#version 420 #extension GL_ARB_texture_gather : enable // shader cf2e9b7aab93e342 // Sheikah Tower - inactive, reflection pass // Glow Lights Color Mod // Credit for hsv functions http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl #define HUE_ROTATION 0 //[0, 360] where 0 and 360 is unchanged Hue and 180 is completely opposite Hue. Check http://dba.med.sc.edu/price/irf/Adobe_tg/models/images/hsl_top.JPG #define SATURATION_FACTOR 0.9 //[0.0, 1.0] 1.0 means unchanged Saturation, 0.0 means completely desaturated. Values above 1.0 are accepted, but they may cause clipping #define VALUE_FACTOR 0.65 //same as above; applies to Value #define ALPHA_FACTOR 1.0 //same as above; applies to Transparency const float hueRotation = HUE_ROTATION / 360.0; uniform ivec4 uf_remappedPS[10]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3df6f800 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 1) noperspective in vec4 passParameterSem0; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); R1i = floatBitsToInt(passParameterSem0); // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); PV0i.x = R123i.x; R6i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); R0i.z = 0; R2i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].x)); // 1 R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS0i)); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].y)); // 2 R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(PS1i)); R13i.w = 0; R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[2].w)); PS0i = R1i.w; R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).xyzw); R2i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); PV0i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); PV0i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(R2i.x)) + intBitsToFloat(uf_remappedPS[3].x))); PV0i.w = R127i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); R126i.w = floatBitsToInt(tempResultf); PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); PS1i = R126i.y; // 2 backupReg0i = R127i.w; R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z)); R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); PV0i.z = R126i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); PV0i.w = R127i.w; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R124i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x)); PV1i.w = R124i.w; R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y)); PS1i = R125i.y; // 4 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV1i.w)),-(intBitsToFloat(PS1i)),-(intBitsToFloat(R125i.x)),-0.0),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); PS0i = R10i.y; // 5 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); PV1i.x = R0i.x; R3i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + 1.0); PV1i.y = R3i.y; R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w)); R127i.z = clampFI32(R127i.z); PV1i.z = R127i.z; R0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x)); R5i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y)); PS1i = R5i.y; // 6 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[4].x))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[4].y))); PV0i.y = R123i.y; R125i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(0x3d4ccccd))); R123i.w = clampFI32(R123i.w); PV0i.w = R123i.w; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); // 7 R126i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(R127i.z)) + intBitsToFloat(uf_remappedPS[4].z))); PV1i.w = R123i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 8 backupReg0i = R125i.z; backupReg0i = R125i.z; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y)) + intBitsToFloat(PS1i))); PV0i.x = R127i.x; R12i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); PV0i.z = R125i.z; R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); R8i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ea2f983)); PS0i = R8i.z; // 9 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(PV0i.z)),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R3i.z = tempi.x; PS1i = PV0i.x; PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 10 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PS1i)) + -(intBitsToFloat(R9i.y)))); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(PS1i)) + -(intBitsToFloat(R10i.y)))); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(R0i.x)))); R127i.w = R127i.x; R127i.w = clampFI32(R127i.w); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 11 PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i))); R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.z)), intBitsToFloat(PS0i))); PV1i.z = R5i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i))); PV1i.w = R125i.w; R2i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0); PS1i = R2i.x; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.w = tempi.x; R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); PS0i = R126i.y; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R4i.w))); PS1i = R122i.x; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),-0.0),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.w = tempi.x; R7i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); PS0i = R7i.z; // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R125i.z = tempi.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); PS1i = R126i.x; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); // 17 backupReg0i = R126i.x; R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(1.0))); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[2].w)),intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i))); PV1i.y = R123i.y; R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); R126i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000)); R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); PS1i = R5i.w; // 18 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R0i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.y),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = tempi.x; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); // 19 backupReg0i = R126i.x; R126i.x = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[7].y))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[8].y))); PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS0i)); PV1i.w = clampFI32(PV1i.w); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); // 20 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.w))); PV0i.x = R3i.x; R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.y))); PV0i.y = R8i.y; R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x))); PV0i.z = R2i.z; R3i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS1i)); R3i.w = clampFI32(R3i.w); R2i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); PS0i = R2i.y; // 21 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(uf_remappedPS[8].w))); PS1i = R4i.y; R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.yy)).x); // 0 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.x)))); PV0i.x = R126i.x; R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R8i.y)))); PV0i.y = R125i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R2i.z)))); PV0i.z = R127i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[9].y))); R124i.w = clampFI32(R124i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PS0i)); PS1i = R126i.w; // 2 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R2i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.y)),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 3 backupReg0i = R0i.y; R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.y)); R125i.x = clampFI32(R125i.x); PV1i.x = R125i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(backupReg0i))); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R124i.w)) + 1.0)); PV1i.z = R123i.z; PV1i.w = ((intBitsToFloat(R4i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 4 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.w))); PV0i.x = R123i.x; R126i.y = ((PV1i.w == 0)?(R7i.y):(PV1i.y)); R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.y))); PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i)); PV0i.w = clampFI32(PV0i.w); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); PS0i = R5i.y; // 5 backupReg0i = R126i.x; backupReg1i = R125i.y; backupReg2i = R127i.z; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); PV1i.x = R126i.x; R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R8i.y))); PV1i.y = R125i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.z))); PV1i.z = R127i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z)); // 6 backupReg0i = R125i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[0].z))); PS0i = R125i.x; // 7 R127i.x = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R126i.y))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(R124i.w))); PV1i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R126i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 8 backupReg0i = R126i.x; backupReg1i = R127i.z; backupReg2i = R126i.y; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R126i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); PV0i.y = R126i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.z = R127i.z; R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV1i.z)) + 1.0)); R125i.w = clampFI32(R125i.w); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(backupReg2i))); PS0i = R124i.y; // 9 backupReg0i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(PV0i.x)); PV1i.x = R127i.x; R125i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y)); PV1i.y = R125i.y; R125i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)); PV1i.z = R125i.z; PV1i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); PS1i = floatBitsToInt(-(intBitsToFloat(R5i.y)) + 1.0); // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PS1i)) + intBitsToFloat(R5i.y))); PS0i = R8i.y; // 11 backupReg0i = R126i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 12 backupReg0i = R127i.x; backupReg1i = R125i.y; backupReg2i = R125i.z; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R127i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); PV0i.y = R125i.y; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); PV0i.z = R125i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R4i.w))); PV0i.w = R123i.w; R125i.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3ea2f983)); PS0i = R125i.x; // 13 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.y),intBitsToFloat(R10i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.x; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R125i.z; // 15 backupReg0i = R127i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); PV1i.y = R127i.y; PV1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ea2f983)); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R126i.x))); PS1i = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x3ea2f983)); // 16 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R125i.x))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(PV1i.x)) + 1.0)); PV0i.w = R123i.w; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.z))); // 17 R13i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), intBitsToFloat(0x42000000))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); R13i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); R13i.y = floatBitsToInt(min(intBitsToFloat(PS0i), intBitsToFloat(0x42000000))); PS1i = R13i.y; // 18 R125i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); // 19 PV1i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS0i)); // 20 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.z))); // 21 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); // 22 PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 0.25); // 23 PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); // 24 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); // 25 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); // 26 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x))); // 27 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.z))); // 28 backupReg0i = R8i.y; backupReg0i = R8i.y; R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w))); R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); // 0 backupReg0i = R4i.x; R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(0x42000000))); R4i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(0x42000000))); R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(0x42000000))); // 1 R0i.xyz = ivec3(R13i.x,R13i.y,R13i.z); R0i.w = R13i.w; // 2 R1i.xyz = ivec3(R4i.x,R4i.y,R4i.z); R1i.w = R4i.w; // export passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); vec3 colhsv = rgb2hsv(passPixelColor0.rgb); passPixelColor0.rgb = hsv2rgb(vec3(mod(colhsv.x + hueRotation, 1.0), colhsv.y*SATURATION_FACTOR, colhsv.z*VALUE_FACTOR)); passPixelColor0.a *= ALPHA_FACTOR; colhsv = rgb2hsv(passPixelColor1.rgb); colhsv = rgb2hsv(passPixelColor1.rgb); passPixelColor1.rgb = hsv2rgb(vec3(mod(colhsv.x + hueRotation, 1.0), colhsv.y*SATURATION_FACTOR, colhsv.z*VALUE_FACTOR)); passPixelColor1.a *= ALPHA_FACTOR; }