#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 37d4289e0541199b // Used for: Fixing Nvidia waterfall artifacts. // Check rules.txt for documentation and when to enable. uniform ivec4 uf_remappedVS[17]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(binding = 32) uniform sampler2D textureUnitVS0;// Tex0 addr 0xb7993000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler18 ClampX/Y/Z: 0 0 2 border: 0 layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem8; layout(location = 4) in uvec4 attrDataSem12; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 4) out vec4 passParameterSem5; layout(location = 0) out vec4 passParameterSem0; layout(location = 3) out vec4 passParameterSem4; layout(location = 1) out vec4 passParameterSem7; layout(location = 2) out vec4 passParameterSem3; layout(location = 5) out vec4 passParameterSem6; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder.xyz = attrDataSem0.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); attrDecoder.x = attrDataSem1.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xyzw = attrDataSem2.xyzw; if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00; if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00; if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00; if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0)); attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0)); R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); attrDecoder.zw = uvec2(0); R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0); R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); // 0 PV0f.x = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedVS[0].x)); PV0f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedVS[0].w)); PV0f.z = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedVS[0].z)); PV0f.w = mul_nonIEEE(R5f.x, intBitsToFloat(uf_remappedVS[0].y)); R0f.w = 1.0; PS0f = R0f.w; // 1 R8f.x = 1.0; R8f.y = 1.0; PV1f.z = PV0f.z + PV0f.x; PV1f.w = PV0f.y + PV0f.w; R122f.x = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[1].x)) + intBitsToFloat(uf_remappedVS[2].x)); PS1f = R122f.x; // 2 R7f.x = intBitsToFloat(uf_remappedVS[3].x) + PV1f.z; R7f.y = intBitsToFloat(uf_remappedVS[3].y) + PV1f.w; R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[1].z)) + PS1f); R9f.w = R4f.w; R7f.z = R5f.x; PS0f = R7f.z; R0f.xyz = (textureLod(textureUnitVS0, R7f.xy,0.0).xyz); // export passParameterSem5 = vec4(R1f.x, R1f.y, R1f.z, 1.0); // 0 backupReg0f = R0f.y; backupReg1f = R0f.x; PV0f.x = mul_nonIEEE(R0f.z, intBitsToFloat(uf_remappedVS[4].z)); PV0f.y = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedVS[4].z)); PV0f.z = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedVS[4].z)); R7f.w = R5f.y; R6f.z = R5f.z; PS0f = R6f.z; // 1 R127f.x = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[1].y)) + intBitsToFloat(uf_remappedVS[2].y)); PV1f.y = mul_nonIEEE(R1f.y, PV0f.x); PV1f.z = mul_nonIEEE(R1f.y, PV0f.y); PV1f.w = mul_nonIEEE(R1f.y, PV0f.z); // 2 PV0f.x = mul_nonIEEE(R2f.x, PV1f.w); PV0f.y = mul_nonIEEE(R2f.z, PV1f.y); R123f.z = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[5].x)) + intBitsToFloat(uf_remappedVS[6].x)); PV0f.z = R123f.z; PV0f.w = mul_nonIEEE(R2f.y, PV1f.z); R127f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[5].y)) + intBitsToFloat(uf_remappedVS[6].y)); PS0f = R127f.w; // 3 backupReg0f = R127f.x; R127f.xyz = vec3(R3f.x,R3f.y,R3f.z) + vec3(PV0f.x,PV0f.w,PV0f.y); PV1f.x = R127f.x; PV1f.y = R127f.y; PV1f.z = R127f.z; R123f.w = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[1].w)) + backupReg0f); PV1f.w = R123f.w; R6f.x = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[5].z)) + PV0f.z); PS1f = R6f.x; // 4 backupReg0f = R0f.w; R3f.x = dot(vec4(PV1f.x,PV1f.y,PV1f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))); PV0f.x = R3f.x; PV0f.y = R3f.x; PV0f.z = R3f.x; PV0f.w = R3f.x; R6f.w = PV1f.w; PS0f = R6f.w; // 5 backupReg0f = R0f.w; tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R3f.y = tempf.x; R126f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[8].z)); PS1f = R126f.x; // 6 backupReg0f = R0f.w; tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R3f.z = tempf.x; R127f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[9].z)); PS0f = R127f.x; // 7 R124f.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),0.0)); PV1f.x = R124f.x; PV1f.y = R124f.x; PV1f.z = R124f.x; PV1f.w = R124f.x; R125f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[7].z)); PS1f = R125f.x; // 8 tempf.x = dot(vec4(R2f.x,R2f.y,R126f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),1.0,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.y = tempf.x; R122f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[9].y)) + R127f.x); PS0f = R122f.x; // 9 R123f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[7].y)) + R125f.x); PV1f.x = R123f.x; R127f.z = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[9].x)) + PS0f); PV1f.z = R127f.z; PS1f = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[9].y)); // 10 R127f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[7].x)) + PV1f.x); PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z); R125f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[9].z)) + PS1f); PS0f = R125f.x; // 11 tempf.x = dot(vec4(R4f.x,R4f.y,R4f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R126f.y = tempf.x; R122f.x = (mul_nonIEEE(R127f.y,R127f.y) + PV0f.y); PS1f = R122f.x; // 12 R6f.y = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[5].w)) + R127f.w); R126f.z = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[9].x)) + R125f.x); PV0f.z = R126f.z; R123f.w = (mul_nonIEEE(R124f.x,R124f.x) + PS1f); PV0f.w = R123f.w; // 13 tempf.x = dot(vec4(R127f.x,R126f.y,PV0f.z,-0.0),vec4(R127f.x,R126f.y,PV0f.z,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; tempResultf = 1.0 / sqrt(PV0f.w); PS1f = tempResultf; // 14 R4f.x = mul_nonIEEE(R124f.x, PS1f); R4f.y = mul_nonIEEE(R127f.y, PS1f); R4f.z = mul_nonIEEE(R127f.z, PS1f); tempResultf = 1.0 / sqrt(PV1f.x); PS0f = tempResultf; // 15 R5f.x = mul_nonIEEE(R127f.x, PS0f); R5f.y = mul_nonIEEE(R126f.y, PS0f); R2f.z = mul_nonIEEE(R126f.z, PS0f); // export passParameterSem0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); // export // skipped export to semanticId 255 // 0 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R8f.x),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[10].z)); PS0f = R127f.x; // 1 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R8f.x),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R6f.x = PV0f.x; PS1f = R6f.x; // 2 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R8f.x),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R6f.y = PV1f.x; PS0f = R6f.y; // 3 backupReg0f = R127f.x; R127f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[10].y)) + backupReg0f); R126f.y = mul_nonIEEE(R5f.y, intBitsToFloat(uf_remappedVS[10].y)); R6f.z = PV0f.x; PV1f.z = R6f.z; R127f.w = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[11].z)); R124f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[11].z)); PS1f = R124f.x; // 4 tempf.x = dot(vec4(R6f.x,R6f.y,PV1f.z,R8f.y),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R3f.y = tempf.x; // 5 R3f.x = dot(vec4(R6f.x,R6f.y,R6f.z,R8f.y),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))); PV1f.x = R3f.x; PV1f.y = R3f.x; PV1f.z = R3f.x; PV1f.w = R3f.x; R125f.x = -(PV0f.x); PS1f = R125f.x; // 6 tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,R8f.y),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R3f.z = tempf.x; // 7 tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,R8f.y),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R3f.w = tempf.x; R8f.z = PV0f.x; PS1f = R8f.z; // 8 R123f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[10].x)) + R127f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[11].y)) + R127f.w); PV0f.y = R123f.y; R8f.w = PV1f.x; R122f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[11].y)) + R124f.x); PS0f = R122f.x; // 9 R127f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[10].z)) + R126f.y); R9f.y = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[11].x)) + PV0f.y); R123f.w = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[11].x)) + PS0f); PV1f.w = R123f.w; R7f.x = PV0f.x; PS1f = R7f.x; // 10 tempf.x = dot(vec4(R4f.x,R4f.y,R4f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R7f.y = PV1f.w; PS0f = R7f.y; // 11 R9f.x = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[10].x)) + R127f.x); PV1f.y = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[12].z)); R7f.z = PV0f.x; R8f.x = R3f.x + R3f.w; R8f.x /= 2.0; PS1f = R8f.x; // 12 tempf.x = dot(vec4(R5f.x,R5f.y,PV1f.y,-0.0),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),1.0,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R9f.z = tempf.x; R8f.y = R125f.x + R3f.w; R8f.y /= 2.0; PS0f = R8f.y; // export gl_Position = vec4(R3f.x, R3f.y, R3f.z, R3f.w); // export passParameterSem4 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); // export passParameterSem7 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); // export passParameterSem3 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); // export passParameterSem6 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); }