#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 50fbaf7528d32528 // Used for: Changes the brightness of the cutscenes for the EU and US versions of the game. // start of shader inputs/outputs, predetermined by Cemu. Do not touch #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif #ifdef VULKAN layout(set = 1, binding = 6) uniform ufBlock { uniform ivec4 uf_remappedPS[7]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[7]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4; TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5; TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6; layout(location = 0) in vec4 passParameterSem128; layout(location = 0) out vec4 passPixelColor0; // end of shader inputs/outputs int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem128); R0i.zw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).zw); R2i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); R1i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz); R3i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyz); // 0 backupReg0i = R0i.x; backupReg1i = R0i.y; PV0i.x = ((intBitsToFloat(R0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); R5i.z = 0; R1i.w = 0x3f000000; R0i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(0.5)); PS0i = R0i.y; // 1 R127i.x = ((PV0i.x == 0)?(R2i.z):(R1i.z)); PV1i.x = R127i.x; R127i.y = ((PV0i.x == 0)?(R2i.y):(R1i.y)); PV1i.y = R127i.y; R127i.z = ((PV0i.x == 0)?(R2i.x):(R1i.x)); PV1i.z = R127i.z; R2i.w = 0x3f800000; R6i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + 1.0); R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) * 2.0); PS1i = R6i.y; // 2 R0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + 1.0); R0i.x = floatBitsToInt(intBitsToFloat(R0i.x) * 2.0); PV0i.y = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(PV1i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV1i.y))); PV0i.w = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PV1i.z))); R4i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + 1.0); R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) * 2.0); PS0i = R4i.w; // 3 backupReg0i = R0i.w; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.z))); R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].x)) * 2.0 + 1.0)); R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.x))); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); R2i.z = uf_remappedPS[0].x; R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); PS1i = R2i.z; R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.ww)).xxx); // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R0i.w))); PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R2i.x))); R124i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].y)) * 2.0 + 1.0)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R0i.z))); R125i.y = uf_remappedPS[0].y; R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) * 2.0); PS0i = R125i.y; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.x))); PV1i.z = R123i.z; R125i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[0].z)) * 2.0 + 1.0)); R124i.x = uf_remappedPS[0].z; R124i.x = floatBitsToInt(intBitsToFloat(R124i.x) * 2.0); PS1i = R124i.x; // 2 R125i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * 2.0 + -(1.0))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); // 3 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.x)) + intBitsToFloat(0xbb83126f))); PV1i.x = R127i.x; R126i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].y) * 2.0 + -(1.0))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.z)) + intBitsToFloat(0xbb83126f))); PV1i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(0xbb83126f))); PV1i.w = R127i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 4 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a))); PV0i.y = R123i.y; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS1i))); R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c66666) + intBitsToFloat(0x3fd9999a))); PV0i.w = R123i.w; R126i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c66666) + 0.5)); PS0i = R126i.w; // 5 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(0x3d75c28f))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d75c28f))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3d75c28f))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x40c66666) + 0.5)); PV1i.w = R123i.w; R122i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x40c66666) + 0.5)); PS1i = R122i.x; // 6 backupReg0i = R127i.z; backupReg1i = R127i.w; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w))); R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].z) * 2.0 + -(1.0))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); // 7 R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); R125i.z = clampFI32(R125i.z); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); // 8 R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); R127i.y = clampFI32(R127i.y); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); // 9 R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R127i.w = clampFI32(R127i.w); PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.z))); // 10 R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS1i)),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].z))); R123i.y = clampFI32(R123i.y); PV0i.y = R123i.y; // 11 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); PV1i.x = R127i.x; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); PV1i.y = R5i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y))); PV1i.z = R125i.z; // 12 R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w)))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R125i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PS1i = R126i.x; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R125i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.z = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); // 15 backupReg0i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R6i.y))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(R1i.x))); // 16 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R4i.w))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.z))); PS0i = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); // 17 backupReg0i = R126i.x; backupReg1i = R127i.y; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(backupReg1i))); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PV0i.w))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.z))); // 18 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y))); PV0i.x = R123i.x; PV0i.y = ((intBitsToFloat(R126i.z) >= 0.5)?int(0xFFFFFFFF):int(0x0)); PV0i.z = ((intBitsToFloat(R127i.w) >= 0.5)?int(0xFFFFFFFF):int(0x0)); PV0i.w = ((intBitsToFloat(R1i.x) >= 0.5)?int(0xFFFFFFFF):int(0x0)); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(R125i.z))); // 19 R123i.x = ((PV0i.w == 0)?(R124i.z):(R127i.z)); PV1i.x = R123i.x; R123i.z = ((PV0i.y == 0)?(R125i.w):(PV0i.x)); PV1i.z = R123i.z; R123i.w = ((PV0i.z == 0)?(R126i.x):(R127i.y)); PV1i.w = R123i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 20 PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.z)); R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); PS0i = R5i.w; // 21 R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R1i.x))); R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R127i.w))); R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R126i.z))); // export passPixelColor0 = clamp(vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))*$cutsceneBrightness, 0.0, 1.0); }