#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_shading_language_packing : enable // shader 37b9100c1310d3bb // PRO+ hud v2 uniform ivec4 uf_uniformRegisterVS[256]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 1) out vec4 passParameterSem1; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } bool isCurrentSizeEqualTo(vec2 param) { float result = distance(param, intBitsToFloat(uf_uniformRegisterVS[15]).xy); return (result <= 0.01); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[14]; bool activeMaskStackC[15]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStack[3] = false; activeMaskStack[4] = false; activeMaskStack[5] = false; activeMaskStack[6] = false; activeMaskStack[7] = false; activeMaskStack[8] = false; activeMaskStack[9] = false; activeMaskStack[10] = false; activeMaskStack[11] = false; activeMaskStack[12] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStackC[4] = false; activeMaskStackC[5] = false; activeMaskStackC[6] = false; activeMaskStackC[7] = false; activeMaskStackC[8] = false; activeMaskStackC[9] = false; activeMaskStackC[10] = false; activeMaskStackC[11] = false; activeMaskStackC[12] = false; activeMaskStackC[13] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x))); R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); PV0i.y = R0i.y; R4i.z = 0; R0i.w = 0x3f800000; R127i.w = floatBitsToInt(1.0); PS0i = R127i.w; // 1 R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y))); // 2 R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w)); PV0i.y = R0i.y; R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; // 3 backupReg0i = R0i.w; R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); PV1i.x = R127i.x; PV1i.y = R127i.x; PV1i.z = R127i.x; PV1i.w = R127i.x; // 4 backupReg0i = R0i.x; backupReg1i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; // 5 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = tempi.x; // 6 R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); PV0i.x = R6i.x; PV0i.y = R6i.x; PV0i.z = R6i.x; PV0i.w = R6i.x; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.y = tempi.x; // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R6i.z = tempi.x; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.w = tempi.x; // 10 predResult = (0 != R1i.w); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; // 1 predResult = (0 != R0i.z); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R1i.y; R1i.y = backupReg0i; PV0i.y = R1i.y; R0i.z = 0; PV0i.z = R0i.z; R1i.w = 0x3f800000; PV0i.w = R1i.w; // 1 R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); R2i.w = PV0i.w; } activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PS0i = int(intBitsToFloat(R1i.y)); // 1 PV1i.x = PS0i << int(1); PS1i = int(intBitsToFloat(R1i.x)); // 2 R126i.z = PV1i.x + PS1i; PV0i.z = R126i.z; // 3 R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); PV1i.x = R127i.x; R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); // 4 R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); // 5 R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); PV1i.x = R123i.x; R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); PV1i.y = R123i.y; // 6 R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); PV0i.y = R123i.y; R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); PV0i.z = R123i.z; R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); PV0i.w = R123i.w; // 7 R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); R3i.w = 0x437f0000; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; R2i.y = uf_uniformRegisterVS[2].x & 0x00000002; // 1 R1i.z = PV0i.x & 0x0000000f; // 2 predResult = (0 != R2i.y); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 R4i.y = R1i.y; R2i.z = 0; R1i.w = 0x3f800000; PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); // 1 R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); PV1i.x = R2i.x; R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); // 2 R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); PV0i.x = R3i.x; R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R4i.x; // 3 R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)); R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); PV1i.z = R0i.z; R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); PS1i = R7i.x; // 4 R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0); R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)); // 5 predResult = (R1i.z == 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 backupReg0i = R2i.x; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); R2i.y = R3i.x; PV0i.y = R2i.y; // 1 R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); } activeMaskStack[3] = activeMaskStack[3] == false; activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 predResult = (R1i.z == int(1)); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 backupReg0i = R2i.y; R2i.y = 0; PV0i.y = R2i.y; PV0i.z = R3i.x; PV0i.w = backupReg0i; // 1 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); } activeMaskStack[4] = activeMaskStack[4] == false; activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; if( activeMaskStackC[5] == true ) { activeMaskStack[5] = activeMaskStack[4]; activeMaskStackC[6] = activeMaskStackC[5]; // 0 predResult = (R1i.z == 0x00000002); activeMaskStack[5] = predResult; activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; } else { activeMaskStack[5] = false; activeMaskStackC[6] = false; } if( activeMaskStackC[6] == true ) { // 0 backupReg0i = R3i.y; R3i.y = backupReg0i; PV0i.y = R3i.y; PV0i.z = R3i.z; PV0i.w = 0; // 1 backupReg0i = R2i.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); } activeMaskStack[5] = activeMaskStack[5] == false; activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; if( activeMaskStackC[6] == true ) { activeMaskStack[6] = activeMaskStack[5]; activeMaskStackC[7] = activeMaskStackC[6]; // 0 predResult = (R1i.z == 0x00000003); activeMaskStack[6] = predResult; activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; } else { activeMaskStack[6] = false; activeMaskStackC[7] = false; } if( activeMaskStackC[7] == true ) { // 0 backupReg0i = R2i.y; R2i.y = R3i.z; PV0i.y = R2i.y; PV0i.z = R3i.y; PV0i.w = backupReg0i; // 1 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); } activeMaskStack[6] = activeMaskStack[6] == false; activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; if( activeMaskStackC[7] == true ) { activeMaskStack[7] = activeMaskStack[6]; activeMaskStackC[8] = activeMaskStackC[7]; // 0 predResult = (R1i.z == 0x00000004); activeMaskStack[7] = predResult; activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; } else { activeMaskStack[7] = false; activeMaskStackC[8] = false; } if( activeMaskStackC[8] == true ) { // 0 R2i.y = R2i.w; PV0i.y = R2i.y; PV0i.z = R3i.x; PV0i.w = 0; // 1 backupReg0i = R2i.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); } activeMaskStack[7] = activeMaskStack[7] == false; activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; if( activeMaskStackC[8] == true ) { activeMaskStack[8] = activeMaskStack[7]; activeMaskStackC[9] = activeMaskStackC[8]; // 0 predResult = (R1i.z == 0x00000005); activeMaskStack[8] = predResult; activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; } else { activeMaskStack[8] = false; activeMaskStackC[9] = false; } if( activeMaskStackC[9] == true ) { // 0 backupReg0i = R2i.y; R2i.y = R3i.x; PV0i.y = R2i.y; PV0i.z = R2i.w; PV0i.w = backupReg0i; // 1 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); } activeMaskStack[8] = activeMaskStack[8] == false; activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; if( activeMaskStackC[9] == true ) { activeMaskStack[9] = activeMaskStack[8]; activeMaskStackC[10] = activeMaskStackC[9]; // 0 predResult = (R1i.z == 0x00000006); activeMaskStack[9] = predResult; activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; } else { activeMaskStack[9] = false; activeMaskStackC[10] = false; } if( activeMaskStackC[10] == true ) { // 0 R2i.y = R3i.x; PV0i.y = R2i.y; R3i.y = 0; PS0i = R3i.y; // 1 backupReg0i = R2i.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); } activeMaskStack[9] = activeMaskStack[9] == false; activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; if( activeMaskStackC[10] == true ) { activeMaskStack[10] = activeMaskStack[9]; activeMaskStackC[11] = activeMaskStackC[10]; // 0 predResult = (R1i.z == 0x00000007); activeMaskStack[10] = predResult; activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; } else { activeMaskStack[10] = false; activeMaskStackC[11] = false; } if( activeMaskStackC[11] == true ) { // 0 backupReg0i = R2i.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); R2i.y = R3i.y; PV0i.y = R2i.y; R3i.y = R3i.z; PS0i = R3i.y; // 1 R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); } activeMaskStack[10] = activeMaskStack[10] == false; activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; if( activeMaskStackC[11] == true ) { activeMaskStack[11] = activeMaskStack[10]; activeMaskStackC[12] = activeMaskStackC[11]; // 0 predResult = (R1i.z == 0x00000008); activeMaskStack[11] = predResult; activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; } else { activeMaskStack[11] = false; activeMaskStackC[12] = false; } if( activeMaskStackC[12] == true ) { // 0 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); R2i.y = R3i.x; PV0i.y = R2i.y; // 1 R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); } activeMaskStack[11] = activeMaskStack[11] == false; activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; if( activeMaskStackC[12] == true ) { activeMaskStack[12] = activeMaskStack[11]; activeMaskStackC[13] = activeMaskStackC[12]; // 0 predResult = (R1i.z == 0x00000009); activeMaskStack[12] = predResult; activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; } else { activeMaskStack[12] = false; activeMaskStackC[13] = false; } if( activeMaskStackC[13] == true ) { // 0 backupReg0i = R2i.y; R2i.y = 0; PV0i.y = R2i.y; PV0i.z = R3i.z; PV0i.w = backupReg0i; // 1 R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); } activeMaskStack[12] = activeMaskStack[12] == false; activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; if( activeMaskStackC[13] == true ) { activeMaskStack[13] = activeMaskStack[12]; activeMaskStackC[14] = activeMaskStackC[13]; // 0 predResult = (R1i.z == 0x0000000a); activeMaskStack[13] = predResult; activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; } else { activeMaskStack[13] = false; activeMaskStackC[14] = false; } if( activeMaskStackC[14] == true ) { // 0 R2i.y = R0i.z; PV0i.y = R2i.y; PV0i.z = R3i.x; PV0i.w = 0; // 1 backupReg0i = R2i.x; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); } activeMaskStack[13] = activeMaskStack[13] == false; activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; if( activeMaskStackC[14] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); R2i.y = R2i.w; PV0i.y = R2i.y; R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); PV0i.z = R127i.z; R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); R2i.y = R3i.z; PV1i.y = R2i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x))); PV1i.z = R123i.z; R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); PV1i.w = R123i.w; // 2 R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); PV0i.w = R123i.w; // 3 R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); } activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); PV0i.x = R127i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); // 2 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); PV0i.w = R123i.w; // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); PS1i = R127i.w; // 4 backupReg0i = R127i.z; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); PV0i.w = R123i.w; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); PS0i = R126i.z; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); PS1i = R3i.x; // 6 R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); // 7 backupReg0i = R2i.z; R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i); R2i.w = R1i.w; } activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PS0i = int(intBitsToFloat(R1i.y)); // 1 PV1i.z = PS0i << int(1); PS1i = int(intBitsToFloat(R1i.x)); // 2 R0i.z = PV1i.z + PS1i; PV0i.z = R0i.z; // 3 R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); PV1i.x = R127i.x; R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); // 4 R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); // 5 R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); PV1i.x = R123i.x; R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); PV1i.y = R123i.y; // 6 R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); PV0i.y = R123i.y; R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); PV0i.z = R123i.z; R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); PV0i.w = R123i.w; // 7 R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); // 8 predResult = (R1i.z == 0x0000000d); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); // 1 PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); // 2 R127i.x = PV1i.z; R127i.y = PV1i.w; PV0i.y = R127i.y; R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); PV0i.z = R127i.z; R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); // 3 PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); // 4 PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); // 5 backupReg0i = R127i.z; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.z = R127i.z; R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); PV1i.w = R126i.w; // 6 R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); PV0i.x = R127i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); // 8 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); PV0i.w = R123i.w; // 9 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); PS1i = R127i.w; // 10 backupReg0i = R127i.z; backupReg0i = R127i.z; backupReg1i = R126i.z; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); PV0i.w = R123i.w; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); PS0i = R126i.z; // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); PS1i = R3i.x; // 12 R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); } activeMaskStack[3] = activeMaskStack[3] == false; activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 R127i.x = floatBitsToInt(float(R0i.z)); PS0i = R127i.x; // 1 tempResultf = intBitsToFloat(PS0i); tempResultf = floor(tempResultf); tempResultf = clamp(tempResultf, -256.0, 255.0); ARi.x = int(tempResultf); PV1i.x = floatBitsToInt(tempResultf); // 2 R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z); R3i.w = uf_uniformRegisterVS[ARi.x+16].w; } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (0 != uf_uniformRegisterVS[3].x); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.y; backupReg1i = R0i.w; R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w)))); PV0i.x = R2i.x; PV0i.y = R2i.x; PV0i.z = R2i.x; PV0i.w = R2i.x; // 1 backupReg0i = R0i.x; backupReg1i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.y = tempi.x; // 2 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.z = tempi.x; // 3 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = tempi.x; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 R0i.z = uf_uniformRegisterVS[2].x & int(1); // 1 predResult = (0 != R0i.z); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 R0i.y = uf_uniformRegisterVS[2].x & 0x00000002; // 1 predResult = (0 != R0i.y); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R127i.x = uf_uniformRegisterVS[2].x & 0x00010000; R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; PV0i.y = R127i.y; R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y)); PS1i = R127i.z; // 2 R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z)); PV0i.y = R123i.y; R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z)); PV0i.z = R126i.z; R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w)); PV0i.w = R123i.w; R124i.y = uf_uniformRegisterVS[2].x & 0x00000008; PS0i = R124i.y; // 3 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); PV1i.x = R0i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y)); PV1i.w = R123i.w; R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x)); PS1i = R122i.x; // 4 backupReg0i = R127i.y; R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z)); PV0i.x = R123i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w)); R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x)); PV0i.w = R123i.w; R126i.z = ((R125i.z == 0)?(PS1i):(PS1i)); PS0i = R126i.z; // 5 R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x)); PV1i.x = R127i.x; R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w)); PV1i.y = R125i.y; // 6 R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); // 7 R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z)); PV1i.y = R123i.y; // 8 R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y)); R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x)); R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z)); R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z)); PS0i = R2i.w; } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); PV0i.x = R0i.x; R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; // 1 R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z)); PV1i.x = R123i.x; R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y)); PV1i.y = R127i.y; R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x)); PV1i.z = R123i.z; R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w)); PV1i.w = R123i.w; // 2 R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); // 3 R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); PV1i.w = R123i.w; // 4 R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 PV1i.x = PV0i.x; R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); R1i.w = PV0i.x; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); PS1i = R0i.x; // 2 R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R1i.y; // 3 R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); } // export gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); if (isCurrentSizeEqualTo(vec2(84, 84)) || isCurrentSizeEqualTo(vec2(36, 40)) || //master mode logo shadow isCurrentSizeEqualTo(vec2(90, 90)) || isCurrentSizeEqualTo(vec2(110, 110)) || isCurrentSizeEqualTo(vec2(109, 109)) ) { gl_Position.y -= 9000.0; } if ((uf_uniformRegisterVS[5].w == 1134559232 || uf_uniformRegisterVS[5].w == 1133903872) && (isCurrentSizeEqualTo(vec2(64, 64)) || //empty heart shadows, but also glowing orbs in inventory isCurrentSizeEqualTo(vec2(32, 32))) // empty hearts, hearts in inventory transition, but also inventory icons ) { gl_Position.y -= 9000.0; } if (isCurrentSizeEqualTo(vec2(80, 80)) && (uf_uniformRegisterVS[4].x == 1060320051 || uf_uniformRegisterVS[4].x == 1060320050)) { //some hearts, stamina fade, but also glowing powers in inventory gl_Position.y -= 9000.0; } if (isCurrentSizeEqualTo(vec2(96, 96)) && (uf_uniformRegisterVS[7].x == 1069928833)) { // stamina 3-full blur; also, all inventory items gl_Position.y -= 9000.0; } // export passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); }