[Definition] titleIds = 0005000010142D00 name = Resolution V2 path = "Skylanders: Spyro's Adventure/Graphics" description = Changes the resolution of the game. Gamepad will only function with base resolution. Using the seperate gamepad view impacts game performance.||Made by Mr.Blinker version = 6 [Default] $tvWidth = 1280 $tvHeight = 720 $gamepadWidth = 854 $gamepadHeight = 480 $gameWidth = 1280 $gameHeight = 720 $shadowRes = 1 # TV Resolution [Preset] category = Resolution name = 1280x720 (Default) $tvWidth = 1280 $tvHeight = 720 [Preset] category = Resolution name = 640x360 $tvWidth = 640 $tvHeight = 360 [Preset] category = Resolution name = 960x540 $tvWidth = 960 $tvHeight = 540 [Preset] category = Resolution name = 1600x900 $tvWidth = 1600 $tvHeight = 900 [Preset] category = Resolution name = 1920x1080 $tvWidth = 1920 $tvHeight = 1080 [Preset] category = Resolution name = 2560x1440 $tvWidth = 2560 $tvHeight = 1440 [Preset] category = Resolution name = 3200x1800 $tvWidth = 3200 $tvHeight = 1800 [Preset] category = Resolution name = 3840x2160 $tvWidth = 3840 $tvHeight = 2160 [Preset] category = Resolution name = 5120x2880 $tvWidth = 5120 $tvHeight = 2880 [Preset] category = Resolution name = 7680x4320 $tvWidth = 7680 $tvHeight = 4320 # Gamepad Resolution [Preset] name = 854x480 (Default) category = Gamepad Resolution $gamepadWidth = 854 $gamepadHeight = 480 # Shadow Quality [Preset] category = Shadow Quality name = Medium (100%, Default) [Preset] category = Shadow Quality name = Low (50%) $shadowRes = 0.5 [Preset] category = Shadow Quality name = High (200%) $shadowRes = 2 [Preset] category = Shadow Quality name = Ultra (300%) $shadowRes = 3 [Preset] category = Shadow Quality name = Extreme (400%) $shadowRes = 4 # Texture Redefines [TextureRedefine] # Game output and hud resolution width = 1280 height = 720 formats = 0x01a,0x011 overwriteWidth = ($tvWidth/$gameWidth) * 1280 overwriteHeight = ($tvHeight/$gameHeight) * 720 [TextureRedefine] # Gamepad resolution width = 864 height = 480 formats = 0x01a overwriteWidth = $gamepadWidth overwriteHeight = $gamepadHeight [TextureRedefine] # Stage rendering width = 1024 height = 576 formats = 0x01a,0x011,0x80e overwriteWidth = ($tvWidth/$gameWidth) * 1024 overwriteHeight = ($tvHeight/$gameHeight) * 576 [TextureRedefine] # Squashed/bloom alt viewport width = 512 height = 576 formats = 0x01a,0x80e,0x011 overwriteWidth = ($tvWidth/$gameWidth) * 512 overwriteHeight = ($tvHeight/$gameHeight) * 576 [TextureRedefine] # Half-res viewport depth, blur and bloom width = 512 height = 288 formats = 0x01a,0x80e,0x011 overwriteWidth = ($tvWidth/$gameWidth) * 512 overwriteHeight = ($tvHeight/$gameHeight) * 288