[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "Level Of Detail Bias" path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias" description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used. version = 4 [Preset] name = Normal texture detail (Default) $lodBias = 0 [Preset] name = Lowest texture detail (+16) $lodBias = +16 [Preset] name = Extremely low texture detail (+8) $lodBias = +8 [Preset] name = Very low texture detail (+4) $lodBias = +4 [Preset] name = Much lower texture detail (+3) $lodBias = +3 [Preset] name = Lower texture detail (+2) $lodBias = +2 [Preset] name = Slightly lower texture detail (+1) $lodBias = +1 [Preset] name = Slightly higher texture detail (-1) $lodBias = -1 [Preset] name = Higher texture detail (-2) $lodBias = -2 [Preset] name = Much higher texture detail (-3) $lodBias = -3 [Preset] name = Very high texture detail (-4) $lodBias = -4 [Preset] name = Extremely high texture detail (-8) $lodBias = -8 [Preset] name = Highest texture detail (-16) $lodBias = -16 [TextureRedefine] formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235 overwriteRelativeLodBias = $lodBias