#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c2cae30e906be2d5 // Wind Waker - NoSSAO #ifdef VULKAN layout(set = 1, binding = 3) uniform ufBlock { uniform ivec4 uf_remappedPS[8]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[8]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; layout(location = 0) in vec4 passParameterSem1; layout(location = 0) out vec4 passPixelColor0; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem1; R2f.x = (texture(textureUnitPS0, R0f.xy).x); R1f.xy = (texture(textureUnitPS2, R0f.zw).xy); // 0 R4f.x = (R1f.y * 2.0 + -(1.0)); PV0f.x = R4f.x; R4f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedPS[0].z)); R5f.z = (R1f.x * 2.0 + -(1.0)); PV0f.z = R5f.z; R123f.w = (mul_nonIEEE(-(R2f.x),intBitsToFloat(uf_remappedPS[1].y)) + 1.0); R123f.w = clamp(R123f.w, 0.0, 1.0); PV0f.w = R123f.w; // 1 R5f.x = mul_nonIEEE(-(PV0f.x), intBitsToFloat(uf_remappedPS[2].z)); R3f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); R4f.z = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[1].x)); PV1f.z = R4f.z; // 2 R127f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].x)); PV0f.x = R127f.x; R127f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[3].y)); PV0f.z = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].x)); R127f.w = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[4].y)); PS0f = 1.0 / PV1f.z; // 3 R6f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); PV1f.y = mul_nonIEEE(R3f.y, PV0f.z); PV1f.z = mul_nonIEEE(R4f.x, PV0f.z); R4f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), PS0f); PS1f = mul_nonIEEE(R3f.y, PV0f.x); // 4 PV0f.x = mul_nonIEEE(R4f.x, R127f.x); R126f.y = (mul_nonIEEE(R5f.x,R127f.y) + PS1f); R123f.z = (mul_nonIEEE(R5f.z,R127f.w) + PV1f.z); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y); PV0f.w = R123f.w; R3f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].x)); PS0f = R3f.x; // 5 R1f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(PV0f.w,PV0f.z,-(PV0f.w)); R1f.w = R0f.y + -(PV0f.z); R122f.x = (mul_nonIEEE(R5f.z,R127f.y) + PV0f.x); PS1f = R122f.x; // 6 R2f.xyz = vec3(R0f.x,R0f.y,R0f.x) + vec3(R126f.y,PS1f,-(R126f.y)); R2f.w = R0f.y + -(PS1f); R3f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[6].y)); PS0f = R3f.z; R1f.x = (texture(textureUnitPS1, R1f.xy).x); R1f.y = (texture(textureUnitPS1, R1f.zw).x); R2f.x = (texture(textureUnitPS1, R2f.xy).x); R2f.y = (texture(textureUnitPS1, R2f.zw).x); // 0 R127f.x = R4f.y + -(R2f.x); PV0f.x = R127f.x; R126f.y = R4f.y + -(R2f.y); PV0f.z = -(R1f.y) + R4f.y; PV0f.w = -(R1f.x) + R4f.y; // 1 PV1f.x = mul_nonIEEE(PV0f.z, R4f.w); PV1f.x /= 2.0; PV1f.y = mul_nonIEEE(PV0f.w, R6f.x); PV1f.y /= 2.0; R126f.z = (mul_nonIEEE(-(PV0f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R126f.z = clamp(R126f.z, 0.0, 1.0); R125f.w = (mul_nonIEEE(-(PV0f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R125f.w = clamp(R125f.w, 0.0, 1.0); PS1f = mul_nonIEEE(PV0f.x, R6f.x); PS1f /= 2.0; // 2 R126f.x = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); R126f.x = clamp(R126f.x, 0.0, 1.0); PV0f.y = mul_nonIEEE(R126f.y, R4f.w); PV0f.y /= 2.0; R127f.z = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); R127f.z = clamp(R127f.z, 0.0, 1.0); PV0f.z = R127f.z; R127f.w = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[4].z)) + 0.5); R127f.w = clamp(R127f.w, 0.0, 1.0); PV0f.w = R127f.w; R126f.w = mul_nonIEEE(R3f.y, R3f.x); PS0f = R126f.w; // 3 R125f.x = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[3].z)) + 0.5); R125f.x = clamp(R125f.x, 0.0, 1.0); PV1f.x = R125f.x; R127f.y = (mul_nonIEEE(-(R127f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R127f.y = clamp(R127f.y, 0.0, 1.0); PV1f.z = 0.5 + -(PV0f.w); PV1f.w = 0.5 + -(PV0f.z); R125f.y = (mul_nonIEEE(-(R126f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R125f.y = clamp(R125f.y, 0.0, 1.0); PS1f = R125f.y; // 4 R127f.x = (mul_nonIEEE(PV1f.z,R126f.z) + 0.5); PV0f.x = R127f.x; R126f.y = (mul_nonIEEE(PV1f.w,R125f.w) + 0.5); PV0f.y = R126f.y; PV0f.z = 0.5 + -(PV1f.x); PV0f.w = 0.5 + -(R126f.x); R125f.z = mul_nonIEEE(R4f.x, R3f.x); PS0f = R125f.z; // 5 R124f.x = (mul_nonIEEE(PV0f.z,R125f.y) + 0.5); PV1f.x = R124f.x; R124f.y = (mul_nonIEEE(PV0f.w,R127f.y) + 0.5); PV1f.y = R124f.y; PV1f.z = R127f.z + -(PV0f.x); PV1f.w = R127f.w + -(PV0f.y); R127f.w = (mul_nonIEEE(R5f.x,R3f.z) + R126f.w); PS1f = R127f.w; // 6 backupReg0f = R127f.x; backupReg1f = R126f.y; R127f.x = (mul_nonIEEE(PV1f.z,R125f.w) + backupReg0f); R126f.y = (mul_nonIEEE(PV1f.w,R126f.z) + backupReg1f); PV0f.z = R126f.x + -(PV1f.x); PV0f.w = R125f.x + -(PV1f.y); // 7 R1f.x = R0f.x + R127f.w; R123f.y = (mul_nonIEEE(PV0f.w,R125f.y) + R124f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R5f.z,R3f.z) + R125f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(PV0f.z,R127f.y) + R124f.x); PV1f.w = R123f.w; R3f.x = R0f.x + -(R127f.w); PS1f = R3f.x; // 8 PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].w)); R1f.y = R0f.y + PV1f.z; PV0f.z = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[3].w)); R3f.w = R0f.y + -(PV1f.z); PS0f = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].x)); // 9 PV1f.x = mul_nonIEEE(R3f.y, PS0f); R3f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.z); PV1f.z = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedPS[7].y)); R2f.w = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedPS[4].w)) + PV0f.x); PS1f = mul_nonIEEE(R4f.x, PS0f); // 10 R5f.y = 0.0; R123f.z = (mul_nonIEEE(R5f.x,PV1f.z) + PV1f.x); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.z,PV1f.z) + PS1f); PV0f.w = R123f.w; R5f.w = 1.0; PS0f = R5f.w; // 11 backupReg0f = R0f.x; backupReg1f = R0f.y; backupReg0f = R0f.x; backupReg1f = R0f.y; R0f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(PV0f.z,PV0f.w,-(PV0f.z)); R0f.w = backupReg1f + -(PV0f.w); R1f.x = (texture(textureUnitPS1, R1f.xy).x); R1f.y = (texture(textureUnitPS1, R3f.xw).x); R0f.x = (texture(textureUnitPS1, R0f.xy).x); R0f.y = (texture(textureUnitPS1, R0f.zw).x); // 0 backupReg0f = R0f.x; backupReg1f = R0f.y; PV0f.x = R4f.y + -(R1f.y); PV0f.y = R4f.y + -(R1f.x); R125f.z = R4f.y + -(backupReg0f); PV0f.z = R125f.z; R127f.w = R4f.y + -(backupReg1f); // 1 R124f.x = (mul_nonIEEE(-(PV0f.y),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R124f.x = clamp(R124f.x, 0.0, 1.0); R127f.y = (mul_nonIEEE(-(PV0f.x),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R127f.y = clamp(R127f.y, 0.0, 1.0); PV1f.z = mul_nonIEEE(PV0f.x, R4f.w); PV1f.z /= 2.0; PV1f.w = mul_nonIEEE(PV0f.y, R6f.x); PV1f.w /= 2.0; PS1f = mul_nonIEEE(PV0f.z, R6f.x); PS1f /= 2.0; // 2 R127f.x = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.x = R127f.x; R126f.y = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[6].z)) + 0.5); R126f.y = clamp(R126f.y, 0.0, 1.0); PV0f.y = R126f.y; PV0f.z = mul_nonIEEE(R127f.w, R4f.w); PV0f.z /= 2.0; R125f.w = (mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); R125f.w = clamp(R125f.w, 0.0, 1.0); // 3 PV1f.x = 0.5 + -(PV0f.y); PV1f.y = 0.5 + -(PV0f.x); R126f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[7].z)) + 0.5); R126f.z = clamp(R126f.z, 0.0, 1.0); PV1f.z = R126f.z; R126f.w = (mul_nonIEEE(-(R125f.z),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R126f.w = clamp(R126f.w, 0.0, 1.0); R125f.y = (mul_nonIEEE(-(R127f.w),intBitsToFloat(uf_remappedPS[1].z)) + 1.0); R125f.y = clamp(R125f.y, 0.0, 1.0); PS1f = R125f.y; // 4 PV0f.x = 0.5 + -(PV1f.z); PV0f.y = 0.5 + -(R125f.w); R125f.z = (mul_nonIEEE(PV1f.x,R124f.x) + 0.5); PV0f.z = R125f.z; R127f.w = (mul_nonIEEE(PV1f.y,R127f.y) + 0.5); PV0f.w = R127f.w; // 5 PV1f.x = R127f.x + -(PV0f.z); PV1f.y = R126f.y + -(PV0f.w); R127f.z = (mul_nonIEEE(PV0f.y,R126f.w) + 0.5); PV1f.z = R127f.z; R124f.w = (mul_nonIEEE(PV0f.x,R125f.y) + 0.5); PV1f.w = R124f.w; // 6 PV0f.x = R125f.w + -(PV1f.w); PV0f.y = R126f.z + -(PV1f.z); R123f.z = (mul_nonIEEE(PV1f.x,R127f.y) + R125f.z); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(PV1f.y,R124f.x) + R127f.w); PV0f.w = R123f.w; // 7 R123f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].w)) + R2f.w); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(PV0f.y,R125f.y) + R127f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].w)) + R3f.y); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(PV0f.x,R126f.w) + R124f.w); PV1f.w = R123f.w; // 8 R123f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.x); PV0f.x = R123f.x; R123f.z = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[7].w)) + PV1f.z); PV0f.z = R123f.z; // 9 PV1f.w = PV0f.x + PV0f.z; // 10 PV0f.y = PV1f.w + intBitsToFloat(uf_remappedPS[1].w); // 11 PV1f.x = PV0f.y + -(0.5); // 12 PV0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].y)); PV0f.z = clamp(PV0f.z, 0.0, 1.0); // 13 R5f.x = -(PV0f.z) + 1.0; // export passPixelColor0 = vec4(R5f.x, R5f.y, R5f.y, R5f.w); passPixelColor0.r = 1.0; }