<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = "Nintendo Land - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # gamepad width = 848 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # half-res alpha (gamepad) width = 424 height = 240 formatsExcluded = 0x41A,0x431 # exclude obvious textures overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] #shadows width = 856 height = 856 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*856)?> overwriteHeight = <?=round($scaleFactorY*856)?> [TextureRedefine] #shadows width = 2048 height = 2048 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*2048)?> overwriteHeight = <?=round($scaleFactorY*2048)?>