[Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a name = "Super Smash Bros. - 540p" [TextureRedefine] # tv width = 1920 height = 1080 formatsExcluded = 0x219 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] # nvidia width = 1920 height = 1080 formats = 0x219 overwriteFormat = 0x820 overwriteWidth = 960 overwriteHeight = 540 [TextureRedefine] # half-res width = 960 height = 540 overwriteWidth = 480 overwriteHeight = 270 [TextureRedefine] # q-res width = 480 height = 270 overwriteWidth = 240 overwriteHeight = 135 [TextureRedefine] # o-res width = 240 height = 135 overwriteWidth = 120 overwriteHeight = 68 [TextureRedefine] # half-res 2 width = 120 height = 67 overwriteWidth = 60 overwriteHeight = 34 [TextureRedefine] # q-res 2 width = 60 height = 33 overwriteWidth = 30 overwriteHeight = 17 [TextureRedefine] # o-res 2 width = 30 height = 16 overwriteWidth = 15 overwriteHeight = 8 [TextureRedefine] # o-res 3 width = 8 height = 1 overwriteWidth = 4 overwriteHeight = 1 [TextureRedefine] # 2nd width = 820 height = 410 overwriteWidth = 410 overwriteHeight = 205 [TextureRedefine] # 3rd width = 730 height = 365 overwriteWidth = 365 overwriteHeight = 183 [TextureRedefine] # 4th width = 420 height = 210 overwriteWidth = 210 overwriteHeight = 105 [TextureRedefine] # shadows width = 512 height = 512 formats = 0x00f,0x00b overwriteWidth = 256 overwriteHeight = 256 [TextureRedefine] # shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = 512 overwriteHeight = 512 [TextureRedefine] # boxing ring screen width = 220 height = 124 overwriteWidth = 0 overwriteHeight = 0