[Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9 name = "Xenoblade Chronicles X - 2160p (4K)" version = 2 [TextureRedefine] # tv width = 1280 height = 720 tileModesExcluded = 0x001 #intro FMV background overwriteWidth = 3840 overwriteHeight = 2160 [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, XCX LogoNLA tileModesExcluded = 0x001 overwriteWidth = 1920 overwriteHeight = 1080 [TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) width = 320 height = 180 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] # Gear menu width = 1024 height = 720 overwriteWidth = 3072 overwriteHeight = 2160 #[TextureRedefine] # Fog #width = 426 #height = 240 #overwriteWidth = 1280 #overwriteHeight = 720 [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = 1920 #overwriteHeight = 1080 // vvvv credits to Getdls & GITech vvvv // [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 overwriteWidth = 1536 overwriteHeight = 864 [TextureRedefine] # "God rays" size (not quality), lens reflections. width = 256 height = 144 overwriteWidth = 768 overwriteHeight = 432 #[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up #width = 160 #height = 90 #formatsExcluded = 0x816 #fix probe glow #overwriteWidth = 480 #overwriteHeight = 270 #[TextureRedefine]# Probe Beacon glow. #width = 80 #height = 46 #formatsExcluded = 0x816 #fix probe glow #overwriteWidth = 240 #overwriteHeight = 135