[XCX_DROPONLYEQUIPMENT] moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U ; ---------------------------------------------------------------------------- ; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int)) ; WHAT : Affect the chance of chests 0x021AADB8 = li r3, 1 ; always GOLD chests 0x021AADBC = blr ; ---------------------------------------------------------------------------- ; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc ; WHAT : Affect the drop ratio of materials 0x021AF5D8 = li r31, 0 0x021AF5F4 = li r31, 0 0x021AF610 = li r31, 0 ; ---------------------------------------------------------------------------- ; WHO : ItemDrop::CItemDropManager::calcItemNum((uchar)) ; WHAT : Chances to loot multiples equipments (3 max) 0x021AB238 = li r11, 100 ; DRP_ItemNumTable - Lot_3 ; ---------------------------------------------------------------------------- ; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs ; WHAT : Force some kind of equipment to be looted in Gold chests ; 2 = Ground weapons ; 4 = Ground armors ; 6 = Skell weapons ; 8 = Skell armors 0x021AEB88 = li r4, 6 0x021AEB5C = li r27, 6 ; ---------------------------------------------------------------------------- ; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs ; WHAT : Always best equipment looted (X6X) 0x021AD710 = nop ; ground weapons ? 0x021ADA6C = nop ; ground armors 0x021ADDE8 = nop ; skell weapons 0x021AE164 = nop ; skell armors ; ---------------------------------------------------------------------------- ; WHO : ItemDrop::CItemDropManager::calcAfxSltNum((unsigned short)) ; WHAT : Control of the loot quality (always orange/yellow) 0x021AB380 = li r28, 100 0x021AB394 = li r29, 100 0x021AB3AC = li r30, 100