#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading // shader 56247a996eb4f56b uniform ivec4 uf_remappedPS[24]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1fba4000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 layout(location = 1) in vec4 passParameterSem130; layout(location = 2) in vec4 passParameterSem128; layout(location = 3) in vec4 passParameterSem144; layout(location = 4) in vec4 passParameterSem136; layout(location = 0) out vec4 passPixelColor0; layout(location = 2) out vec4 passPixelColor2; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[5]; bool activeMaskStackC[6]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStack[3] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStackC[4] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem130); R2i = floatBitsToInt(passParameterSem128); R3i = floatBitsToInt(passParameterSem144); R4i = floatBitsToInt(passParameterSem136); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = tempi.x; // 1 PV1i.z = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); // 2 R0i.x = ((PV1i.z == 0)?(0):(0)); R0i.y = ((PV1i.z == 0)?(0):(0x3f800000)); // 3 predResult = (R0i.y == 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = R1i.w; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.x = clampFI32(PV0i.x); R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.w), 0.0)); PV0i.w = R127i.w; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); PV1i.z = R123i.z; // 2 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); PS0i = R0i.x; // 3 R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); // 4 predResult = (intBitsToFloat(uf_remappedPS[1].x) >= -(intBitsToFloat(R3i.w))); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R8i.z = uf_remappedPS[2].x; R8i.z = floatBitsToInt(intBitsToFloat(R8i.z) * 4.0); R2i.w = 0x3f800000; PV0i.w = R2i.w; R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); PS0i = R4i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R3i.x; // 4 R6i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[8].w))); R8i.x = uf_remappedPS[7].x; R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) / 2.0); PS0i = R8i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV0i.z))); R6i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R0i.y = uf_remappedPS[7].y; R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); PS1i = R0i.y; } if( activeMaskStackC[3] == true ) { R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R6i.xy)).xyzw); R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R6i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PS0i))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); // 2 R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.w))); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].x)) /resScale * 0.5 + intBitsToFloat(R6i.x))); R8i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = R0i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[7].y)) /resScale * 0.5 + intBitsToFloat(R6i.y))); PS0i = R1i.y; // 1 backupReg0i = R6i.x; R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z)); R5i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R6i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R6i.y))); R6i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(backupReg0i)); PS1i = R6i.x; // 2 backupReg0i = R6i.y; R6i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[4] == true ) { R5i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R6i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.x))?1.0:0.0); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.w))?1.0:0.0); R8i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z)); PS0i = R8i.y; } if( activeMaskStackC[3] == true ) { R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R8i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); PS0i = R1i.z; // 5 R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 backupReg0i = R0i.y; backupReg0i = R0i.y; R5i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); PV0i.y = R0i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.x))); PV0i.w = backupReg0i; R5i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[7].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R5i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[4] == true ) { R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R6i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); R6i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.y))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.x))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.y))?1.0:0.0); R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R6i.z))?1.0:0.0); PS0i = R127i.w; // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.y))?1.0:0.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[9].x)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); PS0i = R5i.z; // 3 PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); // 4 PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w)); // 6 R8i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); // 7 predResult = (intBitsToFloat(R5i.z) > 0.0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R3i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R9i.x; // 3 R3i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(PS0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); PV1i.y = R5i.y; R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); PS1i = R8i.y; // 4 R5i.x = uf_remappedPS[13].x; R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); R3i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(PV1i.y))); R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[15].w))); R0i.y = uf_remappedPS[13].y; R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); PS0i = R0i.y; } if( activeMaskStackC[4] == true ) { R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); } if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(R1i.z))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(R3i.x))); R7i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); PV0i.w = R0i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(R3i.y))); PS0i = R1i.y; // 1 backupReg0i = R3i.x; R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(backupReg0i)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[5] == true ) { R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R9i.x))); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.x))?1.0:0.0); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.w))?1.0:0.0); R7i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R2i.z)); PS0i = R7i.x; } if( activeMaskStackC[4] == true ) { R9i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R7i.x))?1.0:0.0); PV0i.z = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R9i.w)); PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); PV0i.w = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R127i.w; // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R8i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 R5i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R1i.w != 0); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 backupReg0i = R0i.y; backupReg0i = R0i.y; R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); PV0i.y = R0i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); PV0i.w = backupReg0i; R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[5] == true ) { R9i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R9i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R9i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R7i.x))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.x))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R7i.x))?1.0:0.0); R127i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R9i.z))?1.0:0.0); PS0i = R127i.x; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R7i.x))?1.0:0.0); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x)); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); // 4 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.y)); // 6 R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R8i.x)))); PV0i.y = R123i.y; // 7 backupReg0i = R8i.x; R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); R1i.w = 0x3f800000; PV0i.w = R1i.w; R4i.w = uf_remappedPS[2].x; R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 4.0); PS0i = R4i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R8i.x; // 4 R5i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(PS1i))); R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); PV0i.y = R8i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[15].w))); R3i.x = uf_remappedPS[13].x; R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); PS0i = R3i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(PV0i.z))); R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R3i.y = uf_remappedPS[13].y; R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); PS1i = R3i.y; } if( activeMaskStackC[3] == true ) { R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R5i.xy)).xyzw); R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PS0i))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.w)); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); PS0i = R2i.z; // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].x)) /resScale * 0.5 + intBitsToFloat(R5i.x))); R7i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); PV0i.w = R3i.y; R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[13].y)) /resScale * 0.5 + intBitsToFloat(R5i.y))); PS0i = R1i.y; // 1 backupReg0i = R5i.x; R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); R5i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(backupReg0i)); PS1i = R5i.x; // 2 backupReg0i = R5i.y; R5i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[4] == true ) { R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R5i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R2i.z; R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R8i.x))); R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R8i.y))); R2i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(backupReg0i)); R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.x))?1.0:0.0); R2i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.w))?1.0:0.0); PS0i = R2i.w; } if( activeMaskStackC[3] == true ) { R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R8i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.z))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R7i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R4i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); // 5 R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R1i.w != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].x) /resScale * 0.5 + intBitsToFloat(R1i.x))); R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); PV0i.y = R0i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.x))); PV0i.w = R3i.y; R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[13].y) /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R3i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[4] == true ) { R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.x))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R8i.x) >= intBitsToFloat(R2i.z))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R8i.y) >= intBitsToFloat(R2i.z))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.y))?1.0:0.0); R127i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[2].x) == intBitsToFloat(R5i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[16].x)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); PV1i.w = floatBitsToInt((intBitsToFloat(R8i.z) >= intBitsToFloat(R2i.z))?1.0:0.0); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3dcccccd)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); // 3 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.y)); R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); PS1i = R127i.x; // 4 PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.x))); // 6 R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); PV0i.y = R127i.y; R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); // 7 PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); // 8 R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.x; R0i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(uf_remappedPS[17].w)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); R3i.z = 0; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(uf_remappedPS[18].z))); PV0i.w = R123i.w; // 1 R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w)); R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[19].x))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 2 R1i.xyz = ivec3(uf_remappedPS[20].x,uf_remappedPS[20].y,uf_remappedPS[20].z); R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PS0i = R3i.x; } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[22].y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[21].x)) + intBitsToFloat(uf_remappedPS[22].x))); PV0i.y = R123i.y; // 1 backupReg0i = R0i.z; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[21].z)) + intBitsToFloat(uf_remappedPS[22].z))); PV1i.w = R123i.w; // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[23].y))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[23].x))); // 3 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[23].z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); PS1i = R2i.y; // 4 R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); PV0i.z = R2i.z; // 5 R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); R0i.w = R2i.w; // 6 R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); R1i.w = R3i.z; } // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }