = R124i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0)); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R9i.w))); PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3dea4a8c)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R124i.y)) + 1.0)); PV0i.w = R123i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 7 R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.y)); PV1i.y = clampFI32(PV1i.y); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); R123i.w = floatBitsToInt((0.5 * intBitsToFloat(PV0i.w) + 0.5)); PV1i.w = R123i.w; R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.x))); PS1i = R0i.w; // 8 backupReg0i = R127i.w; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.z))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); R123i.w = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i)); R127i.w = clampFI32(R127i.w); PS0i = R127i.w; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f)); PV1i.x = clampFI32(PV1i.x); PV1i.y = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.z))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R15i.z))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.w))); R126i.z = clampFI32(R126i.z); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R10i.w))); PV0i.w = R123i.w; R122i.x = ((PV1i.y == 0)?(0):(PS1i)); PS0i = R122i.x; // 11 backupReg0i = R124i.w; PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000)); PV1i.x = clampFI32(PV1i.x); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedPS[8].x))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].z))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[8].y))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); PS1i = R126i.y; // 12 PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000)); // 13 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); PV1i.y = clampFI32(PV1i.y); // 14 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R11i.x))); // 15 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.w))); R123i.z = clampFI32(R123i.z); PV1i.z = R123i.z; // 16 R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(R126i.z))); PV0i.y = R123i.y; // 17 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV0i.y))); // 18 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.w))); PV0i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R12i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 19 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; // 20 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R11i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R16i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R13i.y))); // 21 R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.w = R123i.w; // 22 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R8i.x))); R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.y))); R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); passPixelColor0.rgb = vec3(luma); }