[Definition] titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID name = Resolution path = "Need for Speed Most Wanted U/Graphics/Resolution" description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 256x144 $width = 256 $height = 144 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 427x240 $width = 427 $height = 240 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 #formats = tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 704 #formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 704 [TextureRedefine] width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 height = 368 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 640 height = 352 formats = 0x011,0x810,0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] width = 512 height = 128 formatsExcluded = 0x033,0x433,0x031,0x431 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 176 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 176 [TextureRedefine] # map 0x01a width = 256 height = 256 formats = 0x005,0x011 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] #cube width = 256 height = 256 formats = 0x019 depth = 6 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 64 formatsExcluded = 0x033,0x433,0x031,0x431 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 233 height = 160 #formats = overwriteWidth = ($width/$gameWidth) * 233 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 233 height = 156 #formats = overwriteWidth = ($width/$gameWidth) * 233 overwriteHeight = ($height/$gameHeight) * 156 [TextureRedefine] width = 156 height = 106 #formats = overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 106 [TextureRedefine] width = 128 height = 128 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #cube width = 128 height = 128 formats = 0x019 depth = 6 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 32 formatsExcluded = 0x033,0x031 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 44 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 44 [TextureRedefine] width = 64 height = 64 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #cube width = 64 height = 64 depth = 6 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 16 #formats = overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 32 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 32 formats = 0x019 depth = 6 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 8 #formats = overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 #formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 #formats = overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 8 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 16 height = 4 formatsExcluded = 0x033 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 4 #[TextureRedefine]#load icon #width = 4 #height = 4 #formats = 0x01a #tilemodes = 1 #overwriteWidth = ($width/$gameWidth) * 4 #overwriteHeight = ($height/$gameHeight) * 4