[Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9 name = "Xenoblade Chronicles X - 2880p (5K)" version = 2 [TextureRedefine] # tv width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = 5120 overwriteHeight = 2880 [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix tileModesExcluded = 0x001 overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) width = 320 height = 180 overwriteWidth = 1282 overwriteHeight = 1442 [TextureRedefine] # Gear menu width = 1024 height = 720 overwriteWidth = 4096 overwriteHeight = 2880 [TextureRedefine] # Fog width = 426 height = 240 overwriteWidth = 1704 overwriteHeight = 960 [TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks width = 854 height = 480 overwriteWidth = 3416 overwriteHeight = 1920 // vvvv credits to Getdls & GITech vvvv // [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 overwriteWidth = 2048 overwriteHeight = 1152 [TextureRedefine] # "God rays" size (not quality), lens reflections. width = 256 height = 144 overwriteWidth = 1024 overwriteHeight = 576 #[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up #width = 160 #height = 90 #formatsExcluded = 0x816 #fix probe glow #overwriteWidth = 642 #overwriteHeight = 362 #[TextureRedefine]# Probe Beacon glow. #width = 80 #height = 46 #formatsExcluded = 0x816 #fix probe glow #overwriteWidth = 320 #overwriteHeight = 184