<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = "Splatoon - <?=$title?>" version = 2 [TextureRedefine] # tv width = 1280 height = 720 formatsExcluded = 0x19,0x1a overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # tv width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41a,0x431 # exclude obvious textures; 41a exclude is broken atm, stage previews don't show overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # quarter-res alpha width = 320 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] # squid sisters width = 1024 height = 576 overwriteWidth = <?=round($scaleFactorX*1024)?> overwriteHeight = <?=round($scaleFactorY*576)?> [TextureRedefine] # gamepad width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # zoom blur width = 512 height = 288 overwriteWidth = <?=round($scaleFactorX*512)?> overwriteHeight = <?=round($scaleFactorY*288)?> [TextureRedefine] # sub zoom blur width = 448 height = 252 overwriteWidth = <?=round($scaleFactorX*448)?> overwriteHeight = <?=round($scaleFactorY*252)?> [TextureRedefine] # player icon - GL_SRGB8_ALPHA8; doesn't scale properly yet width = 128 height = 128 formats = 0x41a #overwriteWidth = <?=round($scaleFactorY*128)?> #overwriteHeight = <?=round($scaleFactorY*128)?> [TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet width = 256 height = 256 formats = 0x1a #overwriteWidth = <?=round($scaleFactorY*256)?> #overwriteHeight = <?=round($scaleFactorY*256)?> [TextureRedefine] # player name - GL_RGBA8 width = 128 height = 32 formats = 0x1a overwriteWidth = <?=round($scaleFactorY*128)?> overwriteHeight = <?=round($scaleFactorY*32)?> [TextureRedefine] # multiplayer width = 848 height = 480 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] # half-res alpha (multiplayer) width = 424 height = 240 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] # a bloom mip width = 160 height = 90 formats = 0x816 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*90)?>