[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - FXAA" version = 2 # Subpix: # Choose the amount of sub-pixel aliasing removal. # This can affect sharpness. # 1.00 - upper limit (softer) # 0.75 - default amount of filtering # 0.50 - lower limit (sharper, less sub-pixel aliasing removal) # 0.25 - almost off # 0.00 - completely off # EdgeThreshold: # The minimum amount of local contrast required to apply algorithm. # 0.333 - too little (faster) # 0.250 - low quality # 0.166 - default # 0.125 - high quality # 0.063 - overkill (slower) # EdgeThresholdMin: # Trims the algorithm from processing darks. # 0.0833 - upper limit (default, the start of visible unfiltered edges) # 0.0625 - high quality (faster) # 0.0312 - visible limit (slower) # Credit: Kiri, NAVras [TextureRedefine] #Luma width = 1280 height = 720 formats = 0x1 overwriteFormat = 0x5 tileModesExcluded = 0x001