[Definition] titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Resolution path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Resolution width = 1280 height = 720 formatsExcluded = 0x31 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Resolution width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Bloom Resolution width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Resolution width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # ??? width = 64 height = 64 formats = 0x810 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 64 // scaling causes overbloom #[TextureRedefine] #width = 32 #height = 16 #formats = 0x810 #overwriteWidth = ($width / $gameWidth) * 32 #overwriteHeight = ($height / $gameHeight) * 16 #[TextureRedefine] #width = 16 #height = 16 #formats = 0x810 #overwriteWidth = ($width / $gameWidth) * 16 #overwriteHeight = ($height / $gameHeight) * 16 #[TextureRedefine] #width = 8 #height = 8 #formats = 0x810 #overwriteWidth = ($width / $gameWidth) * 8 #overwriteHeight = ($height / $gameHeight) * 8 #[TextureRedefine] #width = 4 #height = 4 #formats = 0x810 #overwriteWidth = ($width / $gameWidth) * 4 #overwriteHeight = ($height / $gameHeight) * 4 #[TextureRedefine] #width = 1 #height = 1 #formats = 0x810 #overwriteWidth = ($width / $gameWidth) * 1 #overwriteHeight = ($height / $gameHeight) * 1