[Definition] titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = Resolution path = "Sonic Lost World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 256x144 $width = 256 $height = 144 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 427x240 $width = 427 $height = 240 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Quality [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // 21:9 [Preset] name = (21:9) 1280x540 $width = 1280 $height = 540 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 2100x900 $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 2560x1080 $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 3440x1440 $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 4200x1800 $width = 4200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 5120x2160 $width = 5120 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 10240x5320 $width = 10240 $height = 5320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 13760x5760 $width = 13760 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // 48:9 [Preset] name = (48:9) 1920x360 $width = 1920 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 3840x720 $width = 3840 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 4800x900 $width = 4800 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 11520x2160 $width = 11520 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 15360x2880 $width = 15360 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 23040x4320 $width = 23040 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 30720x5760 $width = 30720 $height = 5760 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Resolution width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Depth of Field Pass width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Depth of Field Pass width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Depth of Field Pass width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Depth of Field Pass width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 213 height = 120 overwriteWidth = ($width / $gameWidth) * 213 overwriteHeight = ($height / $gameHeight) * 120 [TextureRedefine] # Bloom Pass width = 160 height = 96 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] # Bloom Pass width = 160 height = 90 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480