#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 10e939370329849a // Used for: Fixing Nvidia lava when on Vah Rudania. // Check rules.txt for documentation and when to enable. layout(binding = 1, std140) uniform uniformBlockVS1 { vec4 uf_blockVS1[1024]; }; layout(binding = 2, std140) uniform uniformBlockVS2 { vec4 uf_blockVS2[1024]; }; layout(binding = 4, std140) uniform uniformBlockVS4 { vec4 uf_blockVS4[1024]; }; layout(binding = 8, std140) uniform uniformBlockVS8 { vec4 uf_blockVS8[1024]; }; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem6; layout(location = 4) in uvec4 attrDataSem8; layout(location = 5) in uvec4 attrDataSem12; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 5) out vec4 passParameterSem5; layout(location = 6) out vec4 passParameterSem6; layout(location = 0) out vec4 passParameterSem0; layout(location = 1) out vec4 passParameterSem1; layout(location = 2) out vec4 passParameterSem2; layout(location = 4) out vec4 passParameterSem4; layout(location = 7) out vec4 passParameterSem7; layout(location = 3) out vec4 passParameterSem3; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xyzw = attrDataSem0.xyzw; attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.x = attrDataSem1.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = attrDataSem2.xyzw; if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00; if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00; if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00; if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0)); attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0)); R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = uvec4(attrDataSem6.x,0,0,0); R1i = ivec4(int(attrDecoder.x), 0, 0, 1); // 0 backupReg0i = R1i.x; R7i.x = 0x3f800000; R1i.yzw = ivec3(0x3f800000,floatBitsToInt(uf_blockVS4[3].y),0x3f800000); R1i.x = backupReg0i * 0x00000003; PS0i = R1i.x; // 1 R0i.x = PS0i + 0x00000002; R0i.y = floatBitsToInt(uf_blockVS8[7].x); R0i.z = floatBitsToInt(uf_blockVS8[7].y); R0i.w = PS0i + int(1); R8i.x = floatBitsToInt(uf_blockVS8[8].x); PS1i = R8i.x; R9i.xyzw = floatBitsToInt(uf_blockVS2[R1i.x].xyzw); R10i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw); R11i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw); // export passParameterSem5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); // 0 R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); PV0i.x = R127i.x; PV0i.y = R127i.x; PV0i.z = R127i.x; PV0i.w = R127i.x; R127i.w = floatBitsToInt(uf_blockVS8[8].y); PS0i = R127i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R126i.w = floatBitsToInt(uf_blockVS8[11].x); PS1i = R126i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = tempi.x; R126i.y = floatBitsToInt(uf_blockVS8[11].y); PS0i = R126i.y; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),intBitsToFloat(R7i.x)),vec4(uf_blockVS1[0].x,uf_blockVS1[0].y,uf_blockVS1[0].z,uf_blockVS1[0].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R14i.w = R5i.w; PS1i = R14i.w; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R7i.x)),vec4(uf_blockVS1[1].x,uf_blockVS1[1].y,uf_blockVS1[1].z,uf_blockVS1[1].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R4i.x = PV1i.x; PS0i = R4i.x; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R7i.x)),vec4(uf_blockVS1[2].x,uf_blockVS1[2].y,uf_blockVS1[2].z,uf_blockVS1[2].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.y = PV0i.x; PS1i = R4i.y; // 6 R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R0i.y))); R124i.y = floatBitsToInt(uf_blockVS8[12].y); R4i.z = PV1i.x; PV0i.z = R4i.z; R125i.w = floatBitsToInt(uf_blockVS8[12].x); R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R0i.z))); PS0i = R127i.y; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R1i.y)),vec4(uf_blockVS1[8].x,uf_blockVS1[8].y,uf_blockVS1[8].z,uf_blockVS1[8].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R12i.y = tempi.x; R13i.z = R6i.x; PS1i = R13i.z; // 8 R12i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.y)),vec4(uf_blockVS1[7].x,uf_blockVS1[7].y,uf_blockVS1[7].z,uf_blockVS1[7].w))); PV0i.x = R12i.x; PV0i.y = R12i.x; PV0i.z = R12i.x; PV0i.w = R12i.x; R0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); PS0i = R0i.z; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.y)),vec4(uf_blockVS1[9].x,uf_blockVS1[9].y,uf_blockVS1[9].z,uf_blockVS1[9].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R12i.z = tempi.x; R13i.w = R6i.y; PS1i = R13i.w; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R1i.y)),vec4(uf_blockVS1[10].x,uf_blockVS1[10].y,uf_blockVS1[10].z,uf_blockVS1[10].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R12i.w = tempi.x; R15i.z = PV1i.x; PS0i = R15i.z; // 11 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); PV1i.x = R126i.x; PV1i.y = R126i.x; PV1i.z = R126i.x; PV1i.w = R126i.x; R7i.x = floatBitsToInt(uf_blockVS8[7].z); PS1i = R7i.x; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.y = tempi.x; R1i.w = floatBitsToInt(uf_blockVS8[7].w); PS0i = R1i.w; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = tempi.x; R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R8i.x))); PS1i = R127i.z; // 14 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.w))); PS0i = R125i.y; // 15 backupReg0i = R10i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R10i.y = tempi.x; R10i.x = floatBitsToInt(uf_blockVS8[9].x); PS1i = R10i.x; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R10i.z = tempi.x; R5i.w = floatBitsToInt(uf_blockVS8[9].y); PS0i = R5i.w; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.y),intBitsToFloat(R126i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.x = floatBitsToInt(uf_blockVS8[10].x); PS1i = R5i.x; // 18 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.y = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R125i.z = floatBitsToInt(tempResultf); PS0i = R125i.z; // 19 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.y))); R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z))); R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.w))); R10i.w = floatBitsToInt(uf_blockVS8[10].y); R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R125i.y))); PS1i = R5i.z; // 20 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R124i.y))); PV0i.x = R123i.x; R9i.y = floatBitsToInt(uf_blockVS8[11].w); R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R125i.w))); PV0i.z = R123i.z; R11i.w = floatBitsToInt(uf_blockVS8[11].z); R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.z))); PS0i = R9i.x; // 21 backupReg0i = R1i.y; R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.z))); R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z))); R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); tempResultf = 1.0 / sqrt(intBitsToFloat(R5i.y)); R2i.w = floatBitsToInt(tempResultf); PS1i = R2i.w; // 22 backupReg0i = R10i.y; R11i.x = floatBitsToInt(uf_blockVS8[6].x); R10i.y = floatBitsToInt(uf_blockVS8[31].x); R9i.z = floatBitsToInt(uf_blockVS8[6].y); R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PS0i = R5i.y; // export gl_Position = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), 1.0); // "workaround" // export passParameterSem6 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // 0 R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R10i.x))); R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].w,intBitsToFloat(R1i.z)) + intBitsToFloat(R1i.w))); R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].z,intBitsToFloat(R1i.z)) + intBitsToFloat(R7i.x))); PV0i.z = R123i.z; R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R5i.w))); R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].z,intBitsToFloat(R1i.z)) + intBitsToFloat(R11i.w))); PS0i = R127i.z; // 1 R127i.x = floatBitsToInt(uf_blockVS8[9].z); R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].y,intBitsToFloat(R1i.z)) + intBitsToFloat(R10i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[16].x,intBitsToFloat(R1i.z)) + intBitsToFloat(R5i.x))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(uf_blockVS8[9].w); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y))); PS1i = R127i.w; // 2 backupReg0i = R124i.y; backupReg1i = R125i.w; backupReg2i = R127i.z; R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].w,intBitsToFloat(R1i.z)) + intBitsToFloat(R9i.y))); PV0i.x = R123i.x; R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R5i.z))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z))); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.y))); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(backupReg2i)) + intBitsToFloat(R9i.w))); PS0i = R126i.y; // 3 R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R11i.z))); R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[5].y,intBitsToFloat(R10i.y)) + intBitsToFloat(R9i.z))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R2i.w))); R124i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS8[5].x,intBitsToFloat(R10i.y)) + intBitsToFloat(R11i.x))); R15i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(R12i.w)); R15i.x = floatBitsToInt(intBitsToFloat(R15i.x) / 2.0); PS1i = R15i.x; // 4 backupReg0i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R1i.y),intBitsToFloat(R3i.x),-0.0),vec4(uf_blockVS1[0].x,uf_blockVS1[0].y,uf_blockVS1[0].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R15i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R12i.w)); R15i.y = floatBitsToInt(intBitsToFloat(R15i.y) / 2.0); PS0i = R15i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R1i.y),intBitsToFloat(R3i.x),-0.0),vec4(uf_blockVS1[1].x,uf_blockVS1[1].y,uf_blockVS1[1].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.x = PV0i.x; PS1i = R2i.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R1i.y),intBitsToFloat(R3i.x),-0.0),vec4(uf_blockVS1[2].x,uf_blockVS1[2].y,uf_blockVS1[2].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.y = PV1i.x; PS0i = R2i.y; // 7 backupReg0i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), uf_blockVS1[0].z)); R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].w,intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.w))); R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS8[15].z,intBitsToFloat(R1i.z)) + intBitsToFloat(backupReg0i))); PV1i.z = R123i.z; R2i.w = PV0i.x; R15i.w = R12i.w; PS1i = R15i.w; // 8 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),uf_blockVS8[13].y) + uf_blockVS8[14].y)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),uf_blockVS8[13].x) + uf_blockVS8[14].x)); PV0i.y = R123i.y; R1i.z = R127i.w; R1i.w = R124i.y; R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.z))); PS0i = R12i.x; // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),uf_blockVS1[0].y) + intBitsToFloat(R127i.x))); PV1i.x = R123i.x; R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R125i.w))); R12i.w = R125i.x; R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockVS8[13].z) + intBitsToFloat(PV0i.y))); PS1i = R13i.x; // 10 R14i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockVS1[0].x) + intBitsToFloat(PV1i.x))); R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockVS8[13].w) + intBitsToFloat(R126i.x))); R12i.z = R126i.y; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),-0.0),vec4(uf_blockVS1[1].x,uf_blockVS1[1].y,uf_blockVS1[1].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R14i.y = tempi.x; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),-0.0),vec4(uf_blockVS1[2].x,uf_blockVS1[2].y,uf_blockVS1[2].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R14i.z = tempi.x; // 13 R1i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS8[5].z,uf_blockVS8[31].x) + intBitsToFloat(R124i.w))); R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS8[5].w,uf_blockVS8[31].x) + intBitsToFloat(R125i.y))); // export passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w)); // export passParameterSem2 = vec4(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y), intBitsToFloat(R13i.z), intBitsToFloat(R13i.w)); // export passParameterSem4 = vec4(intBitsToFloat(R14i.x), intBitsToFloat(R14i.y), intBitsToFloat(R14i.z), intBitsToFloat(R14i.w)); // export passParameterSem7 = vec4(intBitsToFloat(R15i.x), intBitsToFloat(R15i.y), intBitsToFloat(R15i.z), intBitsToFloat(R15i.w)); // export passParameterSem3 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)); }