#version 420 #extension GL_ARB_texture_gather : enable // shader 49ce4bf04a654e80 // Monochromia // Shrine interiors // original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem3; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex9 = 0.0; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); R2i = floatBitsToInt(passParameterSem3); R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw); R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); PV0i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.w = R127i.w; R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); PS1i = R8i.z; // 2 R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R125i.x = floatBitsToInt(tempResultf); PS0i = R125i.x; // 3 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.x = R5i.x; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.z; // 4 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); PS0i = R8i.x; // 5 backupReg0i = R126i.w; backupReg0i = R126i.w; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z))); R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i))); R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i))); PS1i = R9i.z; // 8 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z)); PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x)); R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PS0i = R126i.x; // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); // 10 backupReg0i = R126i.x; R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x)); PV0i.x = R126i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i))); PV0i.y = R127i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x))); PV0i.z = R6i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PS0i = R127i.z; // 11 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0))); PV1i.x = R125i.x; PV1i.y = R125i.x; PV1i.z = R125i.x; PV1i.w = R125i.x; PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x)); // 12 PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z))); R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5)); PS0i = R126i.x; // 13 backupReg0i = R127i.y; PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); PV1i.z = clampFI32(PV1i.z); PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); PS1i = R5i.x; PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 14 PV0i.x = R5i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); PV0i.y = clampFI32(PV0i.y); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x)); PV0i.w = R6i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y))); PS0i = R126i.x; // 15 backupReg0i = R127i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z))); R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w))); R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(roundEven(0.0)); PS1i = R2i.z; // 16 R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w))); R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x)); PS0i = R1i.x; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); PS1i = R127i.w; // 18 R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); PV0i.x = R124i.x; PV0i.y = R124i.x; PV0i.z = R124i.x; PV0i.w = R124i.x; R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); PS0i = R124i.z; // 19 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.y = tempi.x; R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0)); PS1i = R127i.z; // 20 backupReg0i = R124i.x; backupReg0i = R124i.x; backupReg1i = R124i.z; backupReg1i = R124i.z; redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); R124i.x = floatBitsToInt(cubeMapSTM.x); R124i.y = floatBitsToInt(cubeMapSTM.y); R124i.z = floatBitsToInt(cubeMapSTM.z); R124i.w = cubeMapFaceId; PV0i.x = R124i.x; PV0i.y = R124i.y; PV0i.z = R124i.z; PV0i.w = R124i.w; R3i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y)); PS0i = R3i.y; // 21 R3i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); PV1i.y = R6i.y; R0i.z = PV0i.w; R3i.w = 0; PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 22 R6i.x = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); R3i.z = int(intBitsToFloat(R127i.w)); PS0i = R3i.z; // 0 R0i.x = R1i.y; R0i.y = R1i.w; R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); PS0i = R127i.y; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); PS1i = R125i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3c23d70a)); PV0i.x = clampFI32(PV0i.x); R124i.y = R3i.z & 0x000000fc; R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0); R124i.w = 0; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); R126i.y = int(intBitsToFloat(R127i.z)); PS1i = R126i.y; // 4 backupReg0i = R124i.y; R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w))); PV0i.x = R124i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w))); PV0i.y = R124i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w))); PV0i.z = R127i.z; R126i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5)); R126i.x = floatBitsToInt(float(backupReg0i)); PS0i = R126i.x; // 5 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.w = tempi.x; R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z))); PS1i = R125i.y; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w))))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R127i.z; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w))))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); // 8 PV0i.x = R126i.y & int(1); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821)); PV0i.w = R6i.w; R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); PS0i = R124i.y; // 9 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); PV1i.x = R123i.x; R126i.y = R127i.w; R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); R127i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); R7i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25)); R7i.y = ((PV0i.x == 0)?(0):(0x3f800000)); PS1i = R7i.y; // 10 backupReg0i = R6i.x; backupReg0i = R6i.x; backupReg1i = R125i.y; R6i.x = R127i.w; R6i.x = clampFI32(R6i.x); PV0i.x = R6i.x; R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.z))) + intBitsToFloat(backupReg0i))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PS0i = R124i.z; // 11 backupReg0i = R127i.w; backupReg1i = R126i.y; R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R125i.z))) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); // 12 backupReg0i = R127i.y; backupReg1i = R125i.z; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); PV0i.w = R123i.w; R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.z)); PS0i = R127i.z; // 13 backupReg0i = R124i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z))); PV1i.x = R126i.x; R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); PV1i.w = R127i.w; R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R124i.z; // 14 backupReg0i = R127i.y; backupReg0i = R127i.y; R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R127i.y))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R125i.z))); R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(PV1i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(backupReg0i))); PV0i.w = R123i.w; R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R127i.x; // 15 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R126i.x))); PV1i.x = R123i.x; R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w)); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.z))); R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); PS1i = R124i.y; // 16 backupReg0i = R127i.w; R7i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.x)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.z))); R126i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y)); R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z)); R7i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x)); PS0i = R7i.y; // 17 R5i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.w)); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.y))); R12i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R12i.z = clampFI32(R12i.z); PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(R127i.x)); R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R5i.w = clampFI32(R5i.w); PS1i = R5i.w; // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); R8i.w = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R8i.w = clampFI32(R8i.w); PS0i = R3i.z & int(1); // 19 R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x))); R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y))); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z))); R4i.z = floatBitsToInt(float(PS0i)); PS1i = R4i.z; // 20 R3i.x = R2i.x; R3i.y = R2i.y; R3i.z = floatBitsToInt(roundEven(1.0)); R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).x); R13i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R2i.xy)).xyz); R11i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz); R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R2i.xy),0.0).xyzw); R3i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); R0i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex9),intBitsToFloat(R0i.w)).xyz); R2i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R2i.xy)).xyz); // 0 R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5)); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.w))) + intBitsToFloat(R13i.y))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R6i.x))); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.z))); PS0i = R126i.w; // 1 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x)); PV1i.y = clampFI32(PV1i.y); PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z))); PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x))); PS1i = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y)); // 2 R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w)); PV0i.x = R127i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z)); PV0i.y = R126i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i))); PS0i = R124i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.y = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.w))); // 4 backupReg0i = R126i.y; R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); PV0i.x = R123i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); // 5 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.y))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R3i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); // 6 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R5i.x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.y))); // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w))); PV1i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R5i.y))); PV1i.w = R126i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(tempResultf); // 8 R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x))); PV0i.y = R123i.y; R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); // 9 R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); // 10 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); PV0i.y = clampFI32(PV0i.y); // 11 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0)); PV1i.y = R123i.y; // 12 R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.x))); PV0i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.z))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.y))); PV0i.w = R123i.w; // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R0i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R0i.x))); // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R12i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.w))); // 3 R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.z = R123i.z; // 4 PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.z)); // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y))); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); #if (ENABLE_COLOR_FADE == 1) float depth = texture(textureUnitPS5, passParameterSem0.xy).x; float factor = smoothstep(0.0005, 0.00075, depth); passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); #else passPixelColor0.rgb = vec3(luma); #endif }