[Definition] titleIds = 0005000010118300,0005000010117200,0005000010104D00 name = "Resoluton" path = "Monster Hunter 3 Ultimate/Graphics/Resolution" description = Changes the games resolution. version = 3 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 // Common HD Resolutions [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 # ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # All 1080p Textures - 0x001,0x011,0x01a # 0x001=(Video Playback) # 0x011=(Depth Stencil 24 bit) # 0x01a=(Game Renderer) [TextureRedefine] width = 1920 height = 1088 formats = 0x01a,0x011 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 formats = 0x01a,0x011 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 # Required - GamePad [TextureRedefine] width = 864 height = 480 formats = 0x01a,0x011 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 # Required - GamePad [TextureRedefine] width = 854 height = 480 formats = 0x01a,0x011 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 # ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # Top to bottom View depth [TextureRedefine] width = 1024 height = 1024 formats = 0x80e,0x011 overwriteWidth = ($width / $gameWidth) * 1024 overwriteHeight = ($height / $gameHeight) * 1024 # Required - Half Res [TextureRedefine] width = 960 height = 544 formats = 0x01a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 544 # Required - Half Res [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 540 # 1/4 Scale [TextureRedefine] width = 480 height = 272 formats = 0x01a overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 # 1/4 Scale [TextureRedefine] width = 480 height = 270 formats = 0x01a overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270