[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Anti-Aliasing path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing" description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the rules.txt of this pack for info about the individual settings. Made by Skalfate. version = 4 [Preset] name = Alternative FXAA (NVIDIA's implementation) $preset:int = 2 # Customize these 3 values $subPix:int = 1.0 $edgeThreshold:int = 0.125 $edgeThresholdMin:int = 0.0156 # Not used for NVIDIA's FXAA, do not touch. $inventorySharper:int = 0.0 # Ignore $inventoryBlurrier:int = 0.0 # Ignore $worldSharper:int = 0.0 # Ignore $worldBlurrier:int = 0.0 # Ignore [Preset] name = Enable Native AA $preset:int = 1 # Customize these 4 values below $inventorySharper:int = 0.0 $inventoryBlurrier:int = 0.0 $worldSharper:int = 0.0 $worldBlurrier:int = 0.0 # Not used for Native AA, do not touch. $subPix:int = 0.75 # Ignore $edgeThreshold:int = 0.166 # Ignore $edgeThresholdMin:int = 0.0312 # Ignore [Preset] name = Disable Native AA $preset:int = 0 # Disables all anti-aliasing, doesn't have any customizations $inventorySharper:int = 0.0 # Ignore $inventoryBlurrier:int = 0.0 # Ignore $worldSharper:int = 0.0 # Ignore $worldBlurrier:int = 0.0 # Ignore $subPix:int = 0.75 # Ignore $edgeThreshold:int = 0.166 # Ignore $edgeThresholdMin:int = 0.0312 # Ignore # Adjust native AA implmentation - Only applies to Enabled preset # --- keep one of the varaibles at 0 while adjusting the other one # Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1 # Blurrier : Values - [1.0 - 0.0] - Recommended to Lower in decrements of 0.1 # Subpix: # Choose the amount of sub-pixel aliasing removal. # This affects how sharp or smooth you want the image to be. # 1.00 - upper limit (softer) # 0.75 - default amount of filtering # 0.50 - lower limit (sharper, less sub-pixel aliasing removal) # 0.25 - almost off # 0.00 - completely off # EdgeThreshold: # The minimum amount of local contrast required to apply algorithm. # 0.333 - too little (faster) # 0.250 - low quality # 0.166 - default # 0.125 - high quality # 0.063 - overkill (slower) # EdgeThresholdMin: # Trims the algorithm from processing darks. # 0.0833 - upper limit (default, the start of visible unfiltered edges) # 0.0625 - high quality (faster) # 0.0312 - visible limit (slower) # Credit: Kiri, NAVras # Credit: SkalFate for V3 import.