[Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Resolution path = "Tokyo Mirage Sessions FE/Graphics/Resolution" description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1280.0 / 720.0) // Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) $UIAspectY = 1.0 $GameAspect = (2560.0 / 1080.0) [Preset] name = 3440x1440 ("21:9") #2.388 $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0) / (3440.0 / 1440.0) $UIAspectY = 1.0 $GameAspect = (3440.0 / 1440.0) [Preset] name = 3840x1600 ("21:9") #2.4 $width = 3840 $height = 1600 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0)/ (3840.0 / 1600.0) $UIAspectY = 1.0 $GameAspect = (3840.0 / 1600.0) // Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (1440.0 / 900.0) / (1280.0/720.0) $GameAspect = (1440.0 / 900.0) [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (1680.0 / 1050.0) / (1280.0/720.0) $GameAspect = (1680.0 / 1050.0) [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (1920.0 / 1200.0) / (1280.0/720.0) $GameAspect = (1920.0 / 1200.0) [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (2560.0 / 1600.0) / (1280.0/720.0) $GameAspect = (2560.0 / 1600.0) [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (2880.0 / 1800.0) / (1280.0/720.0) $GameAspect = (2880.0 / 1800.0) [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (3840.0 / 2400.0) / (1280.0/720.0) $GameAspect = (3840.0 / 2400.0) [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = (5120.0 / 3200.0) / (1280.0/720.0) $GameAspect = (5120.0 / 3200.0) [Preset] name = -- Double vertical res for SSAA, disable keep aspect ratio -- $width = 2560 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (2560.0 / 1440.0) [Preset] name = 1920x2160 $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (1920.0 / 1080.0) [Preset] name = 2560x2160 ("21:9") $width = 2560 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) $UIAspectY = 1.0 $GameAspect = (2560.0 / 1080.0) [Preset] name = 2560x2880 $width = 2560 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (2560.0 / 1440.0) [Preset] name = 3840x3200 ("21:9") #2.4 $width = 3840 $height = 3200 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0)/ (2840.0 / 1600) $UIAspectY = 1.0 $GameAspect = (3840.0 / 1600.0) [Preset] name = 3840x4320 $width = 3840 $height = 4320 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (3840.0 / 2160.0) [TextureRedefine] width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f $UIAspectX = 1.0 [TextureRedefine] width = 1280 height = 720 formats = 0x810 overwriteFormat = 0x81e [TextureRedefine] width = 640 height = 368 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 360 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] # width = 640 height = 368 formats = 0x01a overwriteFormat = 0x820 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 160 height = 128 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 160 height = 120 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x01a,0x816,0x80e,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 340 #formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 340 [TextureRedefine] width = 1014 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 1014 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 896 height = 480 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 674 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 674 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] # Pad width = 657 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 657 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] width = 640 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 #formats = 0x816,0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 #formats = 0x816,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 160 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 120 #[TextureRedefine] # Shadows cemu scaling broken? #width = 1024 #height = 2048 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 2048 #[TextureRedefine] #Shadows, cemu scaling broken? #width = 1024 #height = 1024 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 1024 #[TextureRedefine] # Don't scale #width = 512 #height = 512 #formats = 0x01a #GUI bar + alpha nope #overwriteWidth = 1024 #overwriteHeight = 1024 #[TextureRedefine] # Don't scale #width = 128 #height = 1024 #formats = 0x034 #text + alpha #overwriteWidth = 256 #overwriteHeight = 2048