#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading//shadows // shader a9fab78f85b62771 layout(binding = 33, std140) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; layout(binding = 34, std140) uniform uniformBlockPS2 { vec4 uf_blockPS2[1024]; }; layout(binding = 35, std140) uniform uniformBlockPS3 { vec4 uf_blockPS3[1024]; }; layout(binding = 36, std140) uniform uniformBlockPS4 { vec4 uf_blockPS4[1024]; }; layout(binding = 40, std140) uniform uniformBlockPS8 { vec4 uf_blockPS8[1024]; }; layout(binding = 42, std140) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; layout(binding = 43, std140) uniform uniformBlockPS11 { vec4 uf_blockPS11[1024]; }; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x36d40000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x36eb0000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36e98000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 layout(location = 1) in vec4 passParameterSem130; layout(location = 2) in vec4 passParameterSem128; layout(location = 3) in vec4 passParameterSem144; layout(location = 4) in vec4 passParameterSem136; layout(location = 0) out vec4 passPixelColor0; layout(location = 2) out vec4 passPixelColor2; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R30i = ivec4(0); ivec4 R48i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[4]; bool activeMaskStackC[5]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem130); R2i = floatBitsToInt(passParameterSem128); R3i = floatBitsToInt(passParameterSem144); R4i = floatBitsToInt(passParameterSem136); if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; PS0i = R4i.w; // 1 R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); PS1i = R122i.x; // 2 R9i.xyz = ivec3(0,0,0); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); R1i.w = 0; PS0i = R1i.w; // 3 PS1i = int(uint(intBitsToFloat(R127i.z))); // 4 R126i.x = int(uint(PS1i) * uint(0x00000050)); PS0i = R126i.x; // 5 PS1i = int(uint(intBitsToFloat(R127i.x))); // 6 PV0i.w = R126i.x + PS1i; tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); R6i.x = floatBitsToInt(tempResultf); PS0i = R6i.x; // 7 R5i.x = PV0i.w << 0x00000002; R5i.y = PV0i.w << 0x00000005; R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); PS1i = R3i.x; } if( activeMaskStackC[1] == true ) { R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); } if( activeMaskStackC[1] == true ) { // 0 R0i.x = R5i.y + 0x00000e10; R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); PV0i.z = R7i.x << R3i.z; R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); PS0i = R4i.z; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); // 2 R3i.y = PV1i.x & 0x0000ffff; } while( activeMaskStackC[1] == true ) { if( activeMaskStackC[1] == true ) { // 0 R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R2i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R1i.w; PV0i.y = R0i.x + R1i.w; R6i.w = 0; R1i.w = backupReg0i + int(1); PS0i = R1i.w; // 1 R5i.x = PV0i.y << 0x00000002; } if( activeMaskStackC[1] == true ) { R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); } if( activeMaskStackC[1] == true ) { // 0 PV0i.x = R5i.z << R3i.z; // 1 PV1i.w = int(uint(PV0i.x) >> uint(R4i.w)); // 2 PV0i.z = PV1i.w & 0x0000ffff; // 3 PS1i = PV0i.z * 0x00000005; // 4 R5i.x = PS1i + 0x00000004; R5i.w = PS1i + 0x00000003; } if( activeMaskStackC[1] == true ) { R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); // 2 PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); // 4 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R9i.z; R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); } } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.z = R7i.y << R3i.z; // 1 PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); // 2 R8i.x = PV1i.y & 0x0000ffff; // 3 predResult = (R8i.x > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R1i.w = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R3i.y = (R8i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R3i.y != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R1i.w; PV0i.z = R0i.x + R1i.w; R1i.w = backupReg0i + int(1); // 1 R5i.x = PV0i.z << 0x00000002; } if( activeMaskStackC[2] == true ) { R5i.x = floatBitsToInt(0.0); } if( activeMaskStackC[2] == true ) { // 0 PV0i.y = R5i.x << R3i.z; // 1 PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); // 2 PV0i.w = PV1i.x & 0x0000ffff; // 3 PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; // 4 PS0i = PV1i.z * 0x00000005; // 5 R5i.x = PS0i + 0x00000004; R5i.z = PS0i + 0x00000005; R5i.w = PS0i + int(1); } if( activeMaskStackC[2] == true ) { R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.x; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.z)),intBitsToFloat(R126i.x)) + 1.0)); R127i.w = clampFI32(R127i.w); PV0i.w = R127i.w; // 5 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); PS1i = R127i.z; // 6 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); // 7 PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); // 8 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); // 9 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R9i.z; R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(backupReg1i))); R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg2i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.z = R7i.z << R3i.z; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); // 2 R3i.y = PV1i.x & 0x0000ffff; // 3 predResult = (R3i.y > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R10i.x = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R1i.w = (R3i.y > R10i.x)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R10i.x; backupReg0i = R10i.x; R10i.x = backupReg0i + int(1); PV0i.w = R0i.x + backupReg0i; // 1 R5i.x = PV0i.w << 0x00000002; } if( activeMaskStackC[2] == true ) { R5i.y = floatBitsToInt(vec2(0.0,0.0).x); } if( activeMaskStackC[2] == true ) { // 0 PV0i.z = R5i.y << R3i.z; // 1 PV1i.y = int(uint(PV0i.z) >> uint(R4i.w)); // 2 PV0i.x = PV1i.y & 0x0000ffff; // 3 PV1i.w = R7i.w + PV0i.x; // 4 PS0i = PV1i.w * 0x00000005; // 5 R5i.x = PS0i + 0x00000005; R5i.y = PS0i + int(1); R5i.z = PS0i + 0x00000004; R5i.w = PS0i + 0x00000003; } if( activeMaskStackC[2] == true ) { R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.x].xyzw); R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); PS0i = R126i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R127i.w; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.y = R127i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg2i))); R127i.w = clampFI32(R127i.w); R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); PS0i = R126i.y; // 5 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0)); // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.y))); PV0i.w = clampFI32(PV0i.w); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x))); // 10 backupReg0i = R9i.x; backupReg1i = R9i.y; backupReg2i = R9i.z; R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i))); R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); R5i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xyz); R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.xy)).xyz); } if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); PS0i = R127i.z; // 1 R127i.x = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); PV1i.z = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); PV1i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); PS1i = R126i.z; // 2 PV0i.x = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y)); PV0i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.y)); R125i.z = ((PV1i.z == 0)?(0):(0x3f800000)); PV0i.z = R125i.z; R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); PV0i.w = R127i.w; R124i.y = ((PV1i.w == 0)?(0):(0x3f800000)); PS0i = R124i.y; // 3 R125i.x = ((R127i.x == 0)?(0):(0x3f800000)); PV1i.x = R125i.x; R127i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + 1.0)); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.w; // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); R127i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R124i.y) + 1.0)); R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + 1.0)); R125i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x)); PS0i = R125i.w; // 5 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z))); PV1i.x = R6i.x; R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.w)) + 1.0)); R126i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y)); PV1i.z = R126i.z; R126i.w = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z)); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R8i.x))); PS1i = R126i.y; // 6 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R8i.y))); PV0i.x = R127i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.z))); PV0i.y = R125i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R5i.x)); R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R5i.y)); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); PS0i = R127i.y; // 7 R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R5i.z)); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R126i.y))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.y))); PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 8 backupReg0i = R127i.y; backupReg1i = R126i.z; R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i))); R126i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R4i.x)); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R4i.y)); R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); PS0i = R127i.w; // 9 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R127i.x))); PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0); PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R4i.z)); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R126i.y))); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.y))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R8i.z))); PS1i = R127i.z; // 10 backupReg0i = R126i.x; backupReg0i = R126i.x; backupReg1i = R125i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.y))); R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.x))); R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); PS0i = R125i.x; // 11 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.z))); PV1i.y = R123i.y; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); PV1i.w = R123i.w; // 12 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.w))); PV0i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.x))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y))); PV0i.w = R123i.w; // 13 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[0].x)); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x)); } if( activeMaskStackC[1] == true ) { // 0 R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); PV0i.w = R123i.w; // 1 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[1].y)); PV1i.x = R126i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); PV1i.y = R127i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); PV1i.z = R126i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 3 PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); // 4 PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); // 6 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w))); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 R125i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); PV1i.w = R125i.w; // 2 PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; // 4 R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); // 5 predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); R6i.w = 0x3f800000; PV0i.w = R6i.w; R2i.w = floatBitsToInt(uf_blockPS4[2].x); R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 4.0); PS0i = R2i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R3i.x; // 4 R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[2].w)); R6i.x = floatBitsToInt(uf_blockPS8[23].x); R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); PS0i = R6i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R9i.y = floatBitsToInt(uf_blockPS8[23].y); R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); PS1i = R9i.y; } if( activeMaskStackC[2] == true ) { R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.w)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); PS0i = R3i.z; // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); R10i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = R9i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); PS0i = R1i.y; // 1 backupReg0i = R5i.x; R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R5i.x))); R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R5i.y))); R5i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); PS1i = R5i.x; // 2 backupReg0i = R5i.y; R5i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[3] == true ) { R4i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); R4i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); R4i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R10i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R3i.x))); R10i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R3i.y))); R8i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z)); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.w))?1.0:0.0); PS0i = R1i.y; } if( activeMaskStackC[2] == true ) { R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R10i.xy)).xyzw); R3i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R8i.z))?1.0:0.0); PV0i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R127i.w; // 3 PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); R0i.y = ((PV1i.x == 0)?(0):(PV1i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); // 5 R4i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R0i.y != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R4i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R10i.x))); R0i.y = floatBitsToInt(-(intBitsToFloat(R9i.y))); PV0i.y = R0i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = R9i.y; R4i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y))); PS0i = R4i.y; // 1 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); } if( activeMaskStackC[3] == true ) { R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R5i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xy)).x); R5i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.z))?1.0:0.0); PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R8i.z))?1.0:0.0); PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R8i.z))?1.0:0.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); // 2 PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y)); R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.w)); PS0i = R7i.w; // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); // 4 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.y)); // 6 R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); // 7 predResult = (intBitsToFloat(R7i.w) > 0.0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R1i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R7i.x; // 3 R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); PV1i.y = R7i.y; R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); R6i.x = floatBitsToInt(uf_blockPS8[24].x); R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); PS1i = R6i.x; // 4 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS8[6].w)); R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); R6i.y = floatBitsToInt(uf_blockPS8[24].y); R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); PS0i = R6i.y; } if( activeMaskStackC[3] == true ) { R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R5i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; PV0i.w = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); R5i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = R6i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); PS0i = R1i.y; // 1 backupReg0i = R3i.x; R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(backupReg0i)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[4] == true ) { R5i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R5i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R5i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R5i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x))); R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y))); R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.x))?1.0:0.0); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.w))?1.0:0.0); R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z)); PS0i = R9i.y; } if( activeMaskStackC[3] == true ) { R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R9i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R5i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R2i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); PS0i = R1i.z; // 5 R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R6i.y))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = R6i.y; R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[4] == true ) { R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R9i.y))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R9i.y))?1.0:0.0); R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); PS0i = R127i.y; // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R9i.y))?1.0:0.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.x)); // 6 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R0i.y)))); PV0i.x = R123i.x; // 7 backupReg0i = R0i.y; R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R6i.x = floatBitsToInt(uf_blockPS8[24].x); R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); R0i.y = floatBitsToInt(uf_blockPS8[24].y); R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0); R2i.w = 0x3f800000; PV0i.w = R2i.w; R6i.w = floatBitsToInt(uf_blockPS4[2].x); R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); PS0i = R6i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R8i.x; // 4 backupReg0i = R6i.y; R3i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); PV0i.y = R6i.y; R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[17].y) + uf_blockPS8[17].x)); // 5 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS8[6].w)); R3i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); } if( activeMaskStackC[2] == true ) { R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R3i.xy)).xyzw); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R3i.xy)).xyzw); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.w))); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R3i.x))); R4i.y = floatBitsToInt(-(intBitsToFloat(R0i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = R0i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R3i.y))); PS0i = R1i.y; // 1 R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R3i.x))); R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R3i.y))); R4i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R3i.x)); PS1i = R4i.x; // 2 backupReg0i = R4i.y; R4i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.y)); } if( activeMaskStackC[3] == true ) { R7i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R4i.xy)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R8i.x))); R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y))); R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.w))?1.0:0.0); R6i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.z)); PS0i = R6i.y; } if( activeMaskStackC[2] == true ) { R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R4i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R6i.y))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R5i.w) >= intBitsToFloat(R6i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R5i.y) >= intBitsToFloat(R6i.y))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R5i.z) >= intBitsToFloat(R6i.y))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.z = ((PV1i.x == 0)?(0):(PV1i.w)); PS0i = R1i.z; // 5 R2i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R0i.y; backupReg0i = R0i.y; R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x))); R0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i))); PV0i.y = R0i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.w = backupReg0i; R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[3] == true ) { R4i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R4i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R4i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R6i.y))?1.0:0.0); PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.x))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R6i.y))?1.0:0.0); PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.y))?1.0:0.0); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R4i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R6i.y))?1.0:0.0); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); PV1i.z = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R127i.y; // 4 PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); // 6 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922)); PV0i.x = R127i.x; R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); // 8 R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); R3i.z = 0; R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); PV0i.w = R123i.w; // 1 R0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 2 R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PS0i = R3i.x; } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); PV0i.y = R123i.y; // 1 backupReg0i = R0i.z; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); PV1i.w = R123i.w; // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); // 3 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); PS1i = R2i.y; // 4 R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); PV0i.z = R2i.z; // 5 R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); R0i.w = R2i.w; // 6 R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); R1i.w = R3i.z; } // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }