#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 33fa3ac7f0222908 const float resScale = ; uniform ivec4 uf_remappedPS[9]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5c2b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 1) in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) * resScale; R1f = passParameterSem0; R3f.xz = (texelFetch(textureUnitPS0, ivec2(R0f.x, R0f.y), 0).xz); // 0 PV0f.x = mul_nonIEEE(R1f.x, R1f.x); PV0f.y = -(intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].x); R127f.z = mul_nonIEEE(R3f.x, R3f.x); PV0f.w = mul_nonIEEE(R3f.z, R3f.z); R4f.w = 1.0; PS0f = R4f.w; // 1 backupReg0f = R0f.x; backupReg1f = R0f.y; R0f.x = (mul_nonIEEE(-(R1f.x),intBitsToFloat(uf_remappedPS[2].w)) + backupReg0f); R0f.y = (intBitsToFloat(uf_remappedPS[2].w) * 0.25 + backupReg1f); R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),PV0f.w) + -(R3f.z)); R123f.w = (mul_nonIEEE(R1f.y,R1f.y) + PV0f.x); PV1f.w = R123f.w; R1f.w = 1.0 / PV0f.y; PS1f = R1f.w; // 2 R1f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R127f.z) + -(R3f.x)); R0f.z = sqrt(PV1f.w); PS0f = R0f.z; R0f.w = (texelFetch(textureUnitPS0, ivec2(R0f.x, R0f.y), 0).y); // 0 PV0f.y = -(intBitsToFloat(uf_remappedPS[0].w)) + R0f.z; R126f.z = R0f.w; PV0f.z = R126f.z; // 1 R127f.x = intBitsToFloat(uf_remappedPS[3].x) + -(intBitsToFloat(uf_remappedPS[4].x)); PV1f.y = mul_nonIEEE(PV0f.z, PV0f.z); PV1f.z = PV0f.y * R1f.w; PV1f.z = clamp(PV1f.z, 0.0, 1.0); R126f.w = intBitsToFloat(uf_remappedPS[3].y) + -(intBitsToFloat(uf_remappedPS[4].y)); // 2 R123f.x = (intBitsToFloat(0xc0000000) * PV1f.z + intBitsToFloat(0x40400000)); PV0f.x = R123f.x; PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z); R127f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),PV1f.y) + -(R126f.z)); // 3 R126f.x = intBitsToFloat(uf_remappedPS[3].z) + -(intBitsToFloat(uf_remappedPS[4].z)); PV1f.w = mul_nonIEEE(PV0f.y, PV0f.x); // 4 R127f.w = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[5].x)); PV0f.w = R127f.w; // 5 R125f.x = (mul_nonIEEE(R1f.z,PV0f.w) + R3f.x); R127f.y = (mul_nonIEEE(R127f.z,PV0f.w) + R126f.z); // 6 R127f.z = (mul_nonIEEE(R2f.z,R127f.w) + R3f.z); PV0f.z = R127f.z; // 7 tempf.x = dot(vec4(R125f.x,R127f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; // 8 R127f.w = min(PV1f.x, 1.0); PV0f.w = R127f.w; // 9 R123f.y = (mul_nonIEEE(R126f.x,PV0f.w) + intBitsToFloat(uf_remappedPS[4].z)); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R126f.w,PV0f.w) + intBitsToFloat(uf_remappedPS[4].y)); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R127f.x,PV0f.w) + intBitsToFloat(uf_remappedPS[4].x)); PV1f.w = R123f.w; // 10 PV0f.x = -(R125f.x) + PV1f.w; PV0f.z = -(R127f.z) + PV1f.y; PV0f.w = -(R127f.y) + PV1f.z; // 11 backupReg0f = R125f.x; R125f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].y)) + R127f.y); PV1f.x = R125f.x; R127f.y = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[6].x)) + backupReg0f); PV1f.y = R127f.y; R126f.w = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].z)) + R127f.z); PV1f.w = R126f.w; // 12 PV0f.x = R127f.w + -(PV1f.w); PV0f.y = R127f.w + -(PV1f.x); PV0f.z = R127f.w + -(PV1f.y); // 13 R123f.y = (mul_nonIEEE(PV0f.x,-(intBitsToFloat(uf_remappedPS[7].x))) + R126f.w); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(PV0f.y,-(intBitsToFloat(uf_remappedPS[7].x))) + R125f.x); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(PV0f.z,-(intBitsToFloat(uf_remappedPS[7].x))) + R127f.y); PV1f.w = R123f.w; // 14 R125f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), PV1f.w); PV0f.x = R125f.x; R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), PV1f.y); PV0f.z = R127f.z; R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), PV1f.z); PV0f.w = R127f.w; // 15 PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.w); PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.x); R126f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].w), PV0f.z); PV1f.w = R126f.w; // 16 PV0f.x = intBitsToFloat(uf_remappedPS[0].y) + PV1f.w; PV0f.y = intBitsToFloat(uf_remappedPS[0].y) + PV1f.x; PV0f.z = intBitsToFloat(uf_remappedPS[0].y) + PV1f.y; PV0f.w = intBitsToFloat(uf_remappedPS[0].x) + PV1f.y; R125f.w = intBitsToFloat(uf_remappedPS[0].x) + PV1f.x; PS0f = R125f.w; // 17 PV1f.x = intBitsToFloat(uf_remappedPS[0].x) + R126f.w; R126f.y = (mul_nonIEEE(R127f.z,PV0f.x) + intBitsToFloat(uf_remappedPS[0].z)); R126f.z = (mul_nonIEEE(R127f.w,PV0f.y) + intBitsToFloat(uf_remappedPS[0].z)); R123f.w = (mul_nonIEEE(R125f.x,PV0f.z) + intBitsToFloat(uf_remappedPS[0].z)); PV1f.w = R123f.w; R127f.y = mul_nonIEEE(R125f.x, PV0f.w); PS1f = R127f.y; // 18 R125f.x = mul_nonIEEE(R127f.w, R125f.w); R127f.w = mul_nonIEEE(R127f.z, PV1f.x); PS0f = 1.0 / PV1f.w; // 19 R4f.x = R127f.y * PS0f; PS1f = 1.0 / R126f.z; // 20 R4f.y = R125f.x * PS1f; PS0f = 1.0 / R126f.y; // 21 R4f.z = R127f.w * PS0f; // export passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); }