#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable const float resScale = ; //self shading // shader 11cd991ec462cde6 layout(binding = 33, std140) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; layout(binding = 34, std140) uniform uniformBlockPS2 { vec4 uf_blockPS2[1024]; }; layout(binding = 35, std140) uniform uniformBlockPS3 { vec4 uf_blockPS3[1024]; }; layout(binding = 36, std140) uniform uniformBlockPS4 { vec4 uf_blockPS4[1024]; }; layout(binding = 40, std140) uniform uniformBlockPS8 { vec4 uf_blockPS8[1024]; }; layout(binding = 42, std140) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; layout(binding = 43, std140) uniform uniformBlockPS11 { vec4 uf_blockPS11[1024]; }; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x37174000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x37725000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x36e88000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x36d30000 res 1024x1024x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x37220000 res 1024x1024x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x372cc000 res 256x256x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1 layout(location = 1) in vec4 passParameterSem143; layout(location = 2) in vec4 passParameterSem130; layout(location = 3) in vec4 passParameterSem128; layout(location = 4) in vec4 passParameterSem144; layout(location = 5) in vec4 passParameterSem142; layout(location = 6) in vec4 passParameterSem136; layout(location = 0) out vec4 passPixelColor0; layout(location = 2) out vec4 passPixelColor2; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R30i = ivec4(0); ivec4 R48i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[4]; bool activeMaskStackC[5]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex9 = 0.0; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem143); R2i = floatBitsToInt(passParameterSem130); R3i = floatBitsToInt(passParameterSem128); R4i = floatBitsToInt(passParameterSem144); R5i = floatBitsToInt(passParameterSem142); R6i = floatBitsToInt(passParameterSem136); if( activeMaskStackC[1] == true ) { R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); PS0i = R126i.w; // 1 backupReg0i = R5i.w; R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); R5i.y = R1i.x; PS1i = R5i.y; // 2 R7i.x = R127i.w; R7i.y = R1i.y; R127i.z = R2i.x; R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); R126i.z = R2i.y; PS0i = R126i.z; // 3 R5i.x = R126i.w; R1i.y = R1i.z; R7i.z = R2i.z; R7i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); R9i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); PS1i = R9i.y; // 4 R9i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; R4i.y = 0; R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); PV0i.z = R8i.z; R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); R4i.x = 0; PS0i = R4i.x; // 5 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = R125i.x; PV1i.y = R125i.x; PV1i.z = R125i.x; PV1i.w = R125i.x; R4i.z = 0; PS1i = R4i.z; // 6 R11i.xyz = ivec3(0,0,0); R13i.y = 0; PS0i = R13i.y; // 7 PS1i = int(uint(intBitsToFloat(R127i.y))); // 8 R126i.x = int(uint(PS1i) * uint(0x00000050)); PS0i = R126i.x; // 9 PS1i = int(uint(intBitsToFloat(R127i.x))); // 10 PV0i.z = R126i.x + PS1i; R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); PS0i = R5i.z; // 11 R1i.x = PV0i.z << 0x00000002; R10i.y = PV0i.z << 0x00000005; R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); R8i.w = floatBitsToInt(tempResultf); PS1i = R8i.w; } if( activeMaskStackC[1] == true ) { R12i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); } if( activeMaskStackC[1] == true ) { // 0 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R1i.w))); PS0i = R122i.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R7i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = tempi.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PS0i))); PS1i = R127i.y; // 2 backupReg0i = R10i.y; PV0i.x = R12i.x << R2i.w; R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.w))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R8i.w))); R3i.w = backupReg0i + 0x00000e10; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R8i.w))); PS0i = R0i.x; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = int(uint(PV0i.x) >> uint(R9i.x)); // 4 R9i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); R1i.w = PS1i & 0x0000ffff; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 5 R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); } while( activeMaskStackC[1] == true ) { if( activeMaskStackC[1] == true ) { // 0 R1i.z = (R1i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.z != 0); if( predResult == false ) break; } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R13i.y; backupReg0i = R13i.y; R5i.x = 0; R13i.y = backupReg0i + int(1); PV0i.w = R3i.w + backupReg0i; // 1 R1i.x = PV0i.w << 0x00000002; } if( activeMaskStackC[1] == true ) { R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); } if( activeMaskStackC[1] == true ) { // 0 PV0i.z = R1i.z << R2i.w; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); // 2 PV0i.y = PV1i.x & 0x0000ffff; // 3 PS1i = PV0i.y * 0x00000005; // 4 R1i.x = PS1i + 0x00000004; R1i.z = PS1i + 0x00000003; } if( activeMaskStackC[1] == true ) { R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R7i.z))); PV1i.z = R123i.z; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 2 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 3 PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); PV1i.w = R123i.w; // 4 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); tempResultf = log2(intBitsToFloat(PV1i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); // 6 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); PS0i = R127i.w; // 7 backupReg0i = R4i.x; backupReg1i = R4i.y; backupReg2i = R4i.z; backupReg3i = R11i.x; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg3i))); PS1i = R11i.x; // 8 backupReg0i = R11i.y; backupReg1i = R11i.z; R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); } } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.z = R12i.y << R2i.w; // 1 PV1i.x = int(uint(PV0i.z) >> uint(R9i.x)); // 2 R8i.y = PV1i.x & 0x0000ffff; // 3 predResult = (R8i.y > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R8i.x = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R1i.w = (R8i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R8i.x; backupReg0i = R8i.x; R8i.x = backupReg0i + int(1); PV0i.z = R3i.w + backupReg0i; // 1 R1i.x = PV0i.z << 0x00000002; } if( activeMaskStackC[2] == true ) { R1i.x = floatBitsToInt(0.0); } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = R1i.x << R2i.w; // 1 PV1i.w = int(uint(PV0i.x) >> uint(R9i.x)); // 2 PV0i.y = PV1i.w & 0x0000ffff; // 3 PV1i.z = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; // 4 PS0i = PV1i.z * 0x00000005; // 5 R1i.x = PS0i + 0x00000005; R1i.y = PS0i + 0x00000004; R1i.w = PS0i + int(1); } if( activeMaskStackC[2] == true ) { R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); R7i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.y; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); PV0i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); R127i.w = clampFI32(R127i.w); PV0i.w = R127i.w; // 5 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); PS1i = R126i.x; // 6 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); // 7 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); // 9 PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); tempResultf = log2(intBitsToFloat(PV0i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 10 PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); // 11 PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); PS1i = R127i.w; // 12 backupReg0i = R4i.x; backupReg1i = R4i.y; backupReg2i = R4i.z; backupReg3i = R11i.x; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg3i))); PS0i = R11i.x; // 13 backupReg0i = R11i.y; backupReg1i = R11i.z; R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.y = R12i.z << R2i.w; // 1 PV1i.x = int(uint(PV0i.y) >> uint(R9i.x)); // 2 R12i.z = PV1i.x & 0x0000ffff; // 3 predResult = (R12i.z > 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R9i.y = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 R1i.w = (R12i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R1i.w != 0); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R9i.y; PV0i.y = R3i.w + R9i.y; R9i.y = backupReg0i + int(1); PS0i = R9i.y; // 1 R1i.x = PV0i.y << 0x00000002; } if( activeMaskStackC[2] == true ) { R1i.y = floatBitsToInt(vec2(0.0,0.0).x); } if( activeMaskStackC[2] == true ) { // 0 PV0i.w = R1i.y << R2i.w; // 1 PV1i.z = int(uint(PV0i.w) >> uint(R9i.x)); // 2 PV0i.x = PV1i.z & 0x0000ffff; // 3 PV1i.y = R9i.z + PV0i.x; // 4 PS0i = PV1i.y * 0x00000005; // 5 R1i.x = PS0i + 0x00000005; R1i.y = PS0i + 0x00000004; R1i.z = PS0i + int(1); R1i.w = PS0i + 0x00000003; } if( activeMaskStackC[2] == true ) { R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); PS0i = R126i.y; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R125i.y; // 2 PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 PV1i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); PV0i.z = R127i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.y))); R125i.w = clampFI32(R125i.w); R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); PS0i = R126i.z; // 5 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); // 6 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); PV0i.z = R123i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 7 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 8 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); // 9 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); PV1i.x = clampFI32(PV1i.x); PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.w), 0.0)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); // 10 PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; tempResultf = log2(intBitsToFloat(PV1i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); PV1i.y = R127i.y; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.y))); PV1i.z = R126i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); PV1i.w = R125i.w; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); // 12 backupReg0i = R4i.x; backupReg1i = R4i.y; backupReg2i = R4i.z; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); // 13 backupReg0i = R11i.x; backupReg1i = R11i.y; backupReg2i = R11i.z; R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.z)) + intBitsToFloat(backupReg1i))); R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg2i))); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz); R12i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyzw); R8i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y)); PS0i = R127i.x; // 1 R126i.x = ((intBitsToFloat(R9i.y) > 0.5)?int(0xFFFFFFFF):int(0x0)); R127i.y = ((intBitsToFloat(R9i.z) > 0.5)?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x))); PV1i.w = ((intBitsToFloat(R9i.x) > 0.5)?int(0xFFFFFFFF):int(0x0)); R126i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); PS1i = R126i.w; // 2 R6i.x = ((PV1i.w == 0)?(0):(0x3f800000)); PV0i.y = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.z)); R127i.z = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w)); R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); PS0i = R125i.x; // 3 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); // 4 backupReg0i = R127i.x; R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), 0.0)); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); PV0i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R125i.w = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); PV0i.w = R125i.w; R5i.x = ((R126i.x == 0)?(0):(0x3f800000)); PS0i = R5i.x; // 5 backupReg0i = R125i.x; R125i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); R6i.y = ((R127i.y == 0)?(0):(0x3f800000)); PV1i.y = R6i.y; R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); R5i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); PS1i = R5i.y; // 6 backupReg0i = R127i.x; backupReg1i = R127i.w; R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R5i.x) + 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + 1.0)); R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R6i.x) + 1.0)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); // 7 backupReg0i = R125i.x; R125i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R125i.w))); R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PS0i)) + 1.0)); PV1i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R126i.w))); R126i.w = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 8 backupReg0i = R127i.z; R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.x)); R126i.y = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.z)); R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R9i.y)); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); R125i.w = clampFI32(R125i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); // 9 R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R9i.x))); PV1i.x = R124i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R9i.y))); PV1i.y = R125i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R9i.z))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); R127i.w = clampFI32(R127i.w); R124i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R126i.w)); PS1i = R124i.y; // 10 R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.y)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); R126i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R1i.x)); R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); R126i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R1i.z)); R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); PS0i = R125i.x; // 11 R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40400000))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R127i.w) + intBitsToFloat(0x40400000))); PS1i = R122i.x; // 12 backupReg0i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.y))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R12i.x)); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); PS0i = R127i.y; // 13 backupReg0i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R12i.y)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); PV1i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R12i.z)); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.x))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R125i.y))); R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R125i.z))); PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 14 backupReg0i = R124i.y; backupReg0i = R124i.y; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R9i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.z))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R124i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i))); PS0i = R126i.y; // 15 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.w))); PV1i.w = R123i.w; tempResultf = log2(intBitsToFloat(R126i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 16 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); PV0i.w = R123i.w; tempResultf = log2(intBitsToFloat(R127i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 17 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[0].x)); PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[0].x)); R126i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); PS1i = R126i.x; // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R6i.z)))); R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[0].x)); R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); PS0i = R127i.x; // 19 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),1.0,0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(R126i.x))); PS1i = R6i.y; // 20 R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R0i.x)))); R9i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R10i.y)))); R5i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R6i.z)))); R6i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(R127i.x))); PS0i = R6i.z; } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y))); PV0i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z))); PV0i.w = R123i.w; // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[1].y)); PV1i.x = R127i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[1].y)); PV1i.y = R126i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[1].y)); PV1i.z = R127i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 3 PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x2edbe6ff))); // 4 PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); // 6 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.w))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.y))); R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.x))); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); PV1i.w = R127i.w; // 2 PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; // 4 R13i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); // 5 predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x)); R12i.z = floatBitsToInt(uf_blockPS4[2].x); R12i.z = floatBitsToInt(intBitsToFloat(R12i.z) * 4.0); R3i.w = 0x3f800000; PV0i.w = R3i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R4i.x; // 4 R5i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i))); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); PV0i.y = R10i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[2].w)); R9i.x = floatBitsToInt(uf_blockPS8[23].x); R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); PS0i = R9i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z))); R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R12i.y = floatBitsToInt(uf_blockPS8[23].y); R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); PS1i = R12i.y; } if( activeMaskStackC[2] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R5i.xy)).xyzw); R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z)); // 3 PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.z = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.z != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R5i.x))); R13i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R12i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R5i.y))); PS0i = R1i.y; // 1 backupReg0i = R5i.x; R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R5i.x))); R1i.w = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R5i.y))); R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(backupReg0i)); PS1i = R5i.x; // 2 backupReg0i = R5i.y; R5i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(backupReg0i)); } if( activeMaskStackC[3] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R2i.w; R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R4i.x))); R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R10i.y))); R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); R2i.w = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(R4i.z)); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); PS0i = R1i.w; } if( activeMaskStackC[2] == true ) { R10i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw); R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R10i.w)); PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R2i.w))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w)); R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.x; // 2 PV0i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.x)); R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PS0i = R127i.y; // 3 PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); PV1i.z = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); R1i.z = ((PV1i.z == 0)?(0):(PV1i.w)); PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); // 5 R7i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); // 6 predResult = (R1i.z != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R2i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(R1i.x))); R5i.y = floatBitsToInt(-(intBitsToFloat(R12i.y))); PV0i.y = R5i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R12i.y; R2i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[3] == true ) { R10i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x); R10i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); R10i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.y))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.x))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0); R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R10i.z))?1.0:0.0); PS0i = R127i.w; // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z)); PS0i = R5i.x; // 3 PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z)); // 5 PV1i.w = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); // 6 R10i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922)); // 7 predResult = (intBitsToFloat(R5i.x) > 0.0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R1i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); PS0i = R10i.x; // 3 R7i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i))); R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); PV1i.y = R10i.y; R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); R9i.x = floatBitsToInt(uf_blockPS8[24].x); R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0); PS1i = R9i.x; // 4 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), uf_blockPS8[6].w)); R7i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y))); R5i.y = floatBitsToInt(uf_blockPS8[24].y); R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); PS0i = R5i.y; } if( activeMaskStackC[3] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw); R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyzw); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i))); PV1i.x = R123i.x; PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R7i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R5i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R7i.y))); PS0i = R1i.y; // 1 R2i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R7i.x))); R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R7i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R7i.x)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.y)); } if( activeMaskStackC[4] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R10i.x; backupReg1i = R10i.y; R10i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(backupReg0i))); R10i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(backupReg1i))); R13i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z)); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0); PS0i = R1i.y; } if( activeMaskStackC[3] == true ) { R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R10i.xy)).xyzw); R7i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R10i.xy)).xyz); } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R13i.z))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R13i.z))?1.0:0.0); PV0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R13i.z))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i)); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R13i.z))?1.0:0.0); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R127i.w; // 3 PV1i.x = ((intBitsToFloat(R12i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); R1i.y = ((PV1i.x == 0)?(0):(PV1i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); // 5 R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R1i.y != 0); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R10i.x))); R1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); PV0i.y = R1i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x))); PV0i.w = R5i.y; R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R10i.y))); PS0i = R2i.y; // 1 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.x))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R10i.y)); } if( activeMaskStackC[4] == true ) { R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R13i.z))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R13i.z))?1.0:0.0); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); PS0i = R127i.z; // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R13i.z))?1.0:0.0); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x); // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); // 3 PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y)); // 5 PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); // 6 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R10i.z)))); PV0i.x = R123i.x; // 7 backupReg0i = R10i.z; R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x)); R1i.w = 0x3f800000; PV0i.w = R1i.w; R6i.w = floatBitsToInt(uf_blockPS4[2].x); R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 4.0); PS0i = R6i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R9i.x; // 4 R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); PV0i.y = R12i.y; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w)); R5i.x = floatBitsToInt(uf_blockPS8[24].x); R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); PS0i = R5i.x; // 5 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z))); R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); R5i.y = floatBitsToInt(uf_blockPS8[24].y); R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0); PS1i = R5i.y; } if( activeMaskStackC[2] == true ) { R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw); R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w)); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x))); PS0i = R122i.x; // 1 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w)); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z))); PS0i = R3i.z; // 3 PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); // 4 R1i.w = ((PV1i.y == 0)?(0):(PV1i.x)); // 5 predResult = (R1i.w != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); PV0i.w = R5i.y; R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y))); PS0i = R1i.y; // 1 R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z)); R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w)); R1i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R4i.x))); R1i.w = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R4i.y))); R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); PS1i = R3i.x; // 2 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y)); } if( activeMaskStackC[3] == true ) { R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R2i.w; R1i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R9i.x))); R1i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R12i.y))); R10i.z = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(R3i.z)); R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0); R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0); PS0i = R2i.w; } if( activeMaskStackC[2] == true ) { R3i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw); R4i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); PV0i.y = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R7i.w) >= intBitsToFloat(R10i.z))?1.0:0.0); PS0i = floatBitsToInt((intBitsToFloat(R7i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV0i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); PV0i.z = floatBitsToInt((intBitsToFloat(R7i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PS0i = R127i.x; // 3 PV1i.x = ((intBitsToFloat(R6i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)); PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R1i.w = ((PV1i.x == 0)?(0):(PV1i.w)); // 5 R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)); // 6 predResult = (R1i.w != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(R1i.x))); R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y))); PV0i.y = R3i.y; PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x))); PV0i.w = R5i.y; R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(R1i.y))); PS0i = R2i.y; // 1 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i)); } if( activeMaskStackC[3] == true ) { R3i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x); R3i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x); R3i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0); PV0i.y = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0); PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.x))?1.0:0.0); PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.y))?1.0:0.0); R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R3i.z))?1.0:0.0); PS0i = R127i.y; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); PV1i.w = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); // 3 PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y)); R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); PS1i = R127i.z; // 4 PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); // 6 R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); // 8 R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 redcCUBE(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.z),intBitsToFloat(R6i.x),intBitsToFloat(R9i.y)),vec4(intBitsToFloat(R9i.y),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),cubeMapSTM,cubeMapFaceId); R1i.x = floatBitsToInt(cubeMapSTM.x); R1i.y = floatBitsToInt(cubeMapSTM.y); R1i.z = floatBitsToInt(cubeMapSTM.z); R1i.w = cubeMapFaceId; PV0i.x = R1i.x; PV0i.y = R1i.y; PV0i.z = R1i.z; PV0i.w = R1i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R8i.x))); PS0i = R127i.x; // 1 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS3[21].x)); PV1i.x = R126i.x; R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R10i.z))) + uf_blockPS10[1].z)); PV1i.y = R123i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R8i.z))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R8i.y))); PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 2 backupReg0i = R1i.x; backupReg1i = R1i.y; backupReg2i = R127i.x; R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); PV0i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); R2i.w = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV1i.y)); R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.x))); PS0i = R127i.x; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R10i.z)) + uf_blockPS3[19].w)); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.x))); R2i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); PS1i = R2i.z; // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV1i.y))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); PS0i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); // 5 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].x)); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(R6i.z))); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].z)); R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS3[10].y)); R4i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PS1i = R4i.w; } if( activeMaskStackC[1] == true ) { R1i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex9)).xyz); } if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R6i.y))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.z)); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.w))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(PS0i)) + 1.0)); R123i.z = clampFI32(R123i.z); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.z))); PV1i.w = R123i.w; R0i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); PS1i = R0i.z; // 2 backupReg0i = R2i.x; backupReg1i = R5i.w; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.y))); PV0i.z = R123i.z; R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.w))); tempResultf = log2(intBitsToFloat(PV1i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R3i.z = floatBitsToInt(tempResultf); PS0i = R3i.z; // 3 backupReg0i = R4i.z; R0i.y = 0; R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 4 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); } if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); // 1 R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(PV1i.z))); PV0i.y = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.w)); PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R3i.z))); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), uf_blockPS10[5].x)); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); PV1i.x = R123i.x; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R4i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w))); PV1i.w = R123i.w; R127i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); PS1i = R127i.x; // 4 PV0i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.z)); // 5 backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.z))); PV1i.x = R127i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R5i.w))); PV1i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x))); PV1i.z = R127i.z; // 6 PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.y)); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.z)); // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.z))); PV1i.z = R123i.z; // 8 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); // 9 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); PV1i.x = R3i.x; R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); PV1i.y = R3i.y; R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); PV1i.z = R3i.z; // 10 R1i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); R1i.w = R3i.w; // 11 R2i.xyz = ivec3(R0i.x,R0i.y,R0i.y); R2i.w = R0i.y; } // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); }