#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader c6c67c24e7df1604 // Used for: Fixing Nvidia ground(?) artifacts. // BREAKS WHOLE GAME, SHADER DOESN'T DO ANYTHING // Check rules.txt for documentation and when to enable. uniform ivec4 uf_remappedVS[10]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem1; layout(location = 2) in uvec4 attrDataSem2; layout(location = 3) in uvec4 attrDataSem8; layout(location = 4) in uvec4 attrDataSem12; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 2) out vec4 passParameterSem4; layout(location = 3) out vec4 passParameterSem5; layout(location = 4) out vec4 passParameterSem7; layout(location = 1) out vec4 passParameterSem3; layout(location = 0) out vec4 passParameterSem0; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R124f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder.xyz = attrDataSem0.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); attrDecoder.x = attrDataSem1.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xyzw = attrDataSem2.xyzw; if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00; if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00; if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00; if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0)); attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0)); R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0); R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); // 0 R126f.x = 1.0; R126f.y = 1.0; PV0f.z = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[0].z)); R127f.w = 1.0; PV0f.w = R127f.w; R6f.w = R4f.w; PS0f = R6f.w; // 1 R127f.x = dot(vec4(R3f.x,R3f.y,R3f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))); PV1f.x = R127f.x; PV1f.y = R127f.x; PV1f.z = R127f.x; PV1f.w = R127f.x; R125f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + PV0f.z); PS1f = R125f.x; // 2 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.y = tempf.x; R124f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[1].z)); PS0f = R124f.x; // 3 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.z = tempf.x; R3f.x = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[2].z)); PS1f = R3f.x; // 4 tempf.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R126f.x),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; // 5 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R126f.x),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R8f.x = PV0f.x; PS1f = R8f.x; // 6 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R126f.x),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R8f.y = PV1f.x; PS0f = R8f.y; // 7 R127f.x = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x)) + R125f.x); R127f.y = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[0].y)); R8f.z = PV0f.x; PV1f.z = R8f.z; R127f.w = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[1].y)); R125f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[1].y)) + R124f.x); PS1f = R125f.x; // 8 tempf.x = dot(vec4(R8f.x,R8f.y,PV1f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R0f.y = tempf.x; // 9 R0f.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))); PV1f.x = R0f.x; PV1f.y = R0f.x; PV1f.z = R0f.x; PV1f.w = R0f.x; R124f.x = -(PV0f.x); PS1f = R124f.x; // 10 tempf.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R0f.z = tempf.x; // 11 tempf.x = dot(vec4(R8f.x,R8f.y,R8f.z,R126f.y),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R0f.w = tempf.x; R7f.z = PV0f.x; PS1f = R7f.z; // 12 R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[2].y)) + R3f.x); PV0f.x = R123f.x; R126f.y = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[1].x)) + R125f.x); R7f.w = PV1f.x; PS0f = mul_nonIEEE(R4f.y, intBitsToFloat(uf_remappedVS[2].y)); // 13 R123f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[0].z)) + R127f.y); PV1f.x = R123f.x; R7f.y = R124f.x + R0f.w; R7f.y /= 2.0; R127f.z = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[2].x)) + PV0f.x); PV1f.z = R127f.z; R124f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[2].x)) + PS0f); PS1f = R124f.x; // 14 R125f.x = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[0].x)) + PV1f.x); PV0f.y = mul_nonIEEE(PV1f.z, PV1f.z); R122f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[1].z)) + R127f.w); PS0f = R122f.x; // 15 R123f.x = (mul_nonIEEE(R126f.y,R126f.y) + PV0f.y); PV1f.x = R123f.x; R127f.y = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[1].x)) + PS0f); R126f.z = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[2].z)) + R124f.x); PV1f.z = R126f.z; R7f.x = R0f.x + R0f.w; R7f.x /= 2.0; PS1f = R7f.x; // 16 PV0f.x = mul_nonIEEE(PV1f.z, PV1f.z); R123f.y = (mul_nonIEEE(R127f.x,R127f.x) + PV1f.x); PV0f.y = R123f.y; // 17 tempf.x = dot(vec4(R125f.x,R127f.y,PV0f.x,-0.0),vec4(R125f.x,R127f.y,1.0,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; tempResultf = 1.0 / sqrt(PV0f.y); PS1f = tempResultf; // 18 backupReg0f = R127f.x; backupReg1f = R126f.y; backupReg2f = R127f.z; R127f.x = mul_nonIEEE(backupReg0f, PS1f); R126f.y = mul_nonIEEE(backupReg1f, PS1f); R127f.z = mul_nonIEEE(backupReg2f, PS1f); PV0f.z = R127f.z; tempResultf = 1.0 / sqrt(PV1f.x); PS0f = tempResultf; // 19 backupReg0f = R126f.z; R124f.x = mul_nonIEEE(R125f.x, PS0f); R125f.y = mul_nonIEEE(R127f.y, PS0f); R126f.z = mul_nonIEEE(backupReg0f, PS0f); PV1f.w = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedVS[4].z)); PS1f = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedVS[3].z)); // 20 tempf.x = dot(vec4(R127f.x,R126f.y,PS1f,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),1.0,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R122f.x = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[4].y)) + PV1f.w); PS0f = R122f.x; // 21 R4f.x = PV0f.x; R127f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[4].x)) + PS0f); PV1f.z = mul_nonIEEE(R125f.y, intBitsToFloat(uf_remappedVS[4].y)); R127f.w = mul_nonIEEE(R126f.z, intBitsToFloat(uf_remappedVS[5].z)); PS1f = mul_nonIEEE(R127f.z, intBitsToFloat(uf_remappedVS[5].z)); // 22 R125f.x = dot(vec4(R127f.x,R126f.y,PS1f,-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),1.0,0.0)); PV0f.x = R125f.x; PV0f.y = R125f.x; PV0f.z = R125f.x; PV0f.w = R125f.x; R127f.x = (mul_nonIEEE(R126f.z,intBitsToFloat(uf_remappedVS[4].z)) + PV1f.z); PS0f = R127f.x; // 23 R6f.x = dot(vec4(R124f.x,R125f.y,R126f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)); PV1f.x = R6f.x; PV1f.y = R6f.x; PV1f.z = R6f.x; PV1f.w = R6f.x; R4f.y = R127f.y; PS1f = R4f.y; // 24 R123f.x = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[5].y)) + R127f.w); PV0f.x = R123f.x; R6f.y = (mul_nonIEEE(R124f.x,intBitsToFloat(uf_remappedVS[4].x)) + R127f.x); R4f.z = R125f.x; // 25 R6f.z = (mul_nonIEEE(R124f.x,intBitsToFloat(uf_remappedVS[5].x)) + PV0f.x); // export gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.z); // "workaround" (has side-effect of destroying the game...) // export passParameterSem4 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); // export passParameterSem5 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); // export passParameterSem7 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); // export passParameterSem3 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); // export passParameterSem0 = vec4(R5f.x, R5f.y, R5f.x, R5f.y); // export // skipped export to semanticId 255 }