[Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Xenoblade Chronicles X - " version = 2 [TextureRedefine] # increase colour depth formats = 0x01a,0x008 replaceFormat 0x01f [TextureRedefine] # increase colour depth formats = 0x816 replaceFormat 0x823 [TextureRedefine] # increase colour depth formats = 0x0810 replaceFormat 0x81e [TextureRedefine] # tv width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = [TextureRedefine] # half-res alpha width = 640 height = 360 formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = [TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround) width = 320 height = 180 overwriteWidth = overwriteHeight = [TextureRedefine] # Gear menu width = 1024 height = 720 formatsExcluded = 0x001 #in game movies, stasis overwriteWidth = overwriteHeight = [TextureRedefine] # Fog width = 426 height = 240 overwriteWidth = overwriteHeight = // vvvv credits to Getdls & GITech vvvv // [TextureRedefine] # Sun, Light Sources (plants, armor etc) width = 512 height = 288 overwriteWidth = overwriteHeight = #[TextureRedefine] # "God rays" size (not quality), lens reflections. #width = 256 #height = 144 #overwriteWidth = #overwriteHeight = [TextureRedefine]# Probe glow. Does not increase sample amount, only scales up width = 160 height = 90 #formatsExcluded = 0x816 #fixed in shader overwriteWidth = overwriteHeight = [TextureRedefine]# Probe Beacon glow. width = 80 height = 46 #formatsExcluded = 0x816 #fixed in shader overwriteWidth = overwriteHeight =