#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 92d5cf316124c301 //beach cooking #ifdef VULKAN layout(set = 1, binding = 5) uniform ufBlock { uniform ivec4 uf_remappedPS[7]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[7]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2DArray textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 3) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(4, 1, 4) uniform sampler2D textureUnitPS4; layout(location = 0) in vec4 passParameterSem1; layout(location = 1) in vec4 passParameterSem2; layout(location = 2) in vec4 passParameterSem4; layout(location = 3) in vec4 passParameterSem5; layout(location = 4) in vec4 passParameterSem6; layout(location = 5) in vec4 passParameterSem7; layout(location = 6) in vec4 passParameterSem8; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R12f = vec4(0.0); vec4 R13f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem1; R1f = passParameterSem2; R2f = passParameterSem4; R3f = passParameterSem5; R4f = passParameterSem6; R5f = passParameterSem7; R6f = passParameterSem8; // 0 R8f.x = R3f.w; R8f.x = clamp(R8f.x, 0.0, 1.0); PV0f.y = -(R3f.z) + -(intBitsToFloat(0x42700000)); R12f.z = roundEven(0.0); R7f.w = 1.0; PS0f = 1.0 / R5f.z; // 1 R7f.x = mul_nonIEEE(R5f.x, PS0f); PV1f.x = R7f.x; R7f.y = mul_nonIEEE(R5f.y, PS0f); PV1f.y = R7f.y; PV1f.z = PV0f.y * intBitsToFloat(0x3dcccccd); PV1f.z = clamp(PV1f.z, 0.0, 1.0); R127f.w = mul_nonIEEE(-(R3f.z), intBitsToFloat(uf_remappedPS[0].w)); PS1f = 1.0 / R4f.z; // 2 backupReg0f = R4f.x; R4f.x = mul_nonIEEE(backupReg0f, PS1f); R127f.y = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[1].y)) + 1.0)/2.0; PV0f.y = R127f.y; R127f.z = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[1].x)) + 1.0)/2.0; PV0f.z = R127f.z; R4f.w = mul_nonIEEE(R4f.y, PS1f); R0f.w = -(PV1f.z) + 1.0; PS0f = R0f.w; // 3 PV1f.x = mul_nonIEEE(-(R3f.z), intBitsToFloat(uf_remappedPS[0].y)); R4f.y = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(uf_remappedPS[0].w)) + R127f.w); R4f.y = clamp(R4f.y, 0.0, 1.0); PV1f.z = floor(PV0f.y); PV1f.w = floor(PV0f.z); R8f.w = 0.0; PS1f = R8f.w; // 4 R11f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), PV1f.w); R11f.x *= 2.0; R11f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), PV1f.z); R11f.y *= 2.0; R4f.z = R127f.z + -(PV1f.w); R6f.w = R127f.y + -(PV1f.z); R1f.w = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)),intBitsToFloat(uf_remappedPS[0].y)) + PV1f.x); R1f.w = clamp(R1f.w, 0.0, 1.0); PS0f = R1f.w; R9f.xyzw = (textureGather(textureUnitPS1, R11f.xy).xyzw); R10f.xyw = (textureLod(textureUnitPS3, R7f.xy,R7f.w).xyw); R7f.xw = (textureLod(textureUnitPS3, R7f.xy,0.0).xw); R4f.x = (texture(textureUnitPS2, R4f.xw).x); R6f.xyz = (texture(textureUnitPS4, R6f.xy).xyz); // 0 PV0f.x = -(R6f.w); R127f.y = -(R8f.x) + R9f.x; PV0f.z = mul_nonIEEE(R4f.z, R6f.w); R127f.w = -(R8f.x) + R9f.y; R127f.x = -(R8f.x) + R9f.z; PS0f = R127f.x; // 1 R126f.x = -(R8f.x) + R9f.w; PV1f.y = PV0f.z; R127f.z = mul_nonIEEE(R5f.w, R4f.z); PV1f.w = -(PV0f.z); R125f.z = mul_nonIEEE(R5f.w, PV0f.x); PS1f = R125f.z; // 2 backupReg0f = R127f.x; backupReg0f = R127f.x; R127f.x = max(R127f.y, -(R127f.y)); R127f.y = mul_nonIEEE(R5f.w, PV1f.y); R126f.z = max(backupReg0f, -(backupReg0f)); R126f.w = mul_nonIEEE(R5f.w, PV1f.w); R126f.y = max(R127f.w, -(R127f.w)); PS0f = R126f.y; // 3 PV1f.x = R10f.y + R0f.w; R125f.y = -(R7f.x) + R10f.x; R9f.z = (mul_nonIEEE(-(R1f.w),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].z)); R127f.w = max(R126f.x, -(R126f.x)); PV1f.w = R127f.w; R13f.w = 1.0; PS1f = R13f.w; // 4 tempf.x = dot(vec4(R127f.z,R127f.y,R125f.z,R126f.w),vec4(PV1f.w,R127f.x,R126f.z,R126f.y)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R124f.z = tempf.x; R5f.z = R4f.y + PV1f.x; R5f.z = clamp(R5f.z, 0.0, 1.0); PS0f = R5f.z; // 5 tempf.x = dot(vec4(R127f.z,R127f.y,R125f.z,R126f.w),vec4(R127f.w,R126f.z,R127f.x,R126f.y)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R122f.x = (mul_nonIEEE(R125f.y,PS0f) + R7f.x); PS1f = R122f.x; // 6 PV0f.x = R4f.z + R124f.z; PV0f.x = clamp(PV0f.x, 0.0, 1.0); PV0f.y = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[2].y)); PV0f.z = R6f.w + PV1f.x; PV0f.z = clamp(PV0f.z, 0.0, 1.0); PV0f.w = -(R9f.z) + 1.0; PS0f = mul_nonIEEE(R7f.w, R10f.w); // 7 R10f.x = mul_nonIEEE(R10f.w, PS0f); PV1f.x = R10f.x; R123f.y = (PV0f.x * 2.0 + -(1.0)); PV1f.y = R123f.y; R123f.z = (PV0f.z * 2.0 + -(1.0)); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(PV0f.w,R5f.z) + R9f.z); PV1f.w = R123f.w; tempResultf = log2(PV0f.y); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 8 R12f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),PV1f.y) + R11f.x); R12f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),PV1f.z) + R11f.y); R5f.z = mul_nonIEEE(PV1f.w, PS1f); R10f.w = intBitsToFloat(uf_remappedPS[3].y) + R4f.x; R10f.w = clamp(R10f.w, 0.0, 1.0); R9f.z = mul_nonIEEE(R2f.x, PV1f.x); PS0f = R9f.z; R12f.xyz = (texture(textureUnitPS0, vec3(R12f.x,R12f.y,R12f.z)).xyz); // 0 backupReg0f = R8f.y; backupReg0f = R8f.y; backupReg0f = R8f.y; R8f.xyz = vec3(R8f.w,backupReg0f,backupReg0f); R8f.w = backupReg0f; // 1 R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), R10f.x); R126f.y = mul_nonIEEE(R2f.y, R10f.x); PV1f.y = R126f.y; R124f.z = -(R9f.z) + intBitsToFloat(uf_remappedPS[5].x); R127f.w = mul_nonIEEE(R2f.z, R10f.x); PS1f = exp2(R5f.z); // 2 PV0f.x = mul_nonIEEE(R3f.z, R3f.z); R127f.y = -(PV1f.y) + intBitsToFloat(uf_remappedPS[5].y); PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), PS1f); PV0f.w = clamp(PV0f.w, 0.0, 1.0); // 3 R127f.x = -(R127f.w) + intBitsToFloat(uf_remappedPS[5].z); PV1f.z = PV0f.w + intBitsToFloat(uf_remappedPS[3].x); PV1f.z = clamp(PV1f.z, 0.0, 1.0); R122f.x = (mul_nonIEEE(R3f.y,R3f.y) + PV0f.x); PS1f = R122f.x; // 4 PV0f.x = mul_nonIEEE(PV1f.z, R10f.w); R123f.z = (mul_nonIEEE(R3f.x,R3f.x) + PS1f); PV0f.z = R123f.z; // 5 PV1f.w = mul_nonIEEE(R2f.w, PV0f.x); PS1f = sqrt(PV0f.z); // 6 R123f.x = (mul_nonIEEE(R1f.x,PS1f) + R1f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R127f.x,PV1f.w) + R127f.w); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R127f.y,PV1f.w) + R126f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R124f.z,PV1f.w) + R9f.z); PV0f.w = R123f.w; // 7 backupReg0f = R0f.x; backupReg1f = R0f.z; backupReg2f = R0f.y; PV1f.x = mul_nonIEEE(backupReg0f, PV0f.w); R0f.y = mul_nonIEEE(PV0f.x, PV0f.x); PV1f.z = mul_nonIEEE(backupReg1f, PV0f.y); PV1f.w = mul_nonIEEE(backupReg2f, PV0f.z); // 8 R123f.x = (mul_nonIEEE(R126f.x,R12f.y) + PV1f.w); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R126f.x,R12f.x) + PV1f.x); PV0f.y = R123f.y; R123f.w = (mul_nonIEEE(R126f.x,R12f.z) + PV1f.z); PV0f.w = R123f.w; // 9 backupReg0f = R6f.y; backupReg1f = R6f.x; R6f.x = mul_nonIEEE(R6f.z, PV0f.w); R6f.y = mul_nonIEEE(backupReg0f, PV0f.x); R6f.z = mul_nonIEEE(backupReg1f, PV0f.y); // 0 PV0f.x = -(R6f.y) + intBitsToFloat(uf_remappedPS[6].y); PV0f.y = -(R6f.z) + intBitsToFloat(uf_remappedPS[6].x); PV0f.w = -(R6f.x) + intBitsToFloat(uf_remappedPS[6].z); // 1 R13f.x = (mul_nonIEEE(PV0f.y,R0f.y) + R6f.z); PV1f.x = R13f.x; R13f.y = (mul_nonIEEE(PV0f.x,R0f.y) + R6f.y); PV1f.y = R13f.y; R13f.z = (mul_nonIEEE(PV0f.w,R0f.y) + R6f.x); PV1f.z = R13f.z; // 2 R7f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z); R7f.w = R13f.w; // export passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w)*$beach; passPixelColor1 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); }