[Definition] titleIds = 0005000010145000,0005000010144F00,0005000010110E00 name = "Smash 4 - NVIDIA brightness fix (Experimental)" [TextureRedefine] # replace SNORM framebuffer with float format (On Nvidia, rendering to SNORM textures truncates colors to [0.0,1.0] range, despite SNORM supporting [-1.0,1.0] range) width = 1920 height = 1080 formats = 0x219 # R10_G10_B10_A2_SNORM overwriteFormat = 0x820 # R16_G16_B16_A16_FLOAT